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Update IShaderDynamicAPI and IShaderAPI interfaces.
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@ -286,6 +286,9 @@ public:
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// NOTE: These methods have been ported to DX10
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//
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virtual bool IsRenderingPaint() const = 0;
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virtual bool IsStereoActiveThisFrame() const = 0;
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// Viewport methods
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virtual void SetViewports( int nCount, const ShaderViewport_t* pViewports, bool setImmediately ) = 0;
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virtual int GetViewports( ShaderViewport_t* pViewports, int nMax ) const = 0;
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@ -369,6 +372,10 @@ public:
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virtual void CullMode( MaterialCullMode_t cullMode ) = 0;
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virtual void FlipCullMode( void ) = 0; //CW->CCW or CCW->CW, intended for mirror support where the view matrix is flipped horizontally
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virtual void BeginGeneratingCSMs() = 0;
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virtual void EndGeneratingCSMs() = 0;
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virtual void PerpareForCascadeDraw( int, float, float ) = 0;
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// Force writes only when z matches. . . useful for stenciling things out
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// by rendering the desired Z values ahead of time.
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virtual void ForceDepthFuncEquals( bool bEnable ) = 0;
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@ -472,7 +479,9 @@ public:
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// stuff that isn't to be used from within a shader
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virtual void ClearBuffersObeyStencil( bool bClearColor, bool bClearDepth ) = 0;
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virtual void ReadPixels( int x, int y, int width, int height, unsigned char *data, ImageFormat dstFormat ) = 0;
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virtual void ReadPixels( int x, int y, int width, int height, unsigned char *data, ImageFormat dstFormat, ITexture *pTexture ) = 0;
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virtual void ReadPixelsAsync( int x, int y, int width, int height, unsigned char *data, ImageFormat dstFormat, ITexture *pTexture, CThreadEvent *pEvent ) = 0;
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virtual void ReadPixelsAsyncGetResult( int x, int y, int width, int height, unsigned char *data, ImageFormat dstFormat, CThreadEvent *pEvent ) = 0;
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virtual void ReadPixels( Rect_t *pSrcRect, Rect_t *pDstRect, unsigned char *data, ImageFormat dstFormat, int nDstStride ) = 0;
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virtual void FlushHardware() = 0;
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@ -789,7 +798,7 @@ public:
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virtual void SetSRGBWrite( bool bState ) = 0;
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virtual void PrintfVA( char *fmt, va_list vargs ) = 0;
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virtual void Printf( char *fmt, ... ) = 0;
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virtual void Printf( char *fmt, ... ) = 0;
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virtual float Knob( char *knobname, float *setvalue ) = 0;
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