mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
This commit is contained in:
@ -1,261 +0,0 @@
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||||
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||||
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||||
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@ -1,110 +0,0 @@
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<ClCompile Include="..\..\public\filesystem_helpers.cpp">
|
||||
<Filter>Shared Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_init.cpp">
|
||||
<Filter>Shared Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\pacifier.cpp">
|
||||
<Filter>Shared Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\scriplib.cpp">
|
||||
<Filter>Shared Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\stringregistry.cpp">
|
||||
<Filter>Shared Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="captioncompiler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\common\compiledcaptionswap.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\filesystem_tools.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
60
utils/captioncompiler/captioncompiler.vpc
Normal file
60
utils/captioncompiler/captioncompiler.vpc
Normal file
@ -0,0 +1,60 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// CAPTIONCOMPILER.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\"
|
||||
$PreprocessorDefinitions "$BASE;captioncompiler"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Captioncompiler"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "captioncompiler.cpp"
|
||||
$File "$SRCDIR\common\compiledcaptionswap.cpp"
|
||||
$File "..\common\filesystem_tools.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "cbase.h"
|
||||
$File "..\common\filesystem_tools.h"
|
||||
}
|
||||
|
||||
$Folder "Shared Code"
|
||||
{
|
||||
$File "..\common\cmdlib.cpp"
|
||||
$File "..\common\cmdlib.h"
|
||||
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
||||
$File "$SRCDIR\public\filesystem_helpers.h"
|
||||
$File "$SRCDIR\public\filesystem_init.cpp"
|
||||
$File "$SRCDIR\public\filesystem_init.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "..\common\pacifier.cpp"
|
||||
$File "..\common\pacifier.h"
|
||||
$File "..\common\scriplib.cpp"
|
||||
$File "..\common\scriplib.h"
|
||||
$File "$SRCDIR\public\stringregistry.cpp"
|
||||
$File "$SRCDIR\public\stringregistry.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier3.lib"
|
||||
}
|
||||
}
|
@ -1,250 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Glview</ProjectName>
|
||||
<ProjectGuid>{DC76828F-1DD4-7E83-371E-EA4058FEE050}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>glview</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>glview</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\glview.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/glview.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\glview.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/glview.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\common\cmdlib.h" />
|
||||
<ClInclude Include="glos.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="glview.cpp" />
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
|
||||
<ClCompile Include="..\..\public\filesystem_init.cpp" />
|
||||
<ClCompile Include="..\common\filesystem_tools.cpp" />
|
||||
<ClCompile Include="..\common\physdll.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,77 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\common files">
|
||||
<UniqueIdentifier>{66CEFED7-D9FA-AC06-065F-BBA238DD0568}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\common\cmdlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="glos.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="glview.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\cmdlib.cpp">
|
||||
<Filter>Source Files\common files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
|
||||
<Filter>Source Files\common files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_init.cpp">
|
||||
<Filter>Source Files\common files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\filesystem_tools.cpp">
|
||||
<Filter>Source Files\common files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\physdll.cpp">
|
||||
<Filter>Source Files\common files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
55
utils/glview/glview.vpc
Normal file
55
utils/glview/glview.vpc
Normal file
@ -0,0 +1,55 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// GLVIEW.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;..\common"
|
||||
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
|
||||
$AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Glview"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "glview.cpp"
|
||||
|
||||
$Folder "common files"
|
||||
{
|
||||
$File "..\common\cmdlib.cpp"
|
||||
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
||||
$File "$SRCDIR\public\filesystem_init.cpp"
|
||||
$File "..\common\filesystem_tools.cpp"
|
||||
$File "..\common\physdll.cpp"
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "..\common\cmdlib.h"
|
||||
$File "glos.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
}
|
||||
}
|
@ -1,241 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Height2normal</ProjectName>
|
||||
<ProjectGuid>{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>height2normal</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>height2normal</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\height2normal.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/height2normal.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\height2normal.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/height2normal.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib" />
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="height2normal.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,56 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="height2normal.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
41
utils/height2normal/height2normal.vpc
Normal file
41
utils/height2normal/height2normal.vpc
Normal file
@ -0,0 +1,41 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// HEIGHT2NORMAL.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common"
|
||||
$PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Height2normal"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
-$File "$SRCDIR\public\tier0\memoverride.cpp"
|
||||
$File "height2normal.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\tier1\interface.h"
|
||||
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
}
|
||||
}
|
@ -1,288 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Motionmapper</ProjectName>
|
||||
<ProjectGuid>{C805838C-256D-6672-3417-589B6AF7D95E}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>motionmapper</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>motionmapper</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\motionmapper.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/motionmapper.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\motionmapper.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/motionmapper.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\nvtristrip.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
||||
<ClInclude Include="..\..\public\tier1\characterset.h" />
|
||||
<ClInclude Include="..\common\cmdlib.h" />
|
||||
<ClInclude Include="..\..\public\Color.h" />
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||||
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
|
||||
<ClInclude Include="..\..\public\filesystem.h" />
|
||||
<ClInclude Include="..\..\public\filesystem_helpers.h" />
|
||||
<ClInclude Include="..\common\filesystem_tools.h" />
|
||||
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
|
||||
<ClInclude Include="..\..\public\tier0\icommandline.h" />
|
||||
<ClInclude Include="..\..\public\vstdlib\IKeyValuesSystem.h" />
|
||||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||||
<ClInclude Include="..\..\public\tier1\KeyValues.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||||
<ClInclude Include="..\..\public\tier0\mem.h" />
|
||||
<ClInclude Include="..\..\public\tier0\memalloc.h" />
|
||||
<ClInclude Include="..\..\public\tier0\memdbgoff.h" />
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||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
|
||||
<Command>if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+ /wd4995</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
|
||||
<Command>if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\sapi51\lib\i386\sapi.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="talkback.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
|
||||
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|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||||
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
|
||||
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||||
<ClInclude Include="..\..\public\phonemeconverter.h" />
|
||||
<ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h" />
|
||||
<ClInclude Include="..\..\public\tier0\platform.h" />
|
||||
<ClInclude Include="..\..\public\tier0\protected_things.h" />
|
||||
<ClInclude Include="..\..\public\sentence.h" />
|
||||
<ClInclude Include="..\..\public\string_t.h" />
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlvector.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
|
||||
<ClInclude Include="..\sapi51\Include\sapi.h" />
|
||||
<ClInclude Include="..\sapi51\Include\sapiddk.h" />
|
||||
<ClInclude Include="..\sapi51\Include\Spddkhlp.h" />
|
||||
<ClInclude Include="..\sapi51\Include\spdebug.h" />
|
||||
<ClInclude Include="..\sapi51\Include\sperror.h" />
|
||||
<ClInclude Include="..\sapi51\Include\sphelper.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="extractor_utils.cpp" />
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
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|
||||
<ClCompile Include="..\..\public\phonemeconverter.cpp" />
|
||||
<ClCompile Include="phonemeextractor.cpp" />
|
||||
<ClCompile Include="..\..\public\sentence.cpp" />
|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,146 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
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|
||||
<Filter Include="Header Files">
|
||||
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|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
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|
||||
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|
||||
<UniqueIdentifier>{680EF60A-F852-B6F6-8E56-5693F8167FE5}</UniqueIdentifier>
|
||||
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|
||||
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|
||||
<UniqueIdentifier>{0339A88D-F26D-9E55-2AC4-F2CED0F7745A}</UniqueIdentifier>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\sapi51\lib\i386\sapi.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
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|
||||
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|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="talkback.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\fasttimer.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\appframework\IAppSystem.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\phonemeconverter.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\platform.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\protected_things.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\sentence.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\string_t.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlvector.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\vector.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
|
||||
<Filter>Public Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sapi51\Include\sapi.h">
|
||||
<Filter>SAPI Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sapi51\Include\sapiddk.h">
|
||||
<Filter>SAPI Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sapi51\Include\Spddkhlp.h">
|
||||
<Filter>SAPI Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sapi51\Include\spdebug.h">
|
||||
<Filter>SAPI Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sapi51\Include\sperror.h">
|
||||
<Filter>SAPI Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sapi51\Include\sphelper.h">
|
||||
<Filter>SAPI Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="extractor_utils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\phonemeconverter.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="phonemeextractor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\sentence.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
83
utils/phonemeextractor/phonemeextractor.vpc
Normal file
83
utils/phonemeextractor/phonemeextractor.vpc
Normal file
@ -0,0 +1,83 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// PHONEMEEXTRACTOR.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
|
||||
$PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
|
||||
|
||||
// The project has some trouble with the deprecated string function warnings, so turn those off.
