1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.

* Pulled in bug fixes from HL2 and HL2MP.
This commit is contained in:
Joe Ludwig
2013-07-04 11:20:31 -07:00
parent 7502ba9583
commit 3569c0f8f5
191 changed files with 17837 additions and 41949 deletions

View File

@ -1,261 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Captioncompiler</ProjectName>
<ProjectGuid>{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>captioncompiler</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>captioncompiler</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\appframework.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\tier3.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="cbase.h" />
<ClInclude Include="..\common\filesystem_tools.h" />
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="..\..\public\filesystem_helpers.h" />
<ClInclude Include="..\..\public\filesystem_init.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\common\pacifier.h" />
<ClInclude Include="..\common\scriplib.h" />
<ClInclude Include="..\..\public\stringregistry.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\filesystem_init.cpp" />
<ClCompile Include="..\common\pacifier.cpp" />
<ClCompile Include="..\common\scriplib.cpp" />
<ClCompile Include="..\..\public\stringregistry.cpp" />
<ClCompile Include="captioncompiler.cpp" />
<ClCompile Include="..\..\common\compiledcaptionswap.cpp" />
<ClCompile Include="..\common\filesystem_tools.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,110 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Shared Code">
<UniqueIdentifier>{C0A65B3F-3B05-094C-44FA-B1624BAD7BAC}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\appframework.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier3.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="cbase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\filesystem_tools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\cmdlib.h">
<Filter>Shared Code</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem_helpers.h">
<Filter>Shared Code</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem_init.h">
<Filter>Shared Code</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Shared Code</Filter>
</ClInclude>
<ClInclude Include="..\common\pacifier.h">
<Filter>Shared Code</Filter>
</ClInclude>
<ClInclude Include="..\common\scriplib.h">
<Filter>Shared Code</Filter>
</ClInclude>
<ClInclude Include="..\..\public\stringregistry.h">
<Filter>Shared Code</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Shared Code</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Shared Code</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_init.cpp">
<Filter>Shared Code</Filter>
</ClCompile>
<ClCompile Include="..\common\pacifier.cpp">
<Filter>Shared Code</Filter>
</ClCompile>
<ClCompile Include="..\common\scriplib.cpp">
<Filter>Shared Code</Filter>
</ClCompile>
<ClCompile Include="..\..\public\stringregistry.cpp">
<Filter>Shared Code</Filter>
</ClCompile>
<ClCompile Include="captioncompiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\common\compiledcaptionswap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\filesystem_tools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,60 @@
//-----------------------------------------------------------------------------
// CAPTIONCOMPILER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\"
$PreprocessorDefinitions "$BASE;captioncompiler"
}
}
$Project "Captioncompiler"
{
$Folder "Source Files"
{
$File "captioncompiler.cpp"
$File "$SRCDIR\common\compiledcaptionswap.cpp"
$File "..\common\filesystem_tools.cpp"
}
$Folder "Header Files"
{
$File "cbase.h"
$File "..\common\filesystem_tools.h"
}
$Folder "Shared Code"
{
$File "..\common\cmdlib.cpp"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "$SRCDIR\public\filesystem_init.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\common\pacifier.cpp"
$File "..\common\pacifier.h"
$File "..\common\scriplib.cpp"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\stringregistry.cpp"
$File "$SRCDIR\public\stringregistry.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\tier3.lib"
}
}

View File

@ -1,250 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Glview</ProjectName>
<ProjectGuid>{DC76828F-1DD4-7E83-371E-EA4058FEE050}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>glview</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>glview</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\glview.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/glview.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\glview.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/glview.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="glos.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="glview.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\filesystem_init.cpp" />
<ClCompile Include="..\common\filesystem_tools.cpp" />
<ClCompile Include="..\common\physdll.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\common files">
<UniqueIdentifier>{66CEFED7-D9FA-AC06-065F-BBA238DD0568}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\common\cmdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glos.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="glview.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Source Files\common files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Source Files\common files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_init.cpp">
<Filter>Source Files\common files</Filter>
</ClCompile>
<ClCompile Include="..\common\filesystem_tools.cpp">
<Filter>Source Files\common files</Filter>
</ClCompile>
<ClCompile Include="..\common\physdll.cpp">
<Filter>Source Files\common files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

55
utils/glview/glview.vpc Normal file
View File

@ -0,0 +1,55 @@
//-----------------------------------------------------------------------------
// GLVIEW.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\common"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
$AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
}
}
$Project "Glview"
{
$Folder "Source Files"
{
$File "glview.cpp"
$Folder "common files"
{
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "..\common\physdll.cpp"
}
}
$Folder "Header Files"
{
$File "..\common\cmdlib.h"
$File "glos.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}

View File

@ -1,241 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Height2normal</ProjectName>
<ProjectGuid>{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>height2normal</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>height2normal</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\height2normal.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/height2normal.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\height2normal.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/height2normal.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="height2normal.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="height2normal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,41 @@
//-----------------------------------------------------------------------------
// HEIGHT2NORMAL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
$PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE"
}
}
$Project "Height2normal"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "height2normal.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}

View File

@ -1,288 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Motionmapper</ProjectName>
<ProjectGuid>{C805838C-256D-6672-3417-589B6AF7D95E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>motionmapper</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>motionmapper</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\motionmapper.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/motionmapper.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\motionmapper.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/motionmapper.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\nvtristrip.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\tier1\characterset.h" />
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="..\..\public\Color.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
<ClInclude Include="..\..\public\filesystem.h" />
<ClInclude Include="..\..\public\filesystem_helpers.h" />
<ClInclude Include="..\common\filesystem_tools.h" />
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
<ClInclude Include="..\..\public\tier0\icommandline.h" />
<ClInclude Include="..\..\public\vstdlib\IKeyValuesSystem.h" />
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="..\..\public\tier1\KeyValues.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\..\public\tier0\mem.h" />
<ClInclude Include="..\..\public\tier0\memalloc.h" />
<ClInclude Include="..\..\public\tier0\memdbgoff.h" />
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
<ClInclude Include="motionmapper.h" />
<ClInclude Include="..\..\public\tier0\platform.h" />
<ClInclude Include="..\..\public\tier0\protected_things.h" />
<ClInclude Include="..\common\scriplib.h" />
<ClInclude Include="..\..\public\string_t.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\studio.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utldict.h" />
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="..\..\public\mathlib\vector4d.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\filesystem_init.cpp" />
<ClCompile Include="..\common\filesystem_tools.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="motionmapper.cpp" />
<ClCompile Include="..\common\scriplib.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,188 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\nvtristrip.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\characterset.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\cmdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\Color.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\compressed_vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\fasttimer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem_helpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\filesystem_tools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\appframework\IAppSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\icommandline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\IKeyValuesSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\KeyValues.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\mem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memalloc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memdbgoff.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memdbgon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="motionmapper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\protected_things.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\scriplib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\string_t.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\studio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utldict.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlrbtree.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlsymbol.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector4d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_init.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\filesystem_tools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="motionmapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\scriplib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,88 @@
//-----------------------------------------------------------------------------
// MOTIONMAPPER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib"
}
}
$Project "Motionmapper"
{
$Folder "Source Files"
{
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "motionmapper.cpp"
$File "..\common\scriplib.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\filesystem_tools.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "motionmapper.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\nvtristrip.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}

