1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

Sync with upstream (Issue #30).

Recompiled tier1 and mathlib  for all platforms will come in next commit.
This commit is contained in:
Nicholas Hastings
2016-11-30 10:01:15 -05:00
parent 98fe5b5a34
commit 3957adff10
491 changed files with 29846 additions and 10698 deletions

View File

@ -107,11 +107,11 @@ ITexture *GetFullFrameFrameBufferTexture( int textureIndex )
char name[256];
if( textureIndex != 0 )
{
sprintf( name, "_rt_FullFrameFB%d", textureIndex );
V_sprintf_safe( name, "_rt_FullFrameFB%d", textureIndex );
}
else
{
Q_strcpy( name, "_rt_FullFrameFB" );
V_strcpy_safe( name, "_rt_FullFrameFB" );
}
s_pFullFrameFrameBufferTexture[textureIndex].Init( materials->FindTexture( name, TEXTURE_GROUP_RENDER_TARGET ) );
Assert( !IsErrorTexture( s_pFullFrameFrameBufferTexture[textureIndex] ) );