|
||||
$AdditionalOptions "$BASE /wd4995"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Phonemeextractor"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "extractor_utils.cpp"
|
||||
$File "$SRCDIR\public\phonemeconverter.cpp"
|
||||
$File "$SRCDIR\public\sentence.cpp"
|
||||
$File "phonemeextractor.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "talkback.h"
|
||||
}
|
||||
|
||||
$Folder "SAPI Header Files"
|
||||
{ // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed.
|
||||
$DynamicFile "..\sapi51\Include\sapi.h"
|
||||
$DynamicFile "..\sapi51\Include\sapiddk.h"
|
||||
$DynamicFile "..\sapi51\Include\Spddkhlp.h"
|
||||
$DynamicFile "..\sapi51\Include\spdebug.h"
|
||||
$DynamicFile "..\sapi51\Include\sperror.h"
|
||||
$DynamicFile "..\sapi51\Include\sphelper.h"
|
||||
}
|
||||
|
||||
$Folder "Public Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\tier0\commonmacros.h"
|
||||
$File "$SRCDIR\public\tier0\dbg.h"
|
||||
$File "$SRCDIR\public\tier0\fasttimer.h"
|
||||
$File "$SRCDIR\public\appframework\IAppSystem.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "$SRCDIR\public\phonemeconverter.h"
|
||||
$File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
|
||||
$File "$SRCDIR\public\tier0\platform.h"
|
||||
$File "$SRCDIR\public\tier0\protected_things.h"
|
||||
$File "$SRCDIR\public\sentence.h"
|
||||
$File "$SRCDIR\public\string_t.h"
|
||||
$File "$SRCDIR\public\tier1\strtools.h"
|
||||
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\tier1\utlvector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector2d.h"
|
||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "..\sapi51\lib\i386\sapi.lib"
|
||||
}
|
||||
}
|
98
utils/phonemeextractor/phonemeextractor_ims.vpc
Normal file
98
utils/phonemeextractor/phonemeextractor_ims.vpc
Normal file
@ -0,0 +1,98 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// PHONEMEEXTRACTOR_IMS.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
|
||||
$PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Configuration "Debug"
|
||||
{
|
||||
$General
|
||||
{
|
||||
$OutputDirectory ".\Debug_ims" [$WIN32]
|
||||
$IntermediateDirectory ".\Debug_ims" [$WIN32]
|
||||
}
|
||||
}
|
||||
|
||||
$Configuration "Release"
|
||||
{
|
||||
$General
|
||||
{
|
||||
$OutputDirectory ".\Release_ims" [$WIN32]
|
||||
$IntermediateDirectory ".\Release_ims" [$WIN32]
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Phonemeextractor_ims"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "extractor_utils.cpp"
|
||||
$File "$SRCDIR\public\phonemeconverter.cpp"
|
||||
$File "$SRCDIR\public\sentence.cpp"
|
||||
$File "phonemeextractor_ims.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "talkback.h"
|
||||
}
|
||||
|
||||
$Folder "SAPI Header Files"
|
||||
{
|
||||
$File "..\sapi51\Include\sapi.h"
|
||||
$File "..\sapi51\Include\sapiddk.h"
|
||||
$File "..\sapi51\Include\Spddkhlp.h"
|
||||
$File "..\sapi51\Include\spdebug.h"
|
||||
$File "..\sapi51\Include\sperror.h"
|
||||
$File "..\sapi51\Include\sphelper.h"
|
||||
}
|
||||
|
||||
$Folder "Public Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\tier0\commonmacros.h"
|
||||
$File "$SRCDIR\public\tier0\dbg.h"
|
||||
$File "$SRCDIR\public\tier0\fasttimer.h"
|
||||
$File "$SRCDIR\public\appframework\IAppSystem.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "$SRCDIR\public\phonemeconverter.h"
|
||||
$File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
|
||||
$File "$SRCDIR\public\tier0\platform.h"
|
||||
$File "$SRCDIR\public\tier0\protected_things.h"
|
||||
$File "$SRCDIR\public\sentence.h"
|
||||
$File "$SRCDIR\public\string_t.h"
|
||||
$File "$SRCDIR\public\tier1\strtools.h"
|
||||
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\tier1\utlvector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector2d.h"
|
||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$File "..\sapi51\lib\i386\sapi.lib"
|
||||
}
|
||||
}
|
@ -1,261 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>QC_Eyes</ProjectName>
|
||||
<ProjectGuid>{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>qc_eyes</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>qc_eyes</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>Debug/QC_Eyes.pch</PrecompiledHeaderOutputFile>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\qc_eyes.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/qc_eyes.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>Debug/QC_Eyes.pch</PrecompiledHeaderOutputFile>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\qc_eyes.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/qc_eyes.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="QC_Eyes.h" />
|
||||
<ClInclude Include="QC_EyesDlg.h" />
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="StdAfx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="QC_Eyes.cpp" />
|
||||
<ClCompile Include="QC_EyesDlg.cpp" />
|
||||
<ClCompile Include="StdAfx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="QC_Eyes.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\eye_default.bmp" />
|
||||
<None Include="res\eye_lower_hi.bmp" />
|
||||
<None Include="res\eye_lower_lo.bmp" />
|
||||
<None Include="res\eye_lower_mid.bmp" />
|
||||
<None Include="res\eye_upper_hi.bmp" />
|
||||
<None Include="res\eye_upper_lo.bmp" />
|
||||
<None Include="res\eye_upper_mid.bmp" />
|
||||
<None Include="res\eye_XY_L.bmp" />
|
||||
<None Include="res\eye_XY_R.bmp" />
|
||||
<None Include="res\eye_Z_L.bmp" />
|
||||
<None Include="res\eye_Z_R.bmp" />
|
||||
<None Include="res\QC_Eyes.ico" />
|
||||
<None Include="res\QC_Eyes.rc2" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,104 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Resources">
|
||||
<UniqueIdentifier>{DDCF50C2-9294-D441-4F3F-7C1BBC892CB5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="QC_Eyes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="QC_EyesDlg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StdAfx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="QC_Eyes.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="QC_EyesDlg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="StdAfx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="QC_Eyes.rc">
|
||||
<Filter>Source Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\eye_default.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_lower_hi.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_lower_lo.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_lower_mid.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_upper_hi.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_upper_lo.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_upper_mid.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_XY_L.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_XY_R.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_Z_L.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\eye_Z_R.bmp">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\QC_Eyes.ico">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="res\QC_Eyes.rc2">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
67
utils/qc_eyes/qc_eyes.vpc
Normal file
67
utils/qc_eyes/qc_eyes.vpc
Normal file
@ -0,0 +1,67 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// QC_EYES.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
|
||||
$PrecompiledHeaderFile "Debug/QC_Eyes.pch"
|
||||
$EnableC++Exceptions "Yes (/EHsc)"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "QC_Eyes"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
-$File "$SRCDIR\public\tier0\memoverride.cpp"
|
||||
|
||||
$File "QC_Eyes.cpp"
|
||||
$File "QC_Eyes.rc"
|
||||
$File "QC_EyesDlg.cpp"
|
||||
$File "StdAfx.cpp"
|
||||
{
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "QC_Eyes.h"
|
||||
$File "QC_EyesDlg.h"
|
||||
$File "Resource.h"
|
||||
$File "StdAfx.h"
|
||||
}
|
||||
|
||||
$Folder "Resources"
|
||||
{
|
||||
$File "res\eye_default.bmp"
|
||||
$File "res\eye_lower_hi.bmp"
|
||||
$File "res\eye_lower_lo.bmp"
|
||||
$File "res\eye_lower_mid.bmp"
|
||||
$File "res\eye_upper_hi.bmp"
|
||||
$File "res\eye_upper_lo.bmp"
|
||||
$File "res\eye_upper_mid.bmp"
|
||||
$File "res\eye_XY_L.bmp"
|
||||
$File "res\eye_XY_R.bmp"
|
||||
$File "res\eye_Z_L.bmp"