View File

@ -1,268 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Phonemeextractor</ProjectName>
<ProjectGuid>{079933D6-F849-3176-49FC-D50E4B461AC4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>phonemeextractor</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>phonemeextractor</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /wd4995</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
<Command>if not exist &quot;..\..\..\game\bin\phonemeextractors&quot; mkdir &quot;..\..\..\game\bin\phonemeextractors&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\phonemeextractors\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+ /wd4995</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
<Command>if not exist &quot;..\..\..\game\bin\phonemeextractors&quot; mkdir &quot;..\..\..\game\bin\phonemeextractors&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\phonemeextractors\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\sapi51\lib\i386\sapi.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="talkback.h" />
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\..\public\phonemeconverter.h" />
<ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h" />
<ClInclude Include="..\..\public\tier0\platform.h" />
<ClInclude Include="..\..\public\tier0\protected_things.h" />
<ClInclude Include="..\..\public\sentence.h" />
<ClInclude Include="..\..\public\string_t.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
<ClInclude Include="..\sapi51\Include\sapi.h" />
<ClInclude Include="..\sapi51\Include\sapiddk.h" />
<ClInclude Include="..\sapi51\Include\Spddkhlp.h" />
<ClInclude Include="..\sapi51\Include\spdebug.h" />
<ClInclude Include="..\sapi51\Include\sperror.h" />
<ClInclude Include="..\sapi51\Include\sphelper.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="extractor_utils.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\public\phonemeconverter.cpp" />
<ClCompile Include="phonemeextractor.cpp" />
<ClCompile Include="..\..\public\sentence.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,146 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Public Header Files">
<UniqueIdentifier>{680EF60A-F852-B6F6-8E56-5693F8167FE5}</UniqueIdentifier>
</Filter>
<Filter Include="SAPI Header Files">
<UniqueIdentifier>{0339A88D-F26D-9E55-2AC4-F2CED0F7745A}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\sapi51\lib\i386\sapi.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="talkback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\fasttimer.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\appframework\IAppSystem.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\phonemeconverter.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\platform.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\protected_things.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\sentence.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\string_t.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sapi.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sapiddk.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\Spddkhlp.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\spdebug.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sperror.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sphelper.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="extractor_utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\phonemeconverter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="phonemeextractor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\sentence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,83 @@
//-----------------------------------------------------------------------------
// PHONEMEEXTRACTOR.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
$PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
// The project has some trouble with the deprecated string function warnings, so turn those off.
$AdditionalOptions "$BASE /wd4995"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Phonemeextractor"
{
$Folder "Source Files"
{
$File "extractor_utils.cpp"
$File "$SRCDIR\public\phonemeconverter.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "phonemeextractor.cpp"
}
$Folder "Header Files"
{
$File "talkback.h"
}
$Folder "SAPI Header Files"
{ // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed.
$DynamicFile "..\sapi51\Include\sapi.h"
$DynamicFile "..\sapi51\Include\sapiddk.h"
$DynamicFile "..\sapi51\Include\Spddkhlp.h"
$DynamicFile "..\sapi51\Include\spdebug.h"
$DynamicFile "..\sapi51\Include\sperror.h"
$DynamicFile "..\sapi51\Include\sphelper.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\phonemeconverter.h"
$File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "..\sapi51\lib\i386\sapi.lib"
}
}

View File

@ -0,0 +1,98 @@
//-----------------------------------------------------------------------------
// PHONEMEEXTRACTOR_IMS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
$PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_ims" [$WIN32]
$IntermediateDirectory ".\Debug_ims" [$WIN32]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_ims" [$WIN32]
$IntermediateDirectory ".\Release_ims" [$WIN32]
}
}
$Project "Phonemeextractor_ims"
{
$Folder "Source Files"
{
$File "extractor_utils.cpp"
$File "$SRCDIR\public\phonemeconverter.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "phonemeextractor_ims.cpp"
}
$Folder "Header Files"
{
$File "talkback.h"
}
$Folder "SAPI Header Files"
{
$File "..\sapi51\Include\sapi.h"
$File "..\sapi51\Include\sapiddk.h"
$File "..\sapi51\Include\Spddkhlp.h"
$File "..\sapi51\Include\spdebug.h"
$File "..\sapi51\Include\sperror.h"
$File "..\sapi51\Include\sphelper.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\phonemeconverter.h"
$File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$File "..\sapi51\lib\i386\sapi.lib"
}
}

View File

@ -1,261 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>QC_Eyes</ProjectName>
<ProjectGuid>{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>qc_eyes</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>qc_eyes</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>Debug/QC_Eyes.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\qc_eyes.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/qc_eyes.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>Debug/QC_Eyes.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\qc_eyes.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/qc_eyes.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="QC_Eyes.h" />
<ClInclude Include="QC_EyesDlg.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="StdAfx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="QC_Eyes.cpp" />
<ClCompile Include="QC_EyesDlg.cpp" />
<ClCompile Include="StdAfx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="QC_Eyes.rc" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="res\eye_default.bmp" />
<None Include="res\eye_lower_hi.bmp" />
<None Include="res\eye_lower_lo.bmp" />
<None Include="res\eye_lower_mid.bmp" />
<None Include="res\eye_upper_hi.bmp" />
<None Include="res\eye_upper_lo.bmp" />
<None Include="res\eye_upper_mid.bmp" />
<None Include="res\eye_XY_L.bmp" />
<None Include="res\eye_XY_R.bmp" />
<None Include="res\eye_Z_L.bmp" />
<None Include="res\eye_Z_R.bmp" />
<None Include="res\QC_Eyes.ico" />
<None Include="res\QC_Eyes.rc2" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,104 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{DDCF50C2-9294-D441-4F3F-7C1BBC892CB5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="QC_Eyes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="QC_EyesDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdAfx.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="QC_Eyes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="QC_EyesDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StdAfx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="QC_Eyes.rc">
<Filter>Source Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="res\eye_default.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_lower_hi.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_lower_lo.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_lower_mid.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_upper_hi.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_upper_lo.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_upper_mid.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_XY_L.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_XY_R.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_Z_L.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\eye_Z_R.bmp">
<Filter>Resources</Filter>
</None>
<None Include="res\QC_Eyes.ico">
<Filter>Resources</Filter>
</None>
<None Include="res\QC_Eyes.rc2">
<Filter>Resources</Filter>
</None>
</ItemGroup>
</Project>

