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Sync with upstream (Issue #30).
Recompiled tier1 and mathlib for all platforms will come in next commit.
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@ -60,6 +60,7 @@ void CAM_ToThirdPerson(void)
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{
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if ( cl_thirdperson.GetBool() == false )
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{
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g_ThirdPersonManager.SetDesiredCameraOffset( Vector( cam_idealdist.GetFloat(), cam_idealdistright.GetFloat(), cam_idealdistup.GetFloat() ) );
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g_ThirdPersonManager.SetOverridingThirdPerson( true );
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}
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