mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
Sync with upstream (Issue #30).
Recompiled tier1 and mathlib for all platforms will come in next commit.
This commit is contained in:
@ -14,6 +14,7 @@
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#ifdef TF_DLL
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#include "tf/tf_gamerules.h"
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#include "tf/tf_voteissues.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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@ -38,15 +39,15 @@ LINK_ENTITY_TO_CLASS( vote_controller, CVoteController );
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CVoteController *g_voteController = NULL;
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ConVar sv_vote_timer_duration("sv_vote_timer_duration", "15", FCVAR_DEVELOPMENTONLY, "How long to allow voting on an issue");
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ConVar sv_vote_command_delay("sv_vote_command_delay", "2", FCVAR_DEVELOPMENTONLY, "How long after a vote passes until the action happens", false, 0, true, 4.5);
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ConVar sv_allow_votes("sv_allow_votes", "1", FCVAR_NONE, "Allow voting?");
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ConVar sv_vote_timer_duration( "sv_vote_timer_duration", "15", FCVAR_DEVELOPMENTONLY, "How long to allow voting on an issue" );
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ConVar sv_vote_command_delay( "sv_vote_command_delay", "2", FCVAR_DEVELOPMENTONLY, "How long after a vote passes until the action happens", false, 0.f, true, 4.5f );
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ConVar sv_allow_votes( "sv_allow_votes", "1", FCVAR_NONE, "Allow voting?" );
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ConVar sv_vote_failure_timer( "sv_vote_failure_timer", "300", FCVAR_NONE, "A vote that fails cannot be re-submitted for this long" );
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#ifdef TF_DLL
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ConVar sv_vote_failure_timer_mvm( "sv_vote_failure_timer_mvm", "120", FCVAR_NONE, "A vote that fails in MvM cannot be re-submitted for this long" );
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#endif // TF_DLL
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ConVar sv_vote_creation_timer("sv_vote_creation_timer", "120", FCVAR_DEVELOPMENTONLY, "How often someone can individually call a vote.");
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ConVar sv_vote_quorum_ratio( "sv_vote_quorum_ratio", "0.6", FCVAR_HIDDEN, "The minimum ratio of players needed to vote on an issue to resolve it.", true, 0.1, true, 1.0 );
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ConVar sv_vote_creation_timer( "sv_vote_creation_timer", "150", FCVAR_NONE, "How long before a player can attempt to call another vote (in seconds)." );
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ConVar sv_vote_quorum_ratio( "sv_vote_quorum_ratio", "0.6", FCVAR_NOTIFY, "The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.", true, 0.1f, true, 1.0f );
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ConVar sv_vote_allow_spectators( "sv_vote_allow_spectators", "0", FCVAR_NONE, "Allow spectators to vote?" );
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ConVar sv_vote_ui_hide_disabled_issues( "sv_vote_ui_hide_disabled_issues", "1", FCVAR_NONE, "Suppress listing of disabled issues in the vote setup screen." );
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@ -61,7 +62,9 @@ public:
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CVoteControllerSystem( char const *name ) : CAutoGameSystemPerFrame( name )
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{
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SetDefLessFunc( m_mapKickWatchList );
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SetDefLessFunc( m_mapNameLockedList );
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m_flNextKickCheckTime = 0.f;
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m_flNextNameLockCheckTime = 0.f;
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}
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virtual void LevelInitPreEntity()
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@ -93,24 +96,7 @@ public:
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break; // Constantly called code - resume on next pass
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}
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CBasePlayer *pTarget = NULL;
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CSteamID steamIDPlayer;
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for ( int j = 1; j <= gpGlobals->maxClients; j++ )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( j );
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if ( !pPlayer )
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continue;
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if ( pPlayer->GetSteamID( &steamIDPlayer ) == false )
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continue;
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if ( steamIDPlayer == m_mapKickWatchList.Key( i ) )
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{
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pTarget = pPlayer;
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break;
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}
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}
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CBasePlayer *pTarget = UTIL_PlayerBySteamID( m_mapKickWatchList.Key( i ) );
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if ( pTarget )
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{
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// Welcome back
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@ -120,11 +106,44 @@ public:
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m_flNextKickCheckTime = gpGlobals->curtime + 0.2f;
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}
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// Name lock management
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if ( m_flNextNameLockCheckTime < gpGlobals->curtime )
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{
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FOR_EACH_MAP( m_mapNameLockedList, i )
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{
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CBasePlayer *pPlayer = UTIL_PlayerBySteamID( m_mapNameLockedList.Key( i ) );
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// Time up?