67
utils/qc_eyes/qc_eyes.vpc Normal file
View File

@ -0,0 +1,67 @@
//-----------------------------------------------------------------------------
// QC_EYES.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$PrecompiledHeaderFile "Debug/QC_Eyes.pch"
$EnableC++Exceptions "Yes (/EHsc)"
}
}
$Project "QC_Eyes"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "QC_Eyes.cpp"
$File "QC_Eyes.rc"
$File "QC_EyesDlg.cpp"
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Header Files"
{
$File "QC_Eyes.h"
$File "QC_EyesDlg.h"
$File "Resource.h"
$File "StdAfx.h"
}
$Folder "Resources"
{
$File "res\eye_default.bmp"
$File "res\eye_lower_hi.bmp"
$File "res\eye_lower_lo.bmp"
$File "res\eye_lower_mid.bmp"
$File "res\eye_upper_hi.bmp"
$File "res\eye_upper_lo.bmp"
$File "res\eye_upper_mid.bmp"
$File "res\eye_XY_L.bmp"
$File "res\eye_XY_R.bmp"
$File "res\eye_Z_L.bmp"
$File "res\eye_Z_R.bmp"
$File "res\QC_Eyes.ico"
$File "res\QC_Eyes.rc2"
}
}

View File

@ -1,258 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Serverplugin_empty</ProjectName>
<ProjectGuid>{394B82B6-3999-E576-5458-2D2EB4229509}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>serverplugin_empty</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>serverplugin_empty</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\Color.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\eiface.h" />
<ClInclude Include="..\..\public\filesystem.h" />
<ClInclude Include="..\..\public\tier0\icommandline.h" />
<ClInclude Include="..\..\public\igameevents.h" />
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="..\..\public\game\server\iplayerinfo.h" />
<ClInclude Include="..\..\public\engine\iserverplugin.h" />
<ClInclude Include="..\..\public\tier1\KeyValues.h" />
<ClInclude Include="..\..\public\tier0\mem.h" />
<ClInclude Include="..\..\public\tier0\memalloc.h" />
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="serverplugin_bot.cpp" />
<ClCompile Include="serverplugin_empty.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,110 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\Color.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\eiface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\icommandline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\igameevents.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\game\server\iplayerinfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\engine\iserverplugin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\KeyValues.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\mem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memalloc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memdbgon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="serverplugin_bot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="serverplugin_empty.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,66 @@
//-----------------------------------------------------------------------------
// SERVERPLUGIN_EMPTY.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Serverplugin_empty"
{
$Folder "Source Files"
{
$File "serverplugin_bot.cpp"
$File "serverplugin_empty.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\eiface.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\igameevents.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\game\server\iplayerinfo.h"
$File "$SRCDIR\public\engine\iserverplugin.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32]
$DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32]
$DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX]
$DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX]
$DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL]
$DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL]
}
}

View File

@ -0,0 +1,179 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="smdlexp"
ProjectGUID="{E8699E31-F261-4277-8EBB-3B33F2EFCC89}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/smdlexp.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib COMCTL32.LIB"
OutputFile="c:\3DSMAX3_1\plugins\SMDLEXP.DLE"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\maxsdk\lib"
ModuleDefinitionFile=".\smdlexp.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/SMDLEXP.pdb"
SubSystem="2"
ImportLibrary=".\Debug/SMDLEXP.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/smdlexp.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="\3DSMAX2.5\MAXSDK\INCLUDE,..\..\MAXSDK\INCLUDE"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/smdlexp.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib COMCTL32.LIB"
OutputFile="c:\3DSMAX3_1\plugins\SMDLEXP.DLE"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\maxsdk\lib"
ModuleDefinitionFile=".\smdlexp.def"
ProgramDatabaseFile=".\Release/SMDLEXP.pdb"
SubSystem="2"
ImportLibrary=".\Release/SMDLEXP.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/smdlexp.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
<File
RelativePath="smdlexp.cpp">
</File>
<File
RelativePath="smdlexp.def">
</File>
<File
RelativePath="smdlexp.rc">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd">
<File
RelativePath="smedefs.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,243 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Tgadiff</ProjectName>
<ProjectGuid>{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>tgadiff</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>tgadiff</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\tgadiff.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/tgadiff.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\tgadiff.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/tgadiff.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="tgadiff.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="tgadiff.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

25
utils/tgadiff/tgadiff.vpc Normal file
View File

@ -0,0 +1,25 @@
//-----------------------------------------------------------------------------
// TGADIFF.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Project "Tgadiff"
{
$Folder "Source Files"
{
$File "tgadiff.cpp"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}

View File

@ -1,371 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vbsp</ProjectName>
<ProjectGuid>{E4F39B89-9731-571D-B69D-C1B8FE56C056}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vbsp</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vbsp</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vbsp.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vbsp.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib" />
<Library Include="..\..\lib\public\fgdlib.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
<Library Include="..\..\lib\public\vtf.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="boundbox.h" />
<ClInclude Include="csg.h" />
<ClInclude Include="detail.h" />
<ClInclude Include="..\..\public\disp_powerinfo.h" />
<ClInclude Include="disp_vbsp.h" />
<ClInclude Include="..\..\public\disp_vertindex.h" />
<ClInclude Include="faces.h" />
<ClInclude Include="manifest.h" />
<ClInclude Include="map.h" />
<ClInclude Include="materialpatch.h" />
<ClInclude Include="materialsub.h" />
<ClInclude Include="..\common\scratchpad_helpers.h" />
<ClInclude Include="vbsp.h" />
<ClInclude Include="worldvertextransitionfixup.h" />
<ClInclude Include="writebsp.h" />
<ClInclude Include="..\common\bsplib.h" />
<ClInclude Include="..\..\public\builddisp.h" />
<ClInclude Include="..\..\public\ChunkFile.h" />
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="disp_ivp.h" />
<ClInclude Include="..\..\public\filesystem.h" />
<ClInclude Include="..\..\public\filesystem_helpers.h" />
<ClInclude Include="..\common\FileSystem_Tools.h" />
<ClInclude Include="..\..\public\GameBSPFile.h" />
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="ivp.h" />
<ClInclude Include="..\common\map_shared.h" />
<ClInclude Include="..\common\pacifier.h" />
<ClInclude Include="..\common\polylib.h" />
<ClInclude Include="..\..\public\tier1\tokenreader.h" />
<ClInclude Include="..\common\utilmatlib.h" />
<ClInclude Include="..\vmpi\vmpi.h" />
<ClInclude Include="..\..\public\zip_uncompressed.h" />
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\arraystack.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\BSPFILE.H" />
<ClInclude Include="..\..\public\bspflags.h" />
<ClInclude Include="..\..\public\BSPTreeData.h" />
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
<ClInclude Include="..\..\public\tier1\byteswap.h" />
<ClInclude Include="..\..\public\cmodel.h" />
<ClInclude Include="..\..\public\CollisionUtils.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\disp_common.h" />
<ClInclude Include="..\..\public\IScratchPad3D.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\common\mstristrip.h" />
<ClInclude Include="..\..\public\nmatrix.h" />
<ClInclude Include="..\..\public\NTree.h" />
<ClInclude Include="..\..\public\nvector.h" />
<ClInclude Include="..\..\public\phyfile.h" />
<ClInclude Include="..\common\physdll.h" />
<ClInclude Include="..\common\qfiles.h" />
<ClInclude Include="..\..\public\ScratchPad3D.h" />
<ClInclude Include="..\common\scriplib.h" />
<ClInclude Include="..\..\public\studio.h" />
<ClInclude Include="..\common\threads.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\vcollide.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="..\..\public\mathlib\vector4d.h" />
<ClInclude Include="..\..\public\mathlib\vmatrix.h" />
<ClInclude Include="..\..\public\vphysics_interface.h" />
<ClInclude Include="..\..\public\mathlib\vplane.h" />
<ClInclude Include="..\..\public\wadtypes.h" />
<ClInclude Include="..\..\public\worldsize.h" />
<ClInclude Include="..\common\tools_minidump.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="boundbox.cpp" />
<ClCompile Include="brushbsp.cpp" />
<ClCompile Include="..\..\public\CollisionUtils.cpp" />
<ClCompile Include="csg.cpp" />
<ClCompile Include="cubemap.cpp" />
<ClCompile Include="detail.cpp" />
<ClCompile Include="detailObjects.cpp" />
<ClCompile Include="..\..\public\disp_common.cpp" />
<ClCompile Include="disp_ivp.cpp" />
<ClCompile Include="..\..\public\disp_powerinfo.cpp" />
<ClCompile Include="disp_vbsp.cpp" />
<ClCompile Include="faces.cpp" />
<ClCompile Include="glfile.cpp" />
<ClCompile Include="ivp.cpp" />
<ClCompile Include="leakfile.cpp" />
<ClCompile Include="..\..\public\loadcmdline.cpp" />
<ClCompile Include="..\..\public\lumpfiles.cpp" />
<ClCompile Include="manifest.cpp" />
<ClCompile Include="map.cpp" />
<ClCompile Include="materialpatch.cpp" />
<ClCompile Include="materialsub.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\common\mstristrip.cpp" />
<ClCompile Include="nodraw.cpp" />
<ClCompile Include="normals.cpp" />
<ClCompile Include="overlay.cpp" />
<ClCompile Include="..\common\physdll.cpp" />
<ClCompile Include="portals.cpp" />
<ClCompile Include="prtfile.cpp" />
<ClCompile Include="..\..\public\ScratchPad3D.cpp" />
<ClCompile Include="..\common\scratchpad_helpers.cpp" />
<ClCompile Include="StaticProp.cpp" />
<ClCompile Include="textures.cpp" />
<ClCompile Include="tree.cpp" />
<ClCompile Include="..\common\utilmatlib.cpp" />
<ClCompile Include="vbsp.cpp" />
<ClCompile Include="worldvertextransitionfixup.cpp" />
<ClCompile Include="writebsp.cpp" />
<ClCompile Include="..\..\public\zip_utils.cpp" />
<ClCompile Include="..\common\bsplib.cpp" />
<ClCompile Include="..\..\public\builddisp.cpp" />
<ClCompile Include="..\..\public\ChunkFile.cpp" />
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\filesystem_init.cpp" />
<ClCompile Include="..\common\filesystem_tools.cpp" />
<ClCompile Include="..\common\map_shared.cpp" />
<ClCompile Include="..\common\pacifier.cpp" />
<ClCompile Include="..\common\polylib.cpp" />
<ClCompile Include="..\common\scriplib.cpp" />
<ClCompile Include="..\common\threads.cpp" />
<ClCompile Include="..\common\tools_minidump.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="notes.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,446 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Common header files">
<UniqueIdentifier>{34125DCB-B916-13A4-10E6-A29CCCB0DD70}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Public Headers">
<UniqueIdentifier>{70104EB0-EB8F-8C16-99FB-ED7579D3A29D}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Common Files">
<UniqueIdentifier>{A7DC6913-C602-1488-0EDF-DE69D12F2421}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\fgdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vtf.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="boundbox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="csg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="detail.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\disp_powerinfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="disp_vbsp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\disp_vertindex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="faces.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="manifest.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="map.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="materialpatch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="materialsub.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\scratchpad_helpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vbsp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="worldvertextransitionfixup.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="writebsp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\bsplib.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\builddisp.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ChunkFile.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\common\cmdlib.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="disp_ivp.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem_helpers.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\common\FileSystem_Tools.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\GameBSPFile.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="ivp.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\common\map_shared.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\common\pacifier.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\common\polylib.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\tokenreader.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\common\utilmatlib.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\zip_uncompressed.h">
<Filter>Header Files\Common header files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\arraystack.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\BSPFILE.H">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\bspflags.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\BSPTreeData.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\bumpvects.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\byteswap.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\cmodel.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\CollisionUtils.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\disp_common.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\IScratchPad3D.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\common\mstristrip.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\nmatrix.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\NTree.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\nvector.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\phyfile.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\common\physdll.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\common\qfiles.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ScratchPad3D.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\common\scriplib.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\studio.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\common\threads.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlrbtree.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlsymbol.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vcollide.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector4d.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vmatrix.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vphysics_interface.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vplane.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\wadtypes.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\public\worldsize.h">
<Filter>Public Headers</Filter>
</ClInclude>
<ClInclude Include="..\common\tools_minidump.h">
<Filter>Source Files\Common Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="boundbox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="brushbsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\CollisionUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="csg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cubemap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="detail.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="detailObjects.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\disp_common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="disp_ivp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\disp_powerinfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="disp_vbsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="faces.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="glfile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ivp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="leakfile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\loadcmdline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\lumpfiles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="manifest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="map.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="materialpatch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="materialsub.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\mstristrip.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="nodraw.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="normals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="overlay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\physdll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="portals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="prtfile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\ScratchPad3D.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\scratchpad_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StaticProp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="textures.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="tree.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\utilmatlib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vbsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="worldvertextransitionfixup.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="writebsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\zip_utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\bsplib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\builddisp.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\ChunkFile.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_init.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\filesystem_tools.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\map_shared.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\pacifier.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\polylib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\scriplib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\threads.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\tools_minidump.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="notes.txt">
<Filter></Filter>
</None>
</ItemGroup>
</Project>