|
||||
$File "res\eye_Z_R.bmp"
|
||||
$File "res\QC_Eyes.ico"
|
||||
$File "res\QC_Eyes.rc2"
|
||||
}
|
||||
}
|
@ -1,258 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Serverplugin_empty</ProjectName>
|
||||
<ProjectGuid>{394B82B6-3999-E576-5458-2D2EB4229509}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>serverplugin_empty</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>serverplugin_empty</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
||||
<ClInclude Include="..\..\public\Color.h" />
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||||
<ClInclude Include="..\..\public\eiface.h" />
|
||||
<ClInclude Include="..\..\public\filesystem.h" />
|
||||
<ClInclude Include="..\..\public\tier0\icommandline.h" />
|
||||
<ClInclude Include="..\..\public\igameevents.h" />
|
||||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||||
<ClInclude Include="..\..\public\game\server\iplayerinfo.h" />
|
||||
<ClInclude Include="..\..\public\engine\iserverplugin.h" />
|
||||
<ClInclude Include="..\..\public\tier1\KeyValues.h" />
|
||||
<ClInclude Include="..\..\public\tier0\mem.h" />
|
||||
<ClInclude Include="..\..\public\tier0\memalloc.h" />
|
||||
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlvector.h" />
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="serverplugin_bot.cpp" />
|
||||
<ClCompile Include="serverplugin_empty.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,110 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\Color.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\eiface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\filesystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\icommandline.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\igameevents.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\game\server\iplayerinfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\engine\iserverplugin.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\KeyValues.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\mem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\memalloc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\memdbgon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlvector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="serverplugin_bot.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="serverplugin_empty.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
66
utils/serverplugin_sample/serverplugin_empty.vpc
Normal file
66
utils/serverplugin_sample/serverplugin_empty.vpc
Normal file
@ -0,0 +1,66 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// SERVERPLUGIN_EMPTY.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
|
||||
$PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Serverplugin_empty"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "serverplugin_bot.cpp"
|
||||
$File "serverplugin_empty.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\Color.h"
|
||||
$File "$SRCDIR\public\tier0\dbg.h"
|
||||
$File "$SRCDIR\public\eiface.h"
|
||||
$File "$SRCDIR\public\filesystem.h"
|
||||
$File "$SRCDIR\public\tier0\icommandline.h"
|
||||
$File "$SRCDIR\public\igameevents.h"
|
||||
$File "$SRCDIR\public\tier1\interface.h"
|
||||
$File "$SRCDIR\public\game\server\iplayerinfo.h"
|
||||
$File "$SRCDIR\public\engine\iserverplugin.h"
|
||||
$File "$SRCDIR\public\tier1\KeyValues.h"
|
||||
$File "$SRCDIR\public\tier0\mem.h"
|
||||
$File "$SRCDIR\public\tier0\memalloc.h"
|
||||
$File "$SRCDIR\public\tier0\memdbgon.h"
|
||||
$File "$SRCDIR\public\tier1\strtools.h"
|
||||
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\tier1\utlvector.h"
|
||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32]
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32]
|
||||
$DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX]
|
||||
$DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX]
|
||||
$DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL]
|
||||
$DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL]
|
||||
}
|
||||
}
|
179
utils/smdlexp/smdlexp.vcproj
Normal file
179
utils/smdlexp/smdlexp.vcproj
Normal file
@ -0,0 +1,179 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="smdlexp"
|
||||
ProjectGUID="{E8699E31-F261-4277-8EBB-3B33F2EFCC89}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/smdlexp.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib COMCTL32.LIB"
|
||||
OutputFile="c:\3DSMAX3_1\plugins\SMDLEXP.DLE"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\maxsdk\lib"
|
||||
ModuleDefinitionFile=".\smdlexp.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/SMDLEXP.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary=".\Debug/SMDLEXP.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/smdlexp.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="\3DSMAX2.5\MAXSDK\INCLUDE,..\..\MAXSDK\INCLUDE"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/smdlexp.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib COMCTL32.LIB"
|
||||
OutputFile="c:\3DSMAX3_1\plugins\SMDLEXP.DLE"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\maxsdk\lib"
|
||||
ModuleDefinitionFile=".\smdlexp.def"
|
||||
ProgramDatabaseFile=".\Release/SMDLEXP.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary=".\Release/SMDLEXP.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/smdlexp.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
|
||||
<File
|
||||
RelativePath="smdlexp.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="smdlexp.def">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="smdlexp.rc">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;fi;fd">
|
||||
<File
|
||||
RelativePath="smedefs.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,243 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Tgadiff</ProjectName>
|
||||
<ProjectGuid>{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>tgadiff</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>tgadiff</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\tgadiff.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/tgadiff.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\tgadiff.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/tgadiff.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib" />
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tgadiff.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,50 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tgadiff.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
25
utils/tgadiff/tgadiff.vpc
Normal file
25
utils/tgadiff/tgadiff.vpc
Normal file
@ -0,0 +1,25 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// TGADIFF.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Project "Tgadiff"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "tgadiff.cpp"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
}
|
||||
}
|
@ -1,371 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vbsp</ProjectName>
|
||||
<ProjectGuid>{E4F39B89-9731-571D-B69D-C1B8FE56C056}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vbsp</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vbsp</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vbsp.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vbsp.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib" />
|
||||
<Library Include="..\..\lib\public\fgdlib.lib" />
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
<Library Include="..\..\lib\public\vtf.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="boundbox.h" />
|
||||
<ClInclude Include="csg.h" />
|
||||
<ClInclude Include="detail.h" />
|
||||
<ClInclude Include="..\..\public\disp_powerinfo.h" />
|
||||
<ClInclude Include="disp_vbsp.h" />
|
||||
<ClInclude Include="..\..\public\disp_vertindex.h" />
|
||||
<ClInclude Include="faces.h" />
|
||||
<ClInclude Include="manifest.h" />
|
||||
<ClInclude Include="map.h" />
|
||||
<ClInclude Include="materialpatch.h" />
|
||||
<ClInclude Include="materialsub.h" />
|
||||
<ClInclude Include="..\common\scratchpad_helpers.h" />
|
||||
<ClInclude Include="vbsp.h" />
|
||||
<ClInclude Include="worldvertextransitionfixup.h" />
|
||||
<ClInclude Include="writebsp.h" />
|
||||
<ClInclude Include="..\common\bsplib.h" />
|
||||
<ClInclude Include="..\..\public\builddisp.h" />
|
||||
