mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Update CBufferString
This commit is contained in:
@ -12,42 +12,30 @@
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class CFormatStringElement;
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class IFormatOutputStream;
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template<size_t MAX_SIZE, bool AllowHeapAllocation>
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class CBufferStringGrowable;
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/*
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Main idea of CBufferString is to provide the base class for the CBufferStringGrowable wich implements stack allocation
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Main idea of CBufferString is to provide stack allocated string
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with the ability to convert to the heap allocation if allowed.
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Example usage of CBufferStringGrowable class:
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By default CBufferString provides 8 bytes of stack allocation and could be increased by
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using CBufferStringN<SIZE> where custom stack SIZE could be used.
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Example usage of CBufferStringN class:
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* Basic buffer allocation:
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```
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CBufferStringGrowable<256> buff;
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CBufferStringN<256> buff;
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buff.Insert(0, "Hello World!");
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printf("Result: %s\n", buff.Get());
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```
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additionaly the heap allocation of the buffer could be disabled, by providing ``AllowHeapAllocation`` template argument,
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by disabling heap allocation, if the buffer capacity is not enough to perform the operation, the app would exit with an Assert;
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additionaly the heap allocation of the buffer could be disabled. If the heap allocation is disabled and
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if the buffer capacity is not enough to perform the growing operation, the app would exit with an Assert;
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* Additional usage:
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CBufferString::IsStackAllocated() - could be used to check if the buffer is stack allocated;
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CBufferString::IsHeapAllocated() - could be used to check if the buffer is heap allocated;
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CBufferString::Get() - would return a pointer to the data, or an empty string if it's not allocated.
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* Additionaly current length of the buffer could be read via CBufferString::GetTotalNumber()
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and currently allocated amount of bytes could be read via CBufferString::GetAllocatedNumber()
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* Most, if not all the functions would ensure the buffer capacity and enlarge it when needed,
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in case of stack allocated buffers, it would switch to heap allocation instead.
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* Most, if not all the functions would ensure the buffer capacity and enlarge it when needed.
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In case of stack allocated buffers, if the requested size exceeds stack size, it would switch to heap allocation instead.
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*/
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class CBufferString
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{
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protected:
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// You shouldn't be initializing this class, use CBufferStringGrowable instead.
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CBufferString() {}
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public:
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enum EAllocationOption_t
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{
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@ -55,8 +43,7 @@ public:
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UNK2 = 0,
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UNK3 = (1 << 1),
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UNK4 = (1 << 8),
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UNK5 = (1 << 9),
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ALLOW_HEAP_ALLOCATION = (1 << 31)
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UNK5 = (1 << 9)
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};
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enum EAllocationFlags_t
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@ -64,10 +51,91 @@ public:
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LENGTH_MASK = (1 << 30) - 1,
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FLAGS_MASK = ~LENGTH_MASK,
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STACK_ALLOCATION_MARKER = (1 << 30),
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HEAP_ALLOCATION_MARKER = (1 << 31)
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// Flags in m_nLength
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// Means it tried to grow larger than static size and heap allocation was disabled
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OVERFLOWED_MARKER = (1 << 30),
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// Means it owns the heap buffer and it needs to be cleaned up
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FREE_HEAP_MARKER = (1 << 31),
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// Flags in m_nAllocatedSize
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// Means it uses stack allocated buffer
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STACK_ALLOCATED_MARKER = (1 << 30),
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// Allows the buffer to grow beyond the static size on the heap
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ALLOW_HEAP_ALLOCATION = (1 << 31)
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};
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public:
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CBufferString( bool bAllowHeapAllocation = true ) :
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m_nLength( 0 ),
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m_nAllocatedSize( (bAllowHeapAllocation * ALLOW_HEAP_ALLOCATION) | STACK_ALLOCATED_MARKER | sizeof( m_szString ) ),
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m_pString( nullptr )