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if ( gpGlobals->curtime > m_mapNameLockedList[i] )
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{
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// Disable the lock if they're still here
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if ( pPlayer )
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{
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engine->ServerCommand( UTIL_VarArgs( "namelockid %d %d\n", pPlayer->GetUserID(), 0 ) );
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}
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// Remove and break - this will re-run in 1 second
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m_mapNameLockedList.RemoveAt( i );
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break;
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}
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// See if they reconnected
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else if ( pPlayer && !engine->IsPlayerNameLocked( pPlayer->edict() ) )
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{
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engine->ServerCommand( UTIL_VarArgs( "namelockid %d %d\n", pPlayer->GetUserID(), 1 ) );
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}
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}
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m_flNextNameLockCheckTime = gpGlobals->curtime + 1.f;
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}
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}
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}
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void AddPlayerToKickWatchList( CSteamID steamID, float flDuration )
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{
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if ( !steamID.IsValid() || !steamID.BIndividualAccount() )
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return;
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flDuration = clamp( flDuration, 1.f, (float)k_nKickWatchListMaxDuration );
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if ( m_mapKickWatchList.Find( steamID ) == m_mapKickWatchList.InvalidIndex() )
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{
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@ -132,10 +151,24 @@ public:
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}
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}
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void AddPlayerToNameLockedList( CSteamID steamID, float flDuration )
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{
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if ( !steamID.IsValid() || !steamID.BIndividualAccount() )
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return;
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flDuration = clamp( flDuration, 1.f, (float)k_nKickWatchListMaxDuration );
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if ( m_mapNameLockedList.Find( steamID ) == m_mapNameLockedList.InvalidIndex() )
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{
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m_mapNameLockedList.Insert( steamID, ( gpGlobals->curtime + flDuration ) );
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}
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}
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private:
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CUtlMap< CSteamID, float > m_mapKickWatchList;
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CUtlMap< CSteamID, float > m_mapNameLockedList;
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float m_flNextKickCheckTime;
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float m_flNextNameLockCheckTime;
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};
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CVoteControllerSystem VoteControllerSystem( "CVoteControllerSystem" );
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@ -185,7 +218,7 @@ CON_COMMAND( callvote, "Start a vote on an issue." )
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}
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CBasePlayer *pVoteCaller = UTIL_GetCommandClient();
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if( !pVoteCaller )
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if ( !pVoteCaller )
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return;
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if ( !sv_vote_allow_spectators.GetBool() )
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@ -197,15 +230,21 @@ CON_COMMAND( callvote, "Start a vote on an issue." )
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}
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}
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// Prevent spamming commands
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#ifndef _DEBUG
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int nCooldown = 0;
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if ( !g_voteController->CanEntityCallVote( pVoteCaller, nCooldown ) )
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if ( g_voteController->IsVoteActive() )
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{
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g_voteController->SendVoteCreationFailedMessage( VOTE_FAILED_RATE_EXCEEDED, pVoteCaller, nCooldown );
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ClientPrint( pVoteCaller, HUD_PRINTCENTER, "#GameUI_vote_failed_vote_in_progress" );
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return;
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}
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// Ask the controller if this is allowed
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int nCooldown = 0;
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vote_create_failed_t nError = VOTE_FAILED_GENERIC;
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if ( !g_voteController->CanEntityCallVote( pVoteCaller, nCooldown, nError ) )
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{
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g_voteController->SendVoteCreationFailedMessage( nError, pVoteCaller, nCooldown );
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return;
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}
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#endif
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// Parameters
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char szEmptyDetails[MAX_VOTE_DETAILS_LENGTH];
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@ -214,7 +253,7 @@ CON_COMMAND( callvote, "Start a vote on an issue." )
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const char *arg3 = args.ArgC() >= 3 ? args[2] : szEmptyDetails;
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// If we don't have any arguments, invoke VoteSetup UI
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if( args.ArgC() < 2 )