184
utils/vbsp/vbsp.vpc Normal file
View File

@ -0,0 +1,184 @@
//-----------------------------------------------------------------------------
// VBSP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
$PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
}
}
$Project "Vbsp"
{
$Folder "Source Files"
{
$File "boundbox.cpp"
$File "brushbsp.cpp"
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "csg.cpp"
$File "cubemap.cpp"
$File "detail.cpp"
$File "detailObjects.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "disp_ivp.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "disp_vbsp.cpp"
$File "faces.cpp"
$File "glfile.cpp"
$File "ivp.cpp"
$File "leakfile.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "map.cpp"
$File "manifest.cpp"
$File "materialpatch.cpp"
$File "materialsub.cpp"
$File "..\common\mstristrip.cpp"
$File "nodraw.cpp"
$File "normals.cpp"
$File "overlay.cpp"
$File "..\common\physdll.cpp"
$File "portals.cpp"
$File "prtfile.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
$File "..\common\scratchpad_helpers.cpp"
$File "StaticProp.cpp"
$File "textures.cpp"
$File "tree.cpp"
$File "..\common\utilmatlib.cpp"
$File "vbsp.cpp"
$File "worldvertextransitionfixup.cpp"
$File "writebsp.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$Folder "Common Files"
{
$File "..\common\bsplib.cpp"
$File "$SRCDIR\public\builddisp.cpp"
$File "$SRCDIR\public\ChunkFile.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "..\common\map_shared.cpp"
$File "..\common\pacifier.cpp"
$File "..\common\polylib.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
}
}
$Folder "Header Files"
{
$File "boundbox.h"
$File "csg.h"
$File "detail.h"
$File "$SRCDIR\public\disp_powerinfo.h"
$File "disp_vbsp.h"
$File "$SRCDIR\public\disp_vertindex.h"
$File "faces.h"
$File "map.h"
$File "manifest.h"
$File "materialpatch.h"
$File "materialsub.h"
$File "..\common\scratchpad_helpers.h"
$File "vbsp.h"
$File "worldvertextransitionfixup.h"
$File "writebsp.h"
$Folder "Common header files"
{
$File "..\common\bsplib.h"
$File "$SRCDIR\public\builddisp.h"
$File "$SRCDIR\public\ChunkFile.h"
$File "..\common\cmdlib.h"
$File "disp_ivp.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\FileSystem_Tools.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "ivp.h"
$File "..\common\map_shared.h"
$File "..\common\pacifier.h"
$File "..\common\polylib.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "..\common\utilmatlib.h"
$File "..\vmpi\vmpi.h"
$File "$SRCDIR\public\zip_uncompressed.h"
}
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\arraystack.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\disp_common.h"
$File "$SRCDIR\public\IScratchPad3D.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\common\mstristrip.h"
$File "$SRCDIR\public\nmatrix.h"
$File "$SRCDIR\public\NTree.h"
$File "$SRCDIR\public\nvector.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "..\common\qfiles.h"
$File "$SRCDIR\public\ScratchPad3D.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\studio.h"
$File "..\common\threads.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\wadtypes.h"
$File "$SRCDIR\public\worldsize.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
}
$File "notes.txt"
}

View File

@ -1,247 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vice</ProjectName>
<ProjectGuid>{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vice</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vice</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vice.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vice.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vice.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vice.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\IceKey.H" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\filesystem_init.cpp" />
<ClCompile Include="..\common\filesystem_tools.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="vice.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\IceKey.H">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_init.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\filesystem_tools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

41
utils/vice/vice.vpc Normal file
View File

@ -0,0 +1,41 @@
//-----------------------------------------------------------------------------
// VICE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
}
$Project "Vice"
{
$Folder "Source Files"
{
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "vice.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mathlib\IceKey.H"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}