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{ }
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CBufferString( const char *pString, bool bAllowHeapAllocation = true ) :
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CBufferString( bAllowHeapAllocation )
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{
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Insert( 0, pString );
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}
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protected:
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CBufferString( size_t nAllocatedSize, bool bAllowHeapAllocation = true ) :
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m_nLength( 0 ),
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m_nAllocatedSize( (bAllowHeapAllocation * ALLOW_HEAP_ALLOCATION) | STACK_ALLOCATED_MARKER | (nAllocatedSize + sizeof( m_szString )) ),
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m_pString( nullptr )
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{
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Assert( nAllocatedSize > 8 );
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}
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public:
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CBufferString( const CBufferString &other ) : CBufferString() { *this = other; }
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CBufferString &operator=( const CBufferString &src )
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{
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Clear();
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Insert( 0, src.Get() );
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return *this;
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}
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~CBufferString() { Purge(); }
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void SetHeapAllocationState( bool state )
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{
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if(state)
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m_nAllocatedSize |= ALLOW_HEAP_ALLOCATION;
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else
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m_nAllocatedSize &= ~ALLOW_HEAP_ALLOCATION;
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}
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int AllocatedNum() const { return m_nAllocatedSize & LENGTH_MASK; }
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int Length() const { return m_nLength & LENGTH_MASK; }
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bool CanHeapAllocate() const { return (m_nAllocatedSize & ALLOW_HEAP_ALLOCATION) != 0; }
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bool IsStackAllocated() const { return (m_nAllocatedSize & STACK_ALLOCATED_MARKER) != 0; }
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bool ShouldFreeMemory() const { return (m_nLength & FREE_HEAP_MARKER) != 0; }
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bool IsOverflowed() const { return (m_nLength & OVERFLOWED_MARKER) != 0; }
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bool IsInputStringUnsafe( const char *pData ) const
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{
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return ((void *)pData >= this && (void *)pData < &this[1]) ||
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(!IsAllocationEmpty() && pData >= Base() && pData < (Base() + AllocatedNum()));
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}
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bool IsAllocationEmpty() const { return AllocatedNum() == 0; }
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protected:
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char *Base() { return IsStackAllocated() ? m_szString : (!IsAllocationEmpty() ? m_pString : nullptr); }
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const char *Base() const { return const_cast<CBufferString *>( this )->Base(); }
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public:
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const char *Get() const { auto base = Base(); return base ? base : StringFuncs<char>::EmptyString(); }
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void Clear()
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{
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if(!IsAllocationEmpty())
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Base()[0] = '\0';
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m_nLength &= ~LENGTH_MASK;
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}
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public:
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DLL_CLASS_IMPORT const char *AppendConcat(int, const char * const *, const int *, bool bIgnoreAlignment = false);
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DLL_CLASS_IMPORT const char *AppendConcat(const char *, const char *, ...) FMTFUNCTION(3, 4);
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@ -79,22 +147,25 @@ public:
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DLL_CLASS_IMPORT const char *AppendRepeat(char cChar, int nChars, bool bIgnoreAlignment = false);
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// Given a path and a filename, composes "path\filename", inserting the (OS correct) separator if necessary
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DLL_CLASS_IMPORT const char *ComposeFileName(const char *pPath, const char *pFile, char cSeparator);
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DLL_CLASS_IMPORT const char *ConvertIn(unsigned int const *pData, int nSize, bool bIgnoreAlignment = false);
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DLL_CLASS_IMPORT const char *ConvertIn(wchar_t const *pData, int nSize, bool bIgnoreAlignment = false);
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DLL_CLASS_IMPORT const char *DefaultExtension(const char *pExt);
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// Make path end with extension if it doesn't already have an extension
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DLL_CLASS_IMPORT const char *DefaultExtension(const char *extension);
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DLL_CLASS_IMPORT bool EndsWith(const char *pMatch) const;
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DLL_CLASS_IMPORT bool EndsWith_FastCaseInsensitive(const char *pMatch) const;
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// Does string end with 'pSuffix'? (case sensitive/insensitive variants)
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DLL_CLASS_IMPORT bool EndsWith(const char *pSuffix) const;
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DLL_CLASS_IMPORT bool EndsWith_FastCaseInsensitive(const char *pSuffix) const;
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// Ensures the nCapacity condition is met and grows the local buffer if needed.
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// Returns pResultingBuffer pointer to the newly allocated data, as well as resulting capacity that was allocated in bytes.
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DLL_CLASS_IMPORT int EnsureCapacity(int nCapacity, char **pResultingBuffer, bool bIgnoreAlignment = false, bool bForceGrow = true);
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DLL_CLASS_IMPORT int EnsureAddedCapacity(int nCapacity, char **pResultingBuffer, bool bIgnoreAlignment = false, bool bForceGrow = true);
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DLL_CLASS_IMPORT int EnsureCapacity(int nCapacity, char **pResultingBuffer, bool bIgnoreAlignment = false, bool bForceGrow = false);
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DLL_CLASS_IMPORT int EnsureAddedCapacity(int nCapacity, char **pResultingBuffer, bool bIgnoreAlignment = false, bool bForceGrow = false);
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DLL_CLASS_IMPORT char *EnsureLength(int nCapacity, bool bIgnoreAlignment = false, int *pNewCapacity = NULL);
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DLL_CLASS_IMPORT char *EnsureLength(int nCapacity, bool bIgnoreAlignment = false, int *pNewCapacity = nullptr);
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DLL_CLASS_IMPORT char *EnsureOwnedAllocation(CBufferString::EAllocationOption_t eAlloc);
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DLL_CLASS_IMPORT const char *EnsureTrailingSlash(char cSeparator, bool bDontAppendIfEmpty = true);
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@ -102,11 +173,20 @@ public:
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DLL_CLASS_IMPORT const char *ExtendPath(const char *pPath, char cSeparator);
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DLL_CLASS_IMPORT const char *ExtractFileBase(const char *pPath);
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// Copy out the file extension into dest
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DLL_CLASS_IMPORT const char *ExtractFileExtension(const char *pPath);
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// Copy out the path except for the stuff after the final pathseparator
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DLL_CLASS_IMPORT const char *ExtractFilePath(const char *pPath, bool);
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DLL_CLASS_IMPORT const char *ExtractFirstDir(const char *pPath);
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// Force slashes of either type to be = separator character
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DLL_CLASS_IMPORT const char *FixSlashes(char cSeparator = CORRECT_PATH_SEPARATOR);
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// Fixes up a file name, removing dot slashes, fixing slashes, converting to lowercase, etc.
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DLL_CLASS_IMPORT const char *FixupPathName(char cSeparator);
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DLL_CLASS_IMPORT int Format(const char *pFormat, ...) FMTFUNCTION(2, 3);
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@ -122,21 +202,29 @@ public:
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// Returns the resulting char buffer (Same as to what CBufferString->Get() returns).
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DLL_CLASS_IMPORT const char *Insert(int nIndex, const char *pBuf, int nCount = -1, bool bIgnoreAlignment = false);
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DLL_CLASS_IMPORT char *GetInsertPtr(int nIndex, int nChars, bool bIgnoreAlignment = false, int *pNewCapacity = NULL);
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DLL_CLASS_IMPORT char *GetReplacePtr(int nIndex, int nOldChars, int nNewChars, bool bIgnoreAlignment = false, int *pNewCapacity = NULL);
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DLL_CLASS_IMPORT char *GetInsertPtr(int nIndex, int nChars, bool bIgnoreAlignment = false, int *pNewCapacity = nullptr);
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DLL_CLASS_IMPORT char *GetReplacePtr(int nIndex, int nOldChars, int nNewChars, bool bIgnoreAlignment = false, int *pNewCapacity = nullptr);
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DLL_CLASS_IMPORT int GrowByChunks(int, int);
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// Wrapper around V_MakeAbsolutePath()
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// If pPath is a relative path, this function makes it into an absolute path
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// using the current working directory as the base, or pStartingDir if it's non-NULL.
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// Returns NULL if it runs out of room in the string, or if pPath tries to ".." past the root directory.
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DLL_CLASS_IMPORT const char *MakeAbsolutePath(const char *pPath, const char *pStartingDir);
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// Wrapper around V_MakeAbsolutePath() but also does separator fixup
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// Same as MakeAbsolutePath, but also does separator fixup
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DLL_CLASS_IMPORT const char *MakeFixedAbsolutePath(const char *pPath, const char *pStartingDir, char cSeparator = CORRECT_PATH_SEPARATOR);
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// Wrapper around V_MakeRelativePath()
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// Creates a relative path given two full paths
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// The first is the full path of the file to make a relative path for.
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// The second is the full path of the directory to make the first file relative to
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// Returns NULL if they can't be made relative (on separate drives, for example)
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DLL_CLASS_IMPORT const char *MakeRelativePath(const char *pFullPath, const char *pDirectory);
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// Copies data from pOther and then purges it
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DLL_CLASS_IMPORT void MoveFrom(CBufferString &pOther);
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DLL_CLASS_IMPORT void Purge(int nLength);
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DLL_CLASS_IMPORT void Purge(int nAllocatedBytesToPreserve = 0);
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DLL_CLASS_IMPORT char *Relinquish(CBufferString::EAllocationOption_t eAlloc);
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@ -161,10 +249,10 @@ public:
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DLL_CLASS_IMPORT const char *ReverseChars(int nIndex, int nChars);
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// Appends the pExt to the local buffer, also appends '.' in between even if it wasn't provided in pExt.