<ClInclude Include="..\..\public\ChunkFile.h" />
|
||||
<ClInclude Include="..\common\cmdlib.h" />
|
||||
<ClInclude Include="disp_ivp.h" />
|
||||
<ClInclude Include="..\..\public\filesystem.h" />
|
||||
<ClInclude Include="..\..\public\filesystem_helpers.h" />
|
||||
<ClInclude Include="..\common\FileSystem_Tools.h" />
|
||||
<ClInclude Include="..\..\public\GameBSPFile.h" />
|
||||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||||
<ClInclude Include="ivp.h" />
|
||||
<ClInclude Include="..\common\map_shared.h" />
|
||||
<ClInclude Include="..\common\pacifier.h" />
|
||||
<ClInclude Include="..\common\polylib.h" />
|
||||
<ClInclude Include="..\..\public\tier1\tokenreader.h" />
|
||||
<ClInclude Include="..\common\utilmatlib.h" />
|
||||
<ClInclude Include="..\vmpi\vmpi.h" />
|
||||
<ClInclude Include="..\..\public\zip_uncompressed.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
|
||||
<ClInclude Include="..\..\public\arraystack.h" />
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
||||
<ClInclude Include="..\..\public\BSPFILE.H" />
|
||||
<ClInclude Include="..\..\public\bspflags.h" />
|
||||
<ClInclude Include="..\..\public\BSPTreeData.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
|
||||
<ClInclude Include="..\..\public\tier1\byteswap.h" />
|
||||
<ClInclude Include="..\..\public\cmodel.h" />
|
||||
<ClInclude Include="..\..\public\CollisionUtils.h" />
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||||
<ClInclude Include="..\..\public\disp_common.h" />
|
||||
<ClInclude Include="..\..\public\IScratchPad3D.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||||
<ClInclude Include="..\common\mstristrip.h" />
|
||||
<ClInclude Include="..\..\public\nmatrix.h" />
|
||||
<ClInclude Include="..\..\public\NTree.h" />
|
||||
<ClInclude Include="..\..\public\nvector.h" />
|
||||
<ClInclude Include="..\..\public\phyfile.h" />
|
||||
<ClInclude Include="..\common\physdll.h" />
|
||||
<ClInclude Include="..\common\qfiles.h" />
|
||||
<ClInclude Include="..\..\public\ScratchPad3D.h" />
|
||||
<ClInclude Include="..\common\scriplib.h" />
|
||||
<ClInclude Include="..\..\public\studio.h" />
|
||||
<ClInclude Include="..\common\threads.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlvector.h" />
|
||||
<ClInclude Include="..\..\public\vcollide.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector4d.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vmatrix.h" />
|
||||
<ClInclude Include="..\..\public\vphysics_interface.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vplane.h" />
|
||||
<ClInclude Include="..\..\public\wadtypes.h" />
|
||||
<ClInclude Include="..\..\public\worldsize.h" />
|
||||
<ClInclude Include="..\common\tools_minidump.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="boundbox.cpp" />
|
||||
<ClCompile Include="brushbsp.cpp" />
|
||||
<ClCompile Include="..\..\public\CollisionUtils.cpp" />
|
||||
<ClCompile Include="csg.cpp" />
|
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|
||||
<ClCompile Include="StaticProp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="textures.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tree.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\utilmatlib.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vbsp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="worldvertextransitionfixup.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="writebsp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\zip_utils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\bsplib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\builddisp.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\ChunkFile.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\cmdlib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_init.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\filesystem_tools.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\map_shared.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\pacifier.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\polylib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\scriplib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\threads.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\tools_minidump.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="notes.txt">
|
||||
<Filter></Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
184
utils/vbsp/vbsp.vpc
Normal file
184
utils/vbsp/vbsp.vpc
Normal file
@ -0,0 +1,184 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VBSP.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
|
||||
$PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Vbsp"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "boundbox.cpp"
|
||||
$File "brushbsp.cpp"
|
||||
$File "$SRCDIR\public\CollisionUtils.cpp"
|
||||
$File "csg.cpp"
|
||||
$File "cubemap.cpp"
|
||||
$File "detail.cpp"
|
||||
$File "detailObjects.cpp"
|
||||
$File "$SRCDIR\public\disp_common.cpp"
|
||||
$File "disp_ivp.cpp"
|
||||
$File "$SRCDIR\public\disp_powerinfo.cpp"
|
||||
$File "disp_vbsp.cpp"
|
||||
$File "faces.cpp"
|
||||
$File "glfile.cpp"
|
||||
$File "ivp.cpp"
|
||||
$File "leakfile.cpp"
|
||||
$File "$SRCDIR\public\loadcmdline.cpp"
|
||||
$File "$SRCDIR\public\lumpfiles.cpp"
|
||||
$File "map.cpp"
|
||||
$File "manifest.cpp"
|
||||
$File "materialpatch.cpp"
|
||||
$File "materialsub.cpp"
|
||||
$File "..\common\mstristrip.cpp"
|
||||
$File "nodraw.cpp"
|
||||
$File "normals.cpp"
|
||||
$File "overlay.cpp"
|
||||
$File "..\common\physdll.cpp"
|
||||
$File "portals.cpp"
|
||||
$File "prtfile.cpp"
|
||||
$File "$SRCDIR\public\ScratchPad3D.cpp"
|
||||
$File "..\common\scratchpad_helpers.cpp"
|
||||
$File "StaticProp.cpp"
|
||||
$File "textures.cpp"
|
||||
$File "tree.cpp"
|
||||
$File "..\common\utilmatlib.cpp"
|
||||
$File "vbsp.cpp"
|
||||
$File "worldvertextransitionfixup.cpp"
|
||||
$File "writebsp.cpp"
|
||||
$File "$SRCDIR\public\zip_utils.cpp"
|
||||
|
||||
$Folder "Common Files"
|
||||
{
|
||||
$File "..\common\bsplib.cpp"
|
||||
$File "$SRCDIR\public\builddisp.cpp"
|
||||
$File "$SRCDIR\public\ChunkFile.cpp"
|
||||
$File "..\common\cmdlib.cpp"
|
||||
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
||||
$File "$SRCDIR\public\filesystem_init.cpp"
|
||||
$File "..\common\filesystem_tools.cpp"
|
||||
$File "..\common\map_shared.cpp"
|
||||
$File "..\common\pacifier.cpp"
|
||||
$File "..\common\polylib.cpp"
|
||||
$File "..\common\scriplib.cpp"
|
||||
$File "..\common\threads.cpp"
|
||||
$File "..\common\tools_minidump.cpp"
|
||||
$File "..\common\tools_minidump.h"
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "boundbox.h"
|
||||
$File "csg.h"
|
||||
$File "detail.h"
|
||||
$File "$SRCDIR\public\disp_powerinfo.h"
|
||||
$File "disp_vbsp.h"
|
||||
$File "$SRCDIR\public\disp_vertindex.h"
|
||||
$File "faces.h"
|
||||
$File "map.h"
|
||||
$File "manifest.h"
|
||||
$File "materialpatch.h"
|
||||
$File "materialsub.h"
|
||||
$File "..\common\scratchpad_helpers.h"
|
||||
$File "vbsp.h"
|
||||
$File "worldvertextransitionfixup.h"
|
||||
$File "writebsp.h"
|
||||
|
||||
$Folder "Common header files"
|
||||
{
|
||||
$File "..\common\bsplib.h"
|
||||
$File "$SRCDIR\public\builddisp.h"
|
||||
$File "$SRCDIR\public\ChunkFile.h"
|
||||
$File "..\common\cmdlib.h"
|
||||
$File "disp_ivp.h"
|
||||
$File "$SRCDIR\public\filesystem.h"
|
||||
$File "$SRCDIR\public\filesystem_helpers.h"
|
||||
$File "..\common\FileSystem_Tools.h"
|
||||
$File "$SRCDIR\public\GameBSPFile.h"
|
||||
$File "$SRCDIR\public\tier1\interface.h"
|
||||
$File "ivp.h"
|
||||
$File "..\common\map_shared.h"
|
||||
$File "..\common\pacifier.h"
|
||||
$File "..\common\polylib.h"
|
||||
$File "$SRCDIR\public\tier1\tokenreader.h"
|
||||
$File "..\common\utilmatlib.h"
|
||||
$File "..\vmpi\vmpi.h"
|
||||
$File "$SRCDIR\public\zip_uncompressed.h"
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Public Headers"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
||||
$File "$SRCDIR\public\arraystack.h"
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\BSPFILE.H"
|
||||
$File "$SRCDIR\public\bspflags.h"
|
||||
$File "$SRCDIR\public\BSPTreeData.h"
|
||||
$File "$SRCDIR\public\mathlib\bumpvects.h"
|
||||
$File "$SRCDIR\public\tier1\byteswap.h"
|
||||
$File "$SRCDIR\public\cmodel.h"
|
||||
$File "$SRCDIR\public\CollisionUtils.h"
|
||||
$File "$SRCDIR\public\tier0\commonmacros.h"
|
||||
$File "$SRCDIR\public\tier0\dbg.h"
|
||||
$File "$SRCDIR\public\disp_common.h"
|
||||
$File "$SRCDIR\public\IScratchPad3D.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "..\common\mstristrip.h"
|
||||
$File "$SRCDIR\public\nmatrix.h"
|
||||
$File "$SRCDIR\public\NTree.h"
|
||||
$File "$SRCDIR\public\nvector.h"
|
||||
$File "$SRCDIR\public\phyfile.h"
|
||||
$File "..\common\physdll.h"
|
||||
$File "..\common\qfiles.h"
|
||||
$File "$SRCDIR\public\ScratchPad3D.h"
|
||||
$File "..\common\scriplib.h"
|
||||
$File "$SRCDIR\public\studio.h"
|
||||
$File "..\common\threads.h"
|
||||
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
||||
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\tier1\utlrbtree.h"
|
||||
$File "$SRCDIR\public\tier1\utlsymbol.h"
|
||||
$File "$SRCDIR\public\tier1\utlvector.h"
|
||||
$File "$SRCDIR\public\vcollide.h"
|
||||
$File "$SRCDIR\public\mathlib\vector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector2d.h"
|
||||
$File "$SRCDIR\public\mathlib\vector4d.h"
|
||||
$File "$SRCDIR\public\mathlib\vmatrix.h"
|
||||
$File "$SRCDIR\public\vphysics_interface.h"
|
||||
$File "$SRCDIR\public\mathlib\vplane.h"
|
||||
$File "$SRCDIR\public\wadtypes.h"
|
||||
$File "$SRCDIR\public\worldsize.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
|
||||
}
|
||||
|
||||
$File "notes.txt"
|
||||
}
|
@ -1,247 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vice</ProjectName>
|
||||
<ProjectGuid>{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vice</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vice</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vice.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vice.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vice.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vice.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\mathlib\IceKey.H" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
|
||||
<ClCompile Include="..\..\public\filesystem_init.cpp" />
|
||||
<ClCompile Include="..\common\filesystem_tools.cpp" />
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vice.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,65 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\mathlib\IceKey.H">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\common\cmdlib.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_init.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\filesystem_tools.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vice.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
41
utils/vice/vice.vpc
Normal file
41
utils/vice/vice.vpc
Normal file
@ -0,0 +1,41 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VICE.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Vice"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "..\common\cmdlib.cpp"
|
||||
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
||||
$File "$SRCDIR\public\filesystem_init.cpp"
|
||||
$File "..\common\filesystem_tools.cpp"
|
||||
$File "vice.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\IceKey.H"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
}
|
||||
}
|
@ -1,405 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vrad_dll</ProjectName>
|
||||
<ProjectGuid>{90A78BD4-2532-39D9-6D34-7A3C2648508C}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vrad_dll</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vrad_dll</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
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|
||||
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|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
@ -1,563 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\ChunkFile.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\cmdlib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\DispColl_Common.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\map_shared.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\polylib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\scriplib.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\threads.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\tools_minidump.cpp">
|
||||
<Filter>Source Files\Common Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\CollisionUtils.cpp">
|
||||
<Filter>Source Files\Public Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
|
||||
<Filter>Source Files\Public Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\ScratchPad3D.cpp">
|
||||
<Filter>Source Files\Public Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\ScratchPadUtils.cpp">
|
||||
<Filter>Source Files\Public Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="notes.txt">
|
||||
<Filter></Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
225
utils/vrad/vrad_dll.vpc
Normal file
225
utils/vrad/vrad_dll.vpc
Normal file
@ -0,0 +1,225 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VRAD_DLL.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
|
||||
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE ws2_32.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Vrad_dll"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "$SRCDIR\public\BSPTreeData.cpp"
|
||||
$File "$SRCDIR\public\disp_common.cpp"
|
||||
$File "$SRCDIR\public\disp_powerinfo.cpp"
|
||||
$File "disp_vrad.cpp"
|
||||
$File "imagepacker.cpp"
|
||||
$File "incremental.cpp"
|
||||
$File "leaf_ambient_lighting.cpp"
|
||||
$File "lightmap.cpp"
|
||||
$File "$SRCDIR\public\loadcmdline.cpp"
|
||||
$File "$SRCDIR\public\lumpfiles.cpp"
|
||||
$File "macro_texture.cpp"
|
||||
$File "..\common\mpi_stats.cpp"
|
||||
$File "mpivrad.cpp"
|
||||
$File "..\common\MySqlDatabase.cpp"
|
||||
$File "..\common\pacifier.cpp"
|
||||
$File "..\common\physdll.cpp"
|
||||
$File "radial.cpp"
|
||||
$File "SampleHash.cpp"
|
||||
$File "trace.cpp"
|
||||
$File "..\common\utilmatlib.cpp"
|
||||
$File "vismat.cpp"
|
||||
$File "..\common\vmpi_tools_shared.cpp"
|
||||
$File "..\common\vmpi_tools_shared.h"
|
||||
$File "vrad.cpp"
|
||||
$File "VRAD_DispColl.cpp"
|
||||
$File "VradDetailProps.cpp"
|
||||
$File "VRadDisps.cpp"
|
||||
$File "vraddll.cpp"
|
||||
$File "VRadStaticProps.cpp"
|
||||
$File "$SRCDIR\public\zip_utils.cpp"
|
||||
|
||||
$Folder "Common Files"
|
||||
{
|
||||
$File "..\common\bsplib.cpp"
|
||||
$File "$SRCDIR\public\builddisp.cpp"
|
||||
$File "$SRCDIR\public\ChunkFile.cpp"
|
||||
$File "..\common\cmdlib.cpp"
|
||||
$File "$SRCDIR\public\DispColl_Common.cpp"
|
||||
$File "..\common\map_shared.cpp"
|
||||
$File "..\common\polylib.cpp"
|
||||
$File "..\common\scriplib.cpp"
|
||||
$File "..\common\threads.cpp"
|
||||
$File "..\common\tools_minidump.cpp"
|
||||
$File "..\common\tools_minidump.h"
|
||||
}
|
||||
|
||||
$Folder "Public Files"
|
||||
{
|
||||
$File "$SRCDIR\public\CollisionUtils.cpp"
|
||||
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
||||
$File "$SRCDIR\public\ScratchPad3D.cpp"
|
||||
$File "$SRCDIR\public\ScratchPadUtils.cpp"
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "disp_vrad.h"
|
||||
$File "iincremental.h"
|
||||
$File "imagepacker.h"
|
||||
$File "incremental.h"
|
||||
$File "leaf_ambient_lighting.h"
|
||||
$File "lightmap.h"
|
||||
$File "macro_texture.h"
|
||||
$File "$SRCDIR\public\map_utils.h"
|
||||
$File "mpivrad.h"
|
||||
$File "radial.h"
|
||||
$File "$SRCDIR\public\bitmap\tgawriter.h"
|
||||
$File "vismat.h"
|
||||
$File "vrad.h"
|
||||
$File "VRAD_DispColl.h"
|
||||
$File "vraddetailprops.h"
|
||||
$File "vraddll.h"
|
||||
|
||||
$Folder "Common Header Files"
|
||||
{
|
||||
$File "..\common\bsplib.h"
|
||||
$File "..\common\cmdlib.h"
|
||||
$File "..\common\consolewnd.h"
|
||||
$File "..\vmpi\ichannel.h"
|
||||
$File "..\vmpi\imysqlwrapper.h"
|
||||
$File "..\vmpi\iphelpers.h"
|
||||
$File "..\common\ISQLDBReplyTarget.h"
|
||||
$File "..\common\map_shared.h"
|
||||
$File "..\vmpi\messbuf.h"
|
||||
$File "..\common\mpi_stats.h"
|
||||
$File "..\common\MySqlDatabase.h"
|
||||
$File "..\common\pacifier.h"
|
||||
$File "..\common\polylib.h"
|
||||
$File "..\common\scriplib.h"
|
||||
$File "..\vmpi\threadhelpers.h"
|
||||
$File "..\common\threads.h"
|
||||
$File "..\common\utilmatlib.h"
|
||||
$File "..\vmpi\vmpi_defs.h"
|
||||
$File "..\vmpi\vmpi_dispatch.h"
|
||||
$File "..\vmpi\vmpi_distribute_work.h"
|
||||
$File "..\vmpi\vmpi_filesystem.h"
|
||||
}
|
||||
|
||||
$Folder "Public Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
||||
$File "$SRCDIR\public\mathlib\ANORMS.H"
|
||||
$File "$SRCDIR\public\basehandle.h"
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\tier1\bitbuf.h"
|
||||
$File "$SRCDIR\public\bitvec.h"
|
||||
$File "$SRCDIR\public\BSPFILE.H"
|
||||
$File "$SRCDIR\public\bspflags.h"
|
||||
$File "$SRCDIR\public\BSPTreeData.h"
|
||||
$File "$SRCDIR\public\builddisp.h"
|
||||
$File "$SRCDIR\public\mathlib\bumpvects.h"
|
||||
$File "$SRCDIR\public\tier1\byteswap.h"
|
||||
$File "$SRCDIR\public\tier1\characterset.h"
|
||||
$File "$SRCDIR\public\tier1\checksum_crc.h"
|
||||
$File "$SRCDIR\public\tier1\checksum_md5.h"
|
||||
$File "$SRCDIR\public\ChunkFile.h"
|
||||
$File "$SRCDIR\public\cmodel.h"
|
||||
$File "$SRCDIR\public\CollisionUtils.h"
|
||||
$File "$SRCDIR\public\tier0\commonmacros.h"
|
||||
$File "$SRCDIR\public\mathlib\compressed_vector.h"
|
||||
$File "$SRCDIR\public\const.h"
|
||||
$File "$SRCDIR\public\coordsize.h"
|
||||
$File "$SRCDIR\public\tier0\dbg.h"
|
||||
$File "$SRCDIR\public\disp_common.h"
|
||||
$File "$SRCDIR\public\disp_powerinfo.h"
|
||||
$File "$SRCDIR\public\disp_vertindex.h"
|
||||
$File "$SRCDIR\public\DispColl_Common.h"
|
||||
$File "$SRCDIR\public\tier0\fasttimer.h"
|
||||
$File "$SRCDIR\public\filesystem.h"
|
||||
$File "$SRCDIR\public\filesystem_helpers.h"
|
||||
$File "$SRCDIR\public\GameBSPFile.h"
|
||||
$File "$SRCDIR\public\gametrace.h"
|
||||
$File "$SRCDIR\public\mathlib\halton.h"
|
||||
$File "$SRCDIR\public\materialsystem\hardwareverts.h"
|
||||
$File "$SRCDIR\public\appframework\IAppSystem.h"
|
||||
$File "$SRCDIR\public\tier0\icommandline.h"
|
||||
$File "$SRCDIR\public\ihandleentity.h"
|
||||
$File "$SRCDIR\public\materialsystem\imaterial.h"
|
||||
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
|
||||
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
|
||||
$File "$SRCDIR\public\tier1\interface.h"
|
||||
$File "$SRCDIR\public\iscratchpad3d.h"
|
||||
$File "$SRCDIR\public\ivraddll.h"
|
||||
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "$SRCDIR\public\tier0\memdbgon.h"
|
||||
$File "$SRCDIR\public\optimize.h"
|
||||
$File "$SRCDIR\public\phyfile.h"
|
||||
$File "..\common\physdll.h"
|
||||
$File "$SRCDIR\public\tier0\platform.h"
|
||||
$File "$SRCDIR\public\tier0\protected_things.h"
|
||||
$File "$SRCDIR\public\vstdlib\random.h"
|
||||
$File "$SRCDIR\public\ScratchPad3D.h"
|
||||
$File "$SRCDIR\public\ScratchPadUtils.h"
|
||||
$File "$SRCDIR\public\string_t.h"
|
||||
$File "$SRCDIR\public\tier1\strtools.h"
|
||||
$File "$SRCDIR\public\studio.h"
|
||||
$File "$SRCDIR\public\tier1\tokenreader.h"
|
||||
$File "$SRCDIR\public\trace.h"
|
||||
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
||||
$File "$SRCDIR\public\tier1\utldict.h"
|
||||
$File "$SRCDIR\public\tier1\utlhash.h"
|
||||
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\tier1\utlrbtree.h"
|
||||
$File "$SRCDIR\public\tier1\utlsymbol.h"
|
||||
$File "$SRCDIR\public\tier1\utlvector.h"
|
||||
$File "$SRCDIR\public\vcollide.h"
|
||||
$File "$SRCDIR\public\mathlib\vector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector2d.h"
|
||||
$File "$SRCDIR\public\mathlib\vector4d.h"
|
||||
$File "$SRCDIR\public\mathlib\vmatrix.h"
|
||||
$File "..\vmpi\vmpi.h"
|
||||
$File "$SRCDIR\public\vphysics_interface.h"
|
||||
$File "$SRCDIR\public\mathlib\vplane.h"
|
||||
$File "$SRCDIR\public\tier0\vprof.h"
|
||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
||||
$File "$SRCDIR\public\vtf\vtf.h"
|
||||
$File "$SRCDIR\public\wadtypes.h"
|
||||
$File "$SRCDIR\public\worldsize.h"
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\raytrace.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\vmpi.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
|
||||
}
|
||||
|
||||
$File "notes.txt"
|
||||
}
|
@ -1,245 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vrad_launcher</ProjectName>
|
||||
<ProjectGuid>{0B6929D0-4447-E035-E47A-EBFCE557D5B3}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vrad</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vrad</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>Debug/vrad_launcher.pch</PrecompiledHeaderOutputFile>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vrad.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vrad.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>Debug/vrad_launcher.pch</PrecompiledHeaderOutputFile>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vrad.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vrad.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||||
<ClInclude Include="..\..\public\ivraddll.h" />
|
||||
<ClInclude Include="StdAfx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="StdAfx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vrad_launcher.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,53 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\ivraddll.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StdAfx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="StdAfx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vrad_launcher.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
49
utils/vrad_launcher/vrad_launcher.vpc
Normal file
49
utils/vrad_launcher/vrad_launcher.vpc
Normal file
@ -0,0 +1,49 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VRAD_LAUNCHER.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
$Macro OUTBINNAME "vrad"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
|
||||
$PrecompiledHeaderFile "Debug/vrad_launcher.pch"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Vrad_launcher"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
-$File "$SRCDIR\public\tier0\memoverride.cpp"
|
||||
|
||||
$File "vrad_launcher.cpp"
|
||||
|
||||
$File "StdAfx.cpp"
|
||||
{
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\tier1\interface.h"
|
||||
$File "$SRCDIR\public\ivraddll.h"
|
||||
$File "StdAfx.h"
|
||||
}
|
||||
}
|
@ -1,261 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vtf2tga</ProjectName>
|
||||
<ProjectGuid>{6B017447-F682-A137-8DF4-4608281F2C9F}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vtf2tga</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vtf2tga</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vtf2tga.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vtf2tga.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vtf2tga.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vtf2tga.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib" />
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
<Library Include="..\..\lib\public\vtf.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||||
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||||
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
|
||||
<ClInclude Include="..\..\public\tier0\platform.h" />
|
||||
<ClInclude Include="..\..\public\tier0\protected_things.h" />
|
||||
<ClInclude Include="..\..\public\string_t.h" />
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
|
||||
<ClInclude Include="..\..\public\vtf\vtf.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vtf2tga.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
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|
||||
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|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,107 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
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|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vtf.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\dbg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\fasttimer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\memdbgon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\platform.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\protected_things.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\string_t.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\vtf\vtf.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vtf2tga.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