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if ( args.ArgC() < 2 )
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{
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g_voteController->SetupVote( pVoteCaller->entindex() );
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return;
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@ -252,7 +291,7 @@ void CVoteController::ResetData( void )
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m_acceptingVotesTimer.Invalidate();
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m_executeCommandTimer.Invalidate();
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m_iEntityHoldingVote = -1;
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m_iOnlyTeamToVote = TEAM_INVALID;
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m_iOnlyTeamToVote = TEAM_UNASSIGNED;
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m_bIsYesNoVote = true;
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for( int voteIndex = 0; voteIndex < ARRAYSIZE( m_nVotesCast ); ++voteIndex )
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@ -287,12 +326,25 @@ int CVoteController::UpdateTransmitState( void )
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CVoteController::IsVoteSystemEnabled( void )
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{
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#ifdef TF_DLL
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if ( TFGameRules() && TFGameRules()->IsCompetitiveMode() )
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return false;
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#endif // TF_DLL
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return sv_allow_votes.GetBool();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CVoteController::CanTeamCastVote( int iTeam ) const
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{
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if ( m_iOnlyTeamToVote == TEAM_INVALID )
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if ( m_iOnlyTeamToVote == TEAM_UNASSIGNED )
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return true;
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return iTeam == m_iOnlyTeamToVote;
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@ -310,7 +362,7 @@ bool CVoteController::SetupVote( int iEntIndex )
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int nIssueCount = 0;
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// Passing an nIssueCount of 0 triggers a "Voting disabled on server" message in the setup UI
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if ( sv_allow_votes.GetBool() )
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if ( IsVoteSystemEnabled() )
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{
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for( int iIndex = 0; iIndex < m_potentialIssues.Count(); ++iIndex )
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{
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@ -330,28 +382,28 @@ bool CVoteController::SetupVote( int iEntIndex )
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filter.MakeReliable();
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UserMessageBegin( filter, "VoteSetup" );
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WRITE_BYTE( nIssueCount );
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int nMsgSize = 0;
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for( int iIndex = 0; iIndex < m_potentialIssues.Count(); ++iIndex )
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{
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CBaseIssue *pCurrentIssue = m_potentialIssues[iIndex];
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if ( pCurrentIssue )
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{
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if ( pCurrentIssue->IsEnabled() )
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{
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WRITE_STRING( pCurrentIssue->GetTypeString() );
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}
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else
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{
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// Don't send/display disabled issues when set
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if ( sv_vote_ui_hide_disabled_issues.GetBool() )
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continue;
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// Don't send/display disabled issues when set
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if ( !pCurrentIssue->IsEnabled() && sv_vote_ui_hide_disabled_issues.GetBool() )
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continue;
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char szDisabledIssueStr[MAX_COMMAND_LENGTH + 12];
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V_strcpy( szDisabledIssueStr, pCurrentIssue->GetTypeString() );
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V_strcat( szDisabledIssueStr, " (Disabled on Server)", sizeof(szDisabledIssueStr) );
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// Don't exceed MAX_USER_MSG_DATA (hack)
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nMsgSize += ( V_strlen( pCurrentIssue->GetTypeString() ) + 1 );
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nMsgSize += ( V_strlen( pCurrentIssue->GetTypeStringLocalized() ) + 1 );
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++nMsgSize;
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Assert( nMsgSize <= MAX_USER_MSG_DATA );
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if ( nMsgSize > MAX_USER_MSG_DATA )
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continue;
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WRITE_STRING( szDisabledIssueStr );
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}
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WRITE_STRING( pCurrentIssue->GetTypeString() );
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WRITE_STRING( pCurrentIssue->GetTypeStringLocalized() );
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WRITE_BYTE( pCurrentIssue->IsEnabled() );
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}
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}
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@ -368,29 +420,29 @@ bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, cons
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// Terrible Hack: Dedicated servers pass 99 as the EntIndex
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bool bDedicatedServer = ( iEntIndex == DEDICATED_SERVER ) ? true : false;
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if( !sv_allow_votes.GetBool() )
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if ( !IsVoteSystemEnabled() )
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return false;
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// Already running a vote?