View File

@ -1,405 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vrad_dll</ProjectName>
<ProjectGuid>{90A78BD4-2532-39D9-6D34-7A3C2648508C}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vrad_dll</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vrad_dll</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\raytrace.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vmpi.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
<Library Include="..\..\lib\public\vtf.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="disp_vrad.h" />
<ClInclude Include="iincremental.h" />
<ClInclude Include="imagepacker.h" />
<ClInclude Include="incremental.h" />
<ClInclude Include="leaf_ambient_lighting.h" />
<ClInclude Include="lightmap.h" />
<ClInclude Include="macro_texture.h" />
<ClInclude Include="..\..\public\map_utils.h" />
<ClInclude Include="mpivrad.h" />
<ClInclude Include="radial.h" />
<ClInclude Include="..\..\public\bitmap\tgawriter.h" />
<ClInclude Include="vismat.h" />
<ClInclude Include="vrad.h" />
<ClInclude Include="VRAD_DispColl.h" />
<ClInclude Include="vraddetailprops.h" />
<ClInclude Include="vraddll.h" />
<ClInclude Include="..\common\bsplib.h" />
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="..\common\consolewnd.h" />
<ClInclude Include="..\vmpi\ichannel.h" />
<ClInclude Include="..\vmpi\imysqlwrapper.h" />
<ClInclude Include="..\vmpi\iphelpers.h" />
<ClInclude Include="..\common\ISQLDBReplyTarget.h" />
<ClInclude Include="..\common\map_shared.h" />
<ClInclude Include="..\vmpi\messbuf.h" />
<ClInclude Include="..\common\mpi_stats.h" />
<ClInclude Include="..\vmpi\mysql_wrapper.h" />
<ClInclude Include="..\common\MySqlDatabase.h" />
<ClInclude Include="..\common\pacifier.h" />
<ClInclude Include="..\common\polylib.h" />
<ClInclude Include="..\common\scriplib.h" />
<ClInclude Include="..\vmpi\threadhelpers.h" />
<ClInclude Include="..\common\threads.h" />
<ClInclude Include="..\common\utilmatlib.h" />
<ClInclude Include="..\vmpi\vmpi_defs.h" />
<ClInclude Include="..\vmpi\vmpi_dispatch.h" />
<ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
<ClInclude Include="..\vmpi\vmpi_filesystem.h" />
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\mathlib\ANORMS.H" />
<ClInclude Include="..\..\public\basehandle.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\tier1\bitbuf.h" />
<ClInclude Include="..\..\public\bitvec.h" />
<ClInclude Include="..\..\public\BSPFILE.H" />
<ClInclude Include="..\..\public\bspflags.h" />
<ClInclude Include="..\..\public\BSPTreeData.h" />
<ClInclude Include="..\..\public\builddisp.h" />
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
<ClInclude Include="..\..\public\tier1\byteswap.h" />
<ClInclude Include="..\..\public\tier1\characterset.h" />
<ClInclude Include="..\..\public\tier1\checksum_crc.h" />
<ClInclude Include="..\..\public\tier1\checksum_md5.h" />
<ClInclude Include="..\..\public\ChunkFile.h" />
<ClInclude Include="..\..\public\cmodel.h" />
<ClInclude Include="..\..\public\CollisionUtils.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
<ClInclude Include="..\..\public\const.h" />
<ClInclude Include="..\..\public\coordsize.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\disp_common.h" />
<ClInclude Include="..\..\public\disp_powerinfo.h" />
<ClInclude Include="..\..\public\disp_vertindex.h" />
<ClInclude Include="..\..\public\DispColl_Common.h" />
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
<ClInclude Include="..\..\public\filesystem.h" />
<ClInclude Include="..\..\public\filesystem_helpers.h" />
<ClInclude Include="..\..\public\GameBSPFile.h" />
<ClInclude Include="..\..\public\gametrace.h" />
<ClInclude Include="..\..\public\mathlib\halton.h" />
<ClInclude Include="..\..\public\materialsystem\hardwareverts.h" />
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
<ClInclude Include="..\..\public\tier0\icommandline.h" />
<ClInclude Include="..\..\public\ihandleentity.h" />
<ClInclude Include="..\..\public\materialsystem\imaterial.h" />
<ClInclude Include="..\..\public\materialsystem\imaterialsystem.h" />
<ClInclude Include="..\..\public\materialsystem\imaterialvar.h" />
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="..\..\public\iscratchpad3d.h" />
<ClInclude Include="..\..\public\ivraddll.h" />
<ClInclude Include="..\..\public\materialsystem\materialsystem_config.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
<ClInclude Include="..\..\public\optimize.h" />
<ClInclude Include="..\..\public\phyfile.h" />
<ClInclude Include="..\common\physdll.h" />
<ClInclude Include="..\..\public\tier0\platform.h" />
<ClInclude Include="..\..\public\tier0\protected_things.h" />
<ClInclude Include="..\..\public\vstdlib\random.h" />
<ClInclude Include="..\..\public\ScratchPad3D.h" />
<ClInclude Include="..\..\public\ScratchPadUtils.h" />
<ClInclude Include="..\..\public\string_t.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\studio.h" />
<ClInclude Include="..\..\public\tier1\tokenreader.h" />
<ClInclude Include="..\..\public\trace.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utldict.h" />
<ClInclude Include="..\..\public\tier1\utlhash.h" />
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\vcollide.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="..\..\public\mathlib\vector4d.h" />
<ClInclude Include="..\..\public\mathlib\vmatrix.h" />
<ClInclude Include="..\vmpi\vmpi.h" />
<ClInclude Include="..\..\public\vphysics_interface.h" />
<ClInclude Include="..\..\public\mathlib\vplane.h" />
<ClInclude Include="..\..\public\tier0\vprof.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
<ClInclude Include="..\..\public\vtf\vtf.h" />
<ClInclude Include="..\..\public\wadtypes.h" />
<ClInclude Include="..\..\public\worldsize.h" />
<ClInclude Include="..\common\vmpi_tools_shared.h" />
<ClInclude Include="..\common\tools_minidump.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\BSPTreeData.cpp" />
<ClCompile Include="..\..\public\disp_common.cpp" />
<ClCompile Include="..\..\public\disp_powerinfo.cpp" />
<ClCompile Include="disp_vrad.cpp" />
<ClCompile Include="imagepacker.cpp" />
<ClCompile Include="incremental.cpp" />
<ClCompile Include="leaf_ambient_lighting.cpp" />
<ClCompile Include="lightmap.cpp" />
<ClCompile Include="..\..\public\loadcmdline.cpp" />
<ClCompile Include="..\..\public\lumpfiles.cpp" />
<ClCompile Include="macro_texture.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\common\mpi_stats.cpp" />
<ClCompile Include="mpivrad.cpp" />
<ClCompile Include="..\common\MySqlDatabase.cpp" />
<ClCompile Include="..\common\pacifier.cpp" />
<ClCompile Include="..\common\physdll.cpp" />
<ClCompile Include="radial.cpp" />
<ClCompile Include="SampleHash.cpp" />
<ClCompile Include="trace.cpp" />
<ClCompile Include="..\common\utilmatlib.cpp" />
<ClCompile Include="vismat.cpp" />
<ClCompile Include="..\common\vmpi_tools_shared.cpp" />
<ClCompile Include="vrad.cpp" />
<ClCompile Include="VRAD_DispColl.cpp" />
<ClCompile Include="VradDetailProps.cpp" />
<ClCompile Include="VRadDisps.cpp" />
<ClCompile Include="vraddll.cpp" />
<ClCompile Include="VRadStaticProps.cpp" />
<ClCompile Include="..\..\public\zip_utils.cpp" />
<ClCompile Include="..\common\bsplib.cpp" />
<ClCompile Include="..\..\public\builddisp.cpp" />
<ClCompile Include="..\..\public\ChunkFile.cpp" />
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\DispColl_Common.cpp" />
<ClCompile Include="..\common\map_shared.cpp" />
<ClCompile Include="..\common\polylib.cpp" />
<ClCompile Include="..\common\scriplib.cpp" />
<ClCompile Include="..\common\threads.cpp" />
<ClCompile Include="..\common\tools_minidump.cpp" />
<ClCompile Include="..\..\public\CollisionUtils.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="..\..\public\ScratchPad3D.cpp" />
<ClCompile Include="..\..\public\ScratchPadUtils.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="notes.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,563 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Common Header Files">
<UniqueIdentifier>{AFC34ED7-EC78-E112-6213-16C13F1BBFB5}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Public Header Files">
<UniqueIdentifier>{53AF07E1-D7C4-FEE3-01A5-43636D973BE6}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Common Files">
<UniqueIdentifier>{A7DC6913-C602-1488-0EDF-DE69D12F2421}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Public Files">
<UniqueIdentifier>{A405CE38-5F8E-1A97-6C69-59BB1FF172C4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\raytrace.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vmpi.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vtf.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="disp_vrad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="iincremental.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="imagepacker.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="incremental.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="leaf_ambient_lighting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="lightmap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="macro_texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\map_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mpivrad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="radial.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\bitmap\tgawriter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vismat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vrad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VRAD_DispColl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vraddetailprops.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vraddll.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\bsplib.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\cmdlib.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\consolewnd.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\ichannel.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\imysqlwrapper.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\iphelpers.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\ISQLDBReplyTarget.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\map_shared.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\messbuf.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\mpi_stats.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\mysql_wrapper.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\MySqlDatabase.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\pacifier.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\polylib.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\scriplib.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\threadhelpers.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\threads.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\utilmatlib.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi_defs.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi_dispatch.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi_distribute_work.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi_filesystem.h">
<Filter>Header Files\Common Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\ANORMS.H">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\basehandle.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\bitbuf.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\bitvec.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\BSPFILE.H">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\bspflags.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\BSPTreeData.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\builddisp.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\bumpvects.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\byteswap.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\characterset.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\checksum_crc.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\checksum_md5.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ChunkFile.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\cmodel.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\CollisionUtils.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\compressed_vector.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\const.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\coordsize.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\disp_common.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\disp_powerinfo.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\disp_vertindex.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\DispColl_Common.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\fasttimer.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\filesystem_helpers.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\GameBSPFile.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\gametrace.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\halton.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\materialsystem\hardwareverts.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\appframework\IAppSystem.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\icommandline.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ihandleentity.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\materialsystem\imaterial.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\materialsystem\imaterialsystem.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\materialsystem\imaterialvar.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\iscratchpad3d.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ivraddll.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\materialsystem\materialsystem_config.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memdbgon.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\optimize.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\phyfile.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\physdll.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\platform.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\protected_things.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\random.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ScratchPad3D.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ScratchPadUtils.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\string_t.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\studio.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\tokenreader.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\trace.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utldict.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlhash.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlrbtree.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlsymbol.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vcollide.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector4d.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vmatrix.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vphysics_interface.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vplane.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\vprof.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vtf\vtf.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\wadtypes.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\worldsize.h">
<Filter>Header Files\Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\vmpi_tools_shared.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\common\tools_minidump.h">
<Filter>Source Files\Common Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\BSPTreeData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\disp_common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\disp_powerinfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="disp_vrad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imagepacker.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="incremental.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="leaf_ambient_lighting.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="lightmap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\loadcmdline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\lumpfiles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="macro_texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\mpi_stats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mpivrad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\MySqlDatabase.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\pacifier.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\physdll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="radial.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SampleHash.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\utilmatlib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vismat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\vmpi_tools_shared.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vrad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VRAD_DispColl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VradDetailProps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VRadDisps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vraddll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VRadStaticProps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\zip_utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\bsplib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\builddisp.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\ChunkFile.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\DispColl_Common.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\map_shared.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\polylib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\scriplib.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\threads.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\common\tools_minidump.cpp">
<Filter>Source Files\Common Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\CollisionUtils.cpp">
<Filter>Source Files\Public Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Source Files\Public Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\ScratchPad3D.cpp">
<Filter>Source Files\Public Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\ScratchPadUtils.cpp">
<Filter>Source Files\Public Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="notes.txt">
<Filter></Filter>
</None>
</ItemGroup>
</Project>