47
utils/vtf2tga/vtf2tga.vpc
Normal file
47
utils/vtf2tga/vtf2tga.vpc
Normal file
@ -0,0 +1,47 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VTF2TGA.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Project "Vtf2tga"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "vtf2tga.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\tier0\commonmacros.h"
|
||||
$File "$SRCDIR\public\tier0\dbg.h"
|
||||
$File "$SRCDIR\public\tier0\fasttimer.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "$SRCDIR\public\tier0\memdbgon.h"
|
||||
$File "$SRCDIR\public\tier0\platform.h"
|
||||
$File "$SRCDIR\public\tier0\protected_things.h"
|
||||
$File "$SRCDIR\public\string_t.h"
|
||||
$File "$SRCDIR\public\tier1\strtools.h"
|
||||
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\mathlib\vector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector2d.h"
|
||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
||||
$File "$SRCDIR\public\vtf\vtf.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
|
||||
}
|
||||
}
|
@ -1,244 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vtfdiff</ProjectName>
|
||||
<ProjectGuid>{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vtfdiff</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vtfdiff</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vtfdiff.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vtfdiff.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vtfdiff.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vtfdiff.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib" />
|
||||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
<Library Include="..\..\lib\public\vtf.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vtfdiff.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,53 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\bitmap.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vtf.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vtfdiff.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
26
utils/vtfdiff/vtfdiff.vpc
Normal file
26
utils/vtfdiff/vtfdiff.vpc
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VTFDIFF.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Project "Vtfdiff"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "vtfdiff.cpp"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
|
||||
}
|
||||
}
|
@ -1,291 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vvis_dll</ProjectName>
|
||||
<ProjectGuid>{AC70A841-561F-4DAE-7864-E50541AD99ED}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vvis_dll</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vvis_dll</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vvis_dll.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vvis_dll.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vvis_dll.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
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|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
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|
||||
<Xdcmake>
|
||||
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|
||||
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|
||||
<Bscmake>
|
||||
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|
||||
<OutputFile>$(OutDir)/vvis_dll.bsc</OutputFile>
|
||||
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|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
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|
||||
<CustomBuildStep>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\tier2.lib" />
|
||||
<Library Include="..\..\lib\public\vmpi.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="..\..\public\bspflags.h" />
|
||||
<ClInclude Include="..\common\bsplib.h" />
|
||||
<ClInclude Include="..\..\public\BSPTreeData.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
|
||||
<ClInclude Include="..\..\public\tier1\byteswap.h" />
|
||||
<ClInclude Include="..\..\public\tier1\checksum_crc.h" />
|
||||
<ClInclude Include="..\..\public\tier1\checksum_md5.h" />
|
||||
<ClInclude Include="..\common\cmdlib.h" />
|
||||
<ClInclude Include="..\..\public\cmodel.h" />
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
||||
<ClInclude Include="..\..\public\GameBSPFile.h" />
|
||||
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|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||||
<ClInclude Include="mpivis.h" />
|
||||
<ClInclude Include="..\common\MySqlDatabase.h" />
|
||||
<ClInclude Include="..\common\pacifier.h" />
|
||||
<ClInclude Include="..\common\scriplib.h" />
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h" />
|
||||
<ClInclude Include="..\common\threads.h" />
|
||||
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|
||||
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|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||||
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|
||||
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
|
||||
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|
||||
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|
||||
<ClInclude Include="..\..\public\mathlib\vector.h" />
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
|
||||
<ClInclude Include="vis.h" />
|
||||
<ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
|
||||
<ClInclude Include="..\common\vmpi_tools_shared.h" />
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
|
||||
<ClInclude Include="..\..\public\wadtypes.h" />
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\common\bsplib.cpp" />
|
||||
<ClCompile Include="..\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\public\collisionutils.cpp" />
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
|
||||
<ClCompile Include="flow.cpp" />
|
||||
<ClCompile Include="..\..\public\loadcmdline.cpp" />
|
||||
<ClCompile Include="..\..\public\lumpfiles.cpp" />
|
||||
<ClCompile Include="..\common\mpi_stats.cpp" />
|
||||
<ClCompile Include="mpivis.cpp" />
|
||||
<ClCompile Include="..\common\MySqlDatabase.cpp" />
|
||||
<ClCompile Include="..\common\pacifier.cpp" />
|
||||
<ClCompile Include="..\..\public\scratchpad3d.cpp" />
|
||||
<ClCompile Include="..\common\scratchpad_helpers.cpp" />
|
||||
<ClCompile Include="..\common\scriplib.cpp" />
|
||||
<ClCompile Include="..\common\threads.cpp" />
|
||||
<ClCompile Include="..\common\tools_minidump.cpp" />
|
||||
<ClCompile Include="..\common\vmpi_tools_shared.cpp" />
|
||||
<ClCompile Include="vvis.cpp" />
|
||||
<ClCompile Include="WaterDist.cpp" />
|
||||
<ClCompile Include="..\..\public\zip_utils.cpp" />
|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,218 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
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|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
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|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\mathlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier2.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vmpi.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\basetypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\BSPFILE.H">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\bspflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\bsplib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\BSPTreeData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\bumpvects.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\byteswap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\checksum_crc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\checksum_md5.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\cmdlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\cmodel.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier0\commonmacros.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\GameBSPFile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\ISQLDBReplyTarget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\mathlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mpivis.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\MySqlDatabase.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\pacifier.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\scriplib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\strtools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\threads.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlmemory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlrbtree.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlsymbol.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\tier1\utlvector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\vcollide.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\mathlib\vector2d.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vis.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vmpi\vmpi_distribute_work.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\vmpi_tools_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\wadtypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\tools_minidump.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\common\bsplib.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\cmdlib.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\collisionutils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="flow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\loadcmdline.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\lumpfiles.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\mpi_stats.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mpivis.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\MySqlDatabase.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\pacifier.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\scratchpad3d.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\scratchpad_helpers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\scriplib.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\threads.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\tools_minidump.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\vmpi_tools_shared.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vvis.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WaterDist.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\zip_utils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
101
utils/vvis/vvis_dll.vpc
Normal file
101
utils/vvis/vvis_dll.vpc
Normal file
@ -0,0 +1,101 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VVIS_DLL.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
|
||||
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Vvis_dll"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
-$File "$SRCDIR\public\tier0\memoverride.cpp"
|
||||
|
||||
$File "..\common\bsplib.cpp"
|
||||
$File "..\common\cmdlib.cpp"
|
||||
$File "$SRCDIR\public\collisionutils.cpp"
|
||||
$File "$SRCDIR\public\filesystem_helpers.cpp"
|
||||
$File "flow.cpp"
|
||||
$File "$SRCDIR\public\loadcmdline.cpp"
|
||||
$File "$SRCDIR\public\lumpfiles.cpp"
|
||||
$File "..\common\mpi_stats.cpp"
|
||||
$File "mpivis.cpp"
|
||||
$File "..\common\MySqlDatabase.cpp"
|
||||
$File "..\common\pacifier.cpp"
|
||||
$File "$SRCDIR\public\scratchpad3d.cpp"
|
||||
$File "..\common\scratchpad_helpers.cpp"
|
||||
$File "..\common\scriplib.cpp"
|
||||
$File "..\common\threads.cpp"
|
||||
$File "..\common\tools_minidump.cpp"
|
||||
$File "..\common\tools_minidump.h"
|
||||
$File "..\common\vmpi_tools_shared.cpp"
|
||||
$File "vvis.cpp"
|
||||
$File "WaterDist.cpp"
|
||||
$File "$SRCDIR\public\zip_utils.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\mathlib\amd3dx.h"
|
||||
$File "$SRCDIR\public\tier0\basetypes.h"
|
||||
$File "$SRCDIR\public\BSPFILE.H"
|
||||
$File "$SRCDIR\public\bspflags.h"
|
||||
$File "..\common\bsplib.h"
|
||||
$File "$SRCDIR\public\BSPTreeData.h"
|
||||
$File "$SRCDIR\public\mathlib\bumpvects.h"
|
||||
$File "$SRCDIR\public\tier1\byteswap.h"
|
||||
$File "$SRCDIR\public\tier1\checksum_crc.h"
|
||||
$File "$SRCDIR\public\tier1\checksum_md5.h"
|
||||
$File "..\common\cmdlib.h"
|
||||
$File "$SRCDIR\public\cmodel.h"
|
||||
$File "$SRCDIR\public\tier0\commonmacros.h"
|
||||
$File "$SRCDIR\public\GameBSPFile.h"
|
||||
$File "..\common\ISQLDBReplyTarget.h"
|
||||
$File "$SRCDIR\public\mathlib\mathlib.h"
|
||||
$File "mpivis.h"
|
||||
$File "..\common\MySqlDatabase.h"
|
||||
$File "..\common\pacifier.h"
|
||||
$File "..\common\scriplib.h"
|
||||
$File "$SRCDIR\public\tier1\strtools.h"
|
||||
$File "..\common\threads.h"
|
||||
$File "$SRCDIR\public\tier1\utlbuffer.h"
|
||||
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
||||
$File "$SRCDIR\public\tier1\utlmemory.h"
|
||||
$File "$SRCDIR\public\tier1\utlrbtree.h"
|
||||
$File "$SRCDIR\public\tier1\utlsymbol.h"
|
||||
$File "$SRCDIR\public\tier1\utlvector.h"
|
||||
$File "$SRCDIR\public\vcollide.h"
|
||||
$File "$SRCDIR\public\mathlib\vector.h"
|
||||
$File "$SRCDIR\public\mathlib\vector2d.h"
|
||||
$File "vis.h"
|
||||
$File "..\vmpi\vmpi_distribute_work.h"
|
||||
$File "..\common\vmpi_tools_shared.h"
|
||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
||||
$File "$SRCDIR\public\wadtypes.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
|
||||
$DynamicFile "$SRCDIR\lib\public\vmpi.lib"
|
||||
}
|
||||
}
|
@ -1,248 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Vvis_launcher</ProjectName>
|
||||
<ProjectGuid>{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vvis</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<TargetName>vvis</TargetName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
|
||||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
|
||||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vvis.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vvis.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
|
||||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>false</BrowseInformation>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||||
<ErrorReporting>Prompt</ErrorReporting>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
|
||||
<Culture>1033</Culture>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
<OutputFile>$(OutDir)\vvis.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<BaseAddress> </BaseAddress>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Manifest>
|
||||
<Xdcmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Xdcmake>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)/vvis.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<PostBuildEvent>
|
||||
<Message>Publishing to ..\..\..\game\bin</Message>
|
||||
<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\tier0.lib" />
|
||||
<Library Include="..\..\lib\public\tier1.lib" />
|
||||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||||
<ClInclude Include="StdAfx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="StdAfx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vvis_launcher.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,53 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Link Libraries">
|
||||
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\lib\public\tier0.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\tier1.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
<Library Include="..\..\lib\public\vstdlib.lib">
|
||||
<Filter>Link Libraries</Filter>
|
||||
</Library>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\public\tier1\interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StdAfx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="StdAfx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vvis_launcher.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
46
utils/vvis_launcher/vvis_launcher.vpc
Normal file
46
utils/vvis_launcher/vvis_launcher.vpc
Normal file
@ -0,0 +1,46 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// VVIS_LAUNCHER.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR "..\.."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
$Macro OUTBINNAME "vvis"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE,..\common"
|
||||
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
|
||||
$PrecompiledHeaderFile "Debug/vvis_launcher.pch"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Vvis_launcher"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "vvis_launcher.cpp"
|
||||
|
||||
$File "StdAfx.cpp"
|
||||
{
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\tier1\interface.h"
|
||||
$File "StdAfx.h"
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user