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Updated Ray_t class definition (bug 3634, r=dvander,Fyren)
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@ -64,6 +64,7 @@ struct Ray_t
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VectorAligned m_Delta; // direction + length of the ray
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VectorAligned m_Delta; // direction + length of the ray
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VectorAligned m_StartOffset; // Add this to m_Start to get the actual ray start
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VectorAligned m_StartOffset; // Add this to m_Start to get the actual ray start
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VectorAligned m_Extents; // Describes an axis aligned box extruded along a ray
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VectorAligned m_Extents; // Describes an axis aligned box extruded along a ray
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void *padding;
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bool m_IsRay; // are the extents zero?
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bool m_IsRay; // are the extents zero?
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bool m_IsSwept; // is delta != 0?
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bool m_IsSwept; // is delta != 0?
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@ -74,6 +75,8 @@ struct Ray_t
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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padding = NULL;
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VectorClear( m_Extents );
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VectorClear( m_Extents );
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m_IsRay = true;
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m_IsRay = true;
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@ -87,6 +90,8 @@ struct Ray_t
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Assert( &end );
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Assert( &end );
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VectorSubtract( end, start, m_Delta );
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VectorSubtract( end, start, m_Delta );
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padding = NULL;
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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VectorSubtract( maxs, mins, m_Extents );
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VectorSubtract( maxs, mins, m_Extents );
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