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if( IsVoteActive() )
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if ( IsVoteActive() )
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return false;
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CBasePlayer *pVoteCaller = UTIL_PlayerByIndex( iEntIndex );
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if( !pVoteCaller && !bDedicatedServer )
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if ( !pVoteCaller && !bDedicatedServer )
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return false;
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// Find the issue the user is asking for
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for( int issueIndex = 0; issueIndex < m_potentialIssues.Count(); ++issueIndex )
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for ( int issueIndex = 0; issueIndex < m_potentialIssues.Count(); ++issueIndex )
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{
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CBaseIssue *pCurrentIssue = m_potentialIssues[issueIndex];
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if ( !pCurrentIssue )
|
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return false;
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if( FStrEq( pszTypeString, pCurrentIssue->GetTypeString() ) )
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if ( FStrEq( pszTypeString, pCurrentIssue->GetTypeString() ) )
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{
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vote_create_failed_t nErrorCode = VOTE_FAILED_GENERIC;
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int nTime = 0;
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if( pCurrentIssue->CanCallVote( iEntIndex, pszDetailString, nErrorCode, nTime ) )
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if ( pCurrentIssue->CanCallVote( iEntIndex, pszDetailString, nErrorCode, nTime ) )
|
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{
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// Establish a bunch of data on this particular issue
|
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pCurrentIssue->SetIssueDetails( pszDetailString );
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@ -399,14 +451,7 @@ bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, cons
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m_iEntityHoldingVote = iEntIndex;
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if ( !bDedicatedServer )
|
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{
|
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if( pCurrentIssue->IsAllyRestrictedVote() )
|
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{
|
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m_iOnlyTeamToVote = GetVoterTeam( pVoteCaller );
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}
|
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else
|
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{
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m_iOnlyTeamToVote = TEAM_INVALID;
|
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}
|
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m_iOnlyTeamToVote = ( pCurrentIssue->IsTeamRestrictedVote() ) ? GetVoterTeam( pVoteCaller ) : TEAM_UNASSIGNED;
|
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}
|
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|
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// Now get our choices
|
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@ -442,10 +487,10 @@ bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, cons
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|
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// Now the vote handling and UI
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m_nPotentialVotes = pCurrentIssue->CountPotentialVoters();
|
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m_acceptingVotesTimer.Start( sv_vote_timer_duration.GetFloat() );
|
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m_acceptingVotesTimer.Start( sv_vote_timer_duration.GetFloat() + random->RandomFloat( -1.f, 1.f ) );
|
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|
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// Force the vote holder to agree with a Yes/No vote
|
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if ( m_bIsYesNoVote && !bDedicatedServer )
|
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if ( pCurrentIssue->IsYesNoVote() && !bDedicatedServer )
|
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{
|
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TryCastVote( iEntIndex, "Option1" );
|
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}
|
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@ -458,7 +503,7 @@ bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, cons
|
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WRITE_BYTE( m_iEntityHoldingVote );
|
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WRITE_STRING( pCurrentIssue->GetDisplayString() );
|
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WRITE_STRING( pCurrentIssue->GetDetailsString() );
|
||||
WRITE_BOOL( m_bIsYesNoVote );
|
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WRITE_BOOL( pCurrentIssue->IsYesNoVote() