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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Sync with upstream (Issue #30).

Recompiled tier1 and mathlib  for all platforms will come in next commit.
This commit is contained in:
Nicholas Hastings
2016-11-30 10:01:15 -05:00
parent 98fe5b5a34
commit 3957adff10
491 changed files with 29846 additions and 10698 deletions

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common/lzma/lzma.h Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: LZMA Glue. Designed for Tool time Encoding/Decoding.
//
// LZMA Codec interface for engine. Based largely on LzmaUtil.c in SDK
//
// LZMA SDK 9.38 beta
// 2015-01-03 : Igor Pavlov : Public domain
// http://www.7-zip.org/
//
//====================================================================================//
#ifndef LZMA_H
#define LZMA_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// These routines are designed for TOOL TIME encoding/decoding on the PC!
// They have not been made to encode/decode on the PPC and lack big endian awarnesss.
// Lightweight GAME TIME Decoding is part of tier1.lib, via CLZMA.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Encoding glue. Returns non-null Compressed buffer if successful.
// Caller must free.
//-----------------------------------------------------------------------------
unsigned char *LZMA_Compress(
unsigned char *pInput,
unsigned int inputSize,
unsigned int *pOutputSize );
//-----------------------------------------------------------------------------
// Decoding glue. Returns TRUE if succesful.
//-----------------------------------------------------------------------------
bool LZMA_Uncompress(
unsigned char *pInput,
unsigned char **ppOutput,
unsigned int *pOutputSize );
//-----------------------------------------------------------------------------
// Decoding helper, returns TRUE if buffer is LZMA compressed.
//-----------------------------------------------------------------------------
bool LZMA_IsCompressed( unsigned char *pInput );
//-----------------------------------------------------------------------------
// Decoding helper, returns non-zero size of data when uncompressed, otherwise 0.
//-----------------------------------------------------------------------------
unsigned int LZMA_GetActualSize( unsigned char *pInput );
#endif