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* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
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46
vpc_scripts/source_dll_posix_base.vpc
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46
vpc_scripts/source_dll_posix_base.vpc
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
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// General configuration info.
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$Configuration
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{
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$General
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{
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$ConfigurationType "Dynamic Library (.dll)"
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$GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
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}
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$Linker
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{
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$OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
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}
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}
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// Skeleton Project - All derived projects get this as a starting base
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Resources"
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{
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$File "$ROOTSCRIPT"
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}
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}
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