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More tweaks (ICommandLine and IVEngineServer2).
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@ -341,7 +341,7 @@ public:
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virtual SpawnGroupHandle_t FindSpawnGroupByName( const char *szName ) = 0;
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// Returns the SteamID of the game server
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virtual const CSteamID *GetGameServerSteamID() = 0;
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virtual CSteamID GetGameServerSteamID() = 0;
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virtual int GetBuildVersion( void ) const = 0;
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@ -444,7 +444,7 @@ public:
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// Called after the steam API has been activated post-level startup
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virtual void GameServerSteamAPIActivated( void ) = 0;
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virtual void GameServerSteamAPIShutdown( void ) = 0;
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virtual void GameServerSteamAPIDeactivated( void ) = 0;
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virtual void OnHostNameChanged( const char *pszNewHostname ) = 0;
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virtual void PreFatalShutdown( void ) const = 0;
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