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DLL_CLASS_IMPORT const char *SetExtension(const char *pExt);
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// Strips any current extension from path and ensures that extension is the new extension
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DLL_CLASS_IMPORT const char *SetExtension(const char *extension);
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DLL_CLASS_IMPORT char *SetLength(int nLen, bool bIgnoreAlignment = false, int *pNewCapacity = NULL);
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DLL_CLASS_IMPORT char *SetLength(int nLen, bool bIgnoreAlignment = false, int *pNewCapacity = nullptr);
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DLL_CLASS_IMPORT void SetPtr(char *pBuf, int nBufferChars, int, bool, bool);
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// Frees the buffer (if it was heap allocated) and writes "~DSTRCT" to the local buffer.
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@ -193,90 +281,40 @@ public:
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DLL_CLASS_IMPORT int UnicodeCaseConvert(int, EStringConvertErrorPolicy eErrorPolicy);
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// Casts to CBufferStringGrowable. Very dirty solution until someone figures out the sane one.
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template<size_t MAX_SIZE = 8, bool AllowHeapAllocation = true, typename T = CBufferStringGrowable<MAX_SIZE, AllowHeapAllocation>>
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T *ToGrowable()
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{
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return (T *)this;
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}
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};
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template<size_t MAX_SIZE, bool AllowHeapAllocation = true>
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class CBufferStringGrowable : public CBufferString
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{
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friend class CBufferString;
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public:
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CBufferStringGrowable() : m_nTotalCount(0), m_nAllocated(STACK_ALLOCATION_MARKER | (MAX_SIZE & LENGTH_MASK))
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{
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memset(m_Memory.m_szString, 0, sizeof(m_Memory.m_szString));
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if (AllowHeapAllocation)
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{
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m_nAllocated |= ALLOW_HEAP_ALLOCATION;
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}
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}
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~CBufferStringGrowable()
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{
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if (IsHeapAllocated() && m_Memory.m_pString)
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{
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#if PLATFORM_WINDOWS
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g_pMemAlloc->Free((void*)m_Memory.m_pString);
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#else
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delete[] m_Memory.m_pString;
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#endif
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}
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}
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inline int GetAllocatedNumber() const
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{
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return m_nAllocated & LENGTH_MASK;
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}
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inline int GetTotalNumber() const
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{
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return m_nTotalCount & LENGTH_MASK;
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}
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inline bool IsStackAllocated() const
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{
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return (m_nAllocated & STACK_ALLOCATION_MARKER) != 0;
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}
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inline bool IsHeapAllocated() const
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{
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return (m_nTotalCount & HEAP_ALLOCATION_MARKER) != 0;
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}
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inline bool IsInputStringUnsafe(const char *pData) const
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{
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return ((void *)pData >= this && (void *)pData < &this[1]) ||
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(GetAllocatedNumber() != 0 && pData >= Get() && pData < (Get() + GetAllocatedNumber()));
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}
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inline const char *Get() const
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{
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if (IsStackAllocated())
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{
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return m_Memory.m_szString;
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}
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else if (GetAllocatedNumber() != 0)
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{
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return m_Memory.m_pString;
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}
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return StringFuncs<char>::EmptyString();
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}
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private:
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int m_nTotalCount;
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int m_nAllocated;
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int m_nLength;
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int m_nAllocatedSize;
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union
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{
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char *m_pString;
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char m_szString[MAX_SIZE];
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} m_Memory;
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char m_szString[8];
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};
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};
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template<size_t SIZE>
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class CBufferStringN : public CBufferString
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{
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public:
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static const size_t DATA_SIZE = ALIGN_VALUE( SIZE - sizeof( char[8] ), 8 );
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CBufferStringN( bool bAllowHeapAllocation = true ) : CBufferString( DATA_SIZE, bAllowHeapAllocation ), m_FixedData{} {}
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CBufferStringN( const char *pString, bool bAllowHeapAllocation = true ) : CBufferStringN( bAllowHeapAllocation )
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{
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Insert( 0, pString );
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}
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~CBufferStringN() { PurgeN(); }
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// Should be preferred over CBufferString::Purge as it preserves stack space correctly
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void PurgeN() { Purge( DATA_SIZE ); }
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private:
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char m_FixedData[DATA_SIZE];
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};
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// AMNOTE: CBufferStringN name is preferred to be used, altho CBufferStringGrowable is left as a small bcompat
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template <size_t SIZE>
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using CBufferStringGrowable = CBufferStringN<SIZE>;
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#endif /* BUFFERSTRING_H */
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