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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.

* Pulled in bug fixes from HL2 and HL2MP.
This commit is contained in:
Joe Ludwig
2013-07-04 11:20:31 -07:00
parent 7502ba9583
commit 3569c0f8f5
191 changed files with 17837 additions and 41949 deletions

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@ -1,371 +0,0 @@
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//-----------------------------------------------------------------------------
// VBSP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
$PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
}
}
$Project "Vbsp"
{
$Folder "Source Files"
{
$File "boundbox.cpp"
$File "brushbsp.cpp"
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "csg.cpp"
$File "cubemap.cpp"
$File "detail.cpp"
$File "detailObjects.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "disp_ivp.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "disp_vbsp.cpp"
$File "faces.cpp"
$File "glfile.cpp"
$File "ivp.cpp"
$File "leakfile.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "map.cpp"
$File "manifest.cpp"
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$File "materialsub.cpp"
$File "..\common\mstristrip.cpp"
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$File "portals.cpp"
$File "prtfile.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
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$File "StaticProp.cpp"
$File "textures.cpp"
$File "tree.cpp"
$File "..\common\utilmatlib.cpp"
$File "vbsp.cpp"
$File "worldvertextransitionfixup.cpp"
$File "writebsp.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
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{
$File "..\common\bsplib.cpp"
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$File "$SRCDIR\public\ChunkFile.cpp"
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$File "..\common\pacifier.cpp"
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$File "..\common\scriplib.cpp"
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$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
}
}
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{
$File "boundbox.h"
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$File "$SRCDIR\public\disp_powerinfo.h"
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{
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$File "disp_ivp.h"
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$File "..\common\FileSystem_Tools.h"
$File "$SRCDIR\public\GameBSPFile.h"
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$File "..\vmpi\vmpi.h"
$File "$SRCDIR\public\zip_uncompressed.h"
}
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\arraystack.h"
$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\disp_common.h"
$File "$SRCDIR\public\IScratchPad3D.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\common\mstristrip.h"
$File "$SRCDIR\public\nmatrix.h"
$File "$SRCDIR\public\NTree.h"
$File "$SRCDIR\public\nvector.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "..\common\qfiles.h"
$File "$SRCDIR\public\ScratchPad3D.h"
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$File "$SRCDIR\public\studio.h"
$File "..\common\threads.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
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$File "$SRCDIR\public\worldsize.h"
}
$Folder "Link Libraries"
{
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$DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\vtf.lib"
}
$File "notes.txt"
}