1
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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.

* Pulled in bug fixes from HL2 and HL2MP.
This commit is contained in:
Joe Ludwig
2013-07-04 11:20:31 -07:00
parent 7502ba9583
commit 3569c0f8f5
191 changed files with 17837 additions and 41949 deletions

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@ -1,229 +0,0 @@
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84
mathlib/mathlib.vpc Normal file
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//-----------------------------------------------------------------------------
// MATHLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX]
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
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$PreprocessorDefinitions "$BASE;MATHLIB_LIB"
}
}
$Project "mathlib"
{
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{
$File "color_conversion.cpp"
$File "halton.cpp"
$File "lightdesc.cpp"
$File "mathlib_base.cpp"
$File "powsse.cpp"
$File "sparse_convolution_noise.cpp"
$File "sseconst.cpp"
$File "sse.cpp" [$WINDOWS||$POSIX]
$File "ssenoise.cpp"
$File "3dnow.cpp" [$WINDOWS||$LINUX]
$File "anorms.cpp"
$File "bumpvects.cpp"
$File "IceKey.cpp"
$File "imagequant.cpp"
$File "polyhedron.cpp"
$File "quantize.cpp"
$File "randsse.cpp"
$File "spherical.cpp"
$File "simdvectormatrix.cpp"
$File "vector.cpp"
$File "vmatrix.cpp"
$File "almostequal.cpp"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\mathlib\halton.h"
$File "$SRCDIR\public\mathlib\IceKey.H"
$File "$SRCDIR\public\mathlib\lightdesc.h"
$File "$SRCDIR\public\mathlib\math_pfns.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\mathlib\noise.h"
$File "$SRCDIR\public\mathlib\polyhedron.h"
$File "$SRCDIR\public\mathlib\quantize.h"
$File "$SRCDIR\public\mathlib\simdvectormatrix.h"
$File "$SRCDIR\public\mathlib\spherical_geometry.h"
$File "$SRCDIR\public\mathlib\ssemath.h"
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$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
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3dnow.cpp \
almostequal.cpp \
anorms.cpp \
bumpvects.cpp \
color_conversion.cpp \
halton.cpp \
IceKey.cpp \
imagequant.cpp \
lightdesc.cpp \
mathlib_base.cpp \
polyhedron.cpp \
powsse.cpp \
quantize.cpp \
randsse.cpp \
simdvectormatrix.cpp \
sparse_convolution_noise.cpp \
spherical.cpp \
sse.cpp \
sseconst.cpp \
ssenoise.cpp \
vector.cpp \
vmatrix.cpp \
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LIBFILENAMES = \
# Include the base makefile now.
include $(SRCROOT)/devtools/makefile_base_posix.mak
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$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
$(GEN_OTHER_DEPS)
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ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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endif
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$(COMPILE_FILE) $(POST_COMPILE_FILE)
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endif
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$(COMPILE_FILE) $(POST_COMPILE_FILE)
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endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/halton.P
endif
$(OBJ_DIR)/halton.o : $(PWD)/halton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
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# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))

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@ -1,259 +0,0 @@
NAME=mathlib
SRCROOT=..
TARGET_PLATFORM=osx32
TARGET_PLATFORM_EXT=
USE_VALVE_BINDIR=0
PWD := $(shell pwd)
# If no configuration is specified, "release" will be used.
ifeq "$(CFG)" ""
CFG = release
endif
GCC_ExtraCompilerFlags=
GCC_ExtraLinkerFlags =
SymbolVisibility = hidden
OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
SystemLibraries =
DLL_EXT = .dylib
SYM_EXT = .dSYM
FORCEINCLUDES=
ifeq "$(CFG)" "debug"
DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DMATHLIB_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/mathlib -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
else
DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DMATHLIB_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/mathlib -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
endif
INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../public/mathlib
CONFTYPE = lib
OUTPUTFILE=../lib/osx32/mathlib.a
THIS_MAKEFILE = $(PWD)/mathlib_osx32.mak
MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
POSTBUILDCOMMAND = true
CPPFILES= \
almostequal.cpp \
anorms.cpp \
bumpvects.cpp \
color_conversion.cpp \
halton.cpp \
IceKey.cpp \
imagequant.cpp \
lightdesc.cpp \
mathlib_base.cpp \
polyhedron.cpp \
powsse.cpp \
quantize.cpp \
randsse.cpp \
simdvectormatrix.cpp \
sparse_convolution_noise.cpp \
spherical.cpp \
sse.cpp \
sseconst.cpp \
ssenoise.cpp \
vector.cpp \
vmatrix.cpp \
LIBFILES = \
../lib/osx32/libvstdlib.dylib \
../lib/osx32/tier1.a \
LIBFILENAMES = \
../lib/osx32/libvstdlib.dylib \
../lib/osx32/tier1.a \
# Include the base makefile now.
include $(SRCROOT)/devtools/makefile_base_posix.mak
OTHER_DEPENDENCIES = \
$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
$(GEN_OTHER_DEPS)
-include $(OBJ_DIR)/_other_deps.P
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/almostequal.P
endif
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endif
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endif
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endif
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$(OBJ_DIR)/randsse.o : $(PWD)/randsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
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# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
# Uncomment this to disable optimizations for the entire project.
# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))