225
utils/vrad/vrad_dll.vpc Normal file
View File

@ -0,0 +1,225 @@
//-----------------------------------------------------------------------------
// VRAD_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib"
}
}
$Project "Vrad_dll"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\BSPTreeData.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "disp_vrad.cpp"
$File "imagepacker.cpp"
$File "incremental.cpp"
$File "leaf_ambient_lighting.cpp"
$File "lightmap.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "macro_texture.cpp"
$File "..\common\mpi_stats.cpp"
$File "mpivrad.cpp"
$File "..\common\MySqlDatabase.cpp"
$File "..\common\pacifier.cpp"
$File "..\common\physdll.cpp"
$File "radial.cpp"
$File "SampleHash.cpp"
$File "trace.cpp"
$File "..\common\utilmatlib.cpp"
$File "vismat.cpp"
$File "..\common\vmpi_tools_shared.cpp"
$File "..\common\vmpi_tools_shared.h"
$File "vrad.cpp"
$File "VRAD_DispColl.cpp"
$File "VradDetailProps.cpp"
$File "VRadDisps.cpp"
$File "vraddll.cpp"
$File "VRadStaticProps.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$Folder "Common Files"
{
$File "..\common\bsplib.cpp"
$File "$SRCDIR\public\builddisp.cpp"
$File "$SRCDIR\public\ChunkFile.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\DispColl_Common.cpp"
$File "..\common\map_shared.cpp"
$File "..\common\polylib.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
}
$Folder "Public Files"
{
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
$File "$SRCDIR\public\ScratchPadUtils.cpp"
}
}
$Folder "Header Files"
{
$File "disp_vrad.h"
$File "iincremental.h"
$File "imagepacker.h"
$File "incremental.h"
$File "leaf_ambient_lighting.h"
$File "lightmap.h"
$File "macro_texture.h"
$File "$SRCDIR\public\map_utils.h"
$File "mpivrad.h"
$File "radial.h"
$File "$SRCDIR\public\bitmap\tgawriter.h"
$File "vismat.h"
$File "vrad.h"
$File "VRAD_DispColl.h"
$File "vraddetailprops.h"
$File "vraddll.h"
$Folder "Common Header Files"
{
$File "..\common\bsplib.h"
$File "..\common\cmdlib.h"
$File "..\common\consolewnd.h"
$File "..\vmpi\ichannel.h"
$File "..\vmpi\imysqlwrapper.h"
$File "..\vmpi\iphelpers.h"
$File "..\common\ISQLDBReplyTarget.h"
$File "..\common\map_shared.h"
$File "..\vmpi\messbuf.h"
$File "..\common\mpi_stats.h"
$File "..\common\MySqlDatabase.h"
$File "..\common\pacifier.h"
$File "..\common\polylib.h"
$File "..\common\scriplib.h"
$File "..\vmpi\threadhelpers.h"
$File "..\common\threads.h"
$File "..\common\utilmatlib.h"
$File "..\vmpi\vmpi_defs.h"
$File "..\vmpi\vmpi_dispatch.h"
$File "..\vmpi\vmpi_distribute_work.h"
$File "..\vmpi\vmpi_filesystem.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\mathlib\ANORMS.H"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\builddisp.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\ChunkFile.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\coordsize.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\disp_common.h"
$File "$SRCDIR\public\disp_powerinfo.h"
$File "$SRCDIR\public\disp_vertindex.h"
$File "$SRCDIR\public\DispColl_Common.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\mathlib\halton.h"
$File "$SRCDIR\public\materialsystem\hardwareverts.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\ivraddll.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\optimize.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\ScratchPad3D.h"
$File "$SRCDIR\public\ScratchPadUtils.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "$SRCDIR\public\trace.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "..\vmpi\vmpi.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
$File "$SRCDIR\public\wadtypes.h"
$File "$SRCDIR\public\worldsize.h"
}
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\raytrace.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\vmpi.lib"
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
}
$File "notes.txt"
}

View File

@ -1,245 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vrad_launcher</ProjectName>
<ProjectGuid>{0B6929D0-4447-E035-E47A-EBFCE557D5B3}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vrad</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vrad</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>Debug/vrad_launcher.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vrad.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vrad.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>Debug/vrad_launcher.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vrad.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vrad.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="..\..\public\ivraddll.h" />
<ClInclude Include="StdAfx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="StdAfx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="vrad_launcher.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\ivraddll.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdAfx.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="StdAfx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vrad_launcher.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,49 @@
//-----------------------------------------------------------------------------
// VRAD_LAUNCHER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vrad"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$PrecompiledHeaderFile "Debug/vrad_launcher.pch"
}
}
$Project "Vrad_launcher"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "vrad_launcher.cpp"
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\ivraddll.h"
$File "StdAfx.h"
}
}

View File

@ -1,261 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vtf2tga</ProjectName>
<ProjectGuid>{6B017447-F682-A137-8DF4-4608281F2C9F}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vtf2tga</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vtf2tga</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vtf2tga.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vtf2tga.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vtf2tga.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vtf2tga.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
<Library Include="..\..\lib\public\vtf.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
<ClInclude Include="..\..\public\tier0\platform.h" />
<ClInclude Include="..\..\public\tier0\protected_things.h" />
<ClInclude Include="..\..\public\string_t.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
<ClInclude Include="..\..\public\vtf\vtf.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="vtf2tga.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,107 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vtf.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\fasttimer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\memdbgon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\protected_things.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\string_t.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vtf\vtf.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vtf2tga.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

47
utils/vtf2tga/vtf2tga.vpc Normal file
View File

@ -0,0 +1,47 @@
//-----------------------------------------------------------------------------
// VTF2TGA.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Project "Vtf2tga"
{
$Folder "Source Files"
{
$File "vtf2tga.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
}
}

View File

@ -1,244 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vtfdiff</ProjectName>
<ProjectGuid>{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vtfdiff</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vtfdiff</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vtfdiff.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vtfdiff.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vtfdiff.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vtfdiff.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib" />
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
<Library Include="..\..\lib\public\vtf.lib" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="vtfdiff.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\bitmap.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vtf.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vtfdiff.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

26
utils/vtfdiff/vtfdiff.vpc Normal file
View File

@ -0,0 +1,26 @@
//-----------------------------------------------------------------------------
// VTFDIFF.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Project "Vtfdiff"
{
$Folder "Source Files"
{
$File "vtfdiff.cpp"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\bitmap.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
}
}

View File

@ -1,291 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vvis_dll</ProjectName>
<ProjectGuid>{AC70A841-561F-4DAE-7864-E50541AD99ED}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vvis_dll</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vvis_dll</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vvis_dll.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vvis_dll.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vvis_dll.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vvis_dll.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vmpi.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\BSPFILE.H" />
<ClInclude Include="..\..\public\bspflags.h" />
<ClInclude Include="..\common\bsplib.h" />
<ClInclude Include="..\..\public\BSPTreeData.h" />
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
<ClInclude Include="..\..\public\tier1\byteswap.h" />
<ClInclude Include="..\..\public\tier1\checksum_crc.h" />
<ClInclude Include="..\..\public\tier1\checksum_md5.h" />
<ClInclude Include="..\common\cmdlib.h" />
<ClInclude Include="..\..\public\cmodel.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\GameBSPFile.h" />
<ClInclude Include="..\common\ISQLDBReplyTarget.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="mpivis.h" />
<ClInclude Include="..\common\MySqlDatabase.h" />
<ClInclude Include="..\common\pacifier.h" />
<ClInclude Include="..\common\scriplib.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\common\threads.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\vcollide.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="vis.h" />
<ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
<ClInclude Include="..\common\vmpi_tools_shared.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
<ClInclude Include="..\..\public\wadtypes.h" />
<ClInclude Include="..\common\tools_minidump.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\bsplib.cpp" />
<ClCompile Include="..\common\cmdlib.cpp" />
<ClCompile Include="..\..\public\collisionutils.cpp" />
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
<ClCompile Include="flow.cpp" />
<ClCompile Include="..\..\public\loadcmdline.cpp" />
<ClCompile Include="..\..\public\lumpfiles.cpp" />
<ClCompile Include="..\common\mpi_stats.cpp" />
<ClCompile Include="mpivis.cpp" />
<ClCompile Include="..\common\MySqlDatabase.cpp" />
<ClCompile Include="..\common\pacifier.cpp" />
<ClCompile Include="..\..\public\scratchpad3d.cpp" />
<ClCompile Include="..\common\scratchpad_helpers.cpp" />
<ClCompile Include="..\common\scriplib.cpp" />
<ClCompile Include="..\common\threads.cpp" />
<ClCompile Include="..\common\tools_minidump.cpp" />
<ClCompile Include="..\common\vmpi_tools_shared.cpp" />
<ClCompile Include="vvis.cpp" />
<ClCompile Include="WaterDist.cpp" />
<ClCompile Include="..\..\public\zip_utils.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,218 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier2.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vmpi.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\BSPFILE.H">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\bspflags.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\bsplib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\BSPTreeData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\bumpvects.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\byteswap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\checksum_crc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\checksum_md5.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\cmdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\cmodel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\GameBSPFile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\ISQLDBReplyTarget.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mpivis.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\MySqlDatabase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\pacifier.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\scriplib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\threads.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlrbtree.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlsymbol.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vcollide.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vis.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vmpi\vmpi_distribute_work.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\vmpi_tools_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\wadtypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\tools_minidump.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\bsplib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\cmdlib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\collisionutils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\filesystem_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="flow.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\loadcmdline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\lumpfiles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\mpi_stats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mpivis.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\MySqlDatabase.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\pacifier.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\scratchpad3d.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\scratchpad_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\scriplib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\threads.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\tools_minidump.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\vmpi_tools_shared.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vvis.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WaterDist.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\zip_utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

101
utils/vvis/vvis_dll.vpc Normal file
View File

@ -0,0 +1,101 @@
//-----------------------------------------------------------------------------
// VVIS_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
}
}
$Project "Vvis_dll"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "..\common\bsplib.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "flow.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "..\common\mpi_stats.cpp"
$File "mpivis.cpp"
$File "..\common\MySqlDatabase.cpp"
$File "..\common\pacifier.cpp"
$File "$SRCDIR\public\scratchpad3d.cpp"
$File "..\common\scratchpad_helpers.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
$File "..\common\vmpi_tools_shared.cpp"
$File "vvis.cpp"
$File "WaterDist.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "..\common\bsplib.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "..\common\ISQLDBReplyTarget.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "mpivis.h"
$File "..\common\MySqlDatabase.h"
$File "..\common\pacifier.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "..\common\threads.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "vis.h"
$File "..\vmpi\vmpi_distribute_work.h"
$File "..\common\vmpi_tools_shared.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\wadtypes.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\vmpi.lib"
}
}

View File

@ -1,248 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Vvis_launcher</ProjectName>
<ProjectGuid>{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vvis</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>vvis</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vvis.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vvis.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\vvis.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/vvis.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin</Message>
<Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="StdAfx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="StdAfx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="vvis_launcher.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier1\interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdAfx.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StdAfx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vvis_launcher.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,46 @@
//-----------------------------------------------------------------------------
// VVIS_LAUNCHER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vvis"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$PrecompiledHeaderFile "Debug/vvis_launcher.pch"
}
}
$Project "Vvis_launcher"
{
$Folder "Source Files"
{
$File "vvis_launcher.cpp"
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier1\interface.h"
$File "StdAfx.h"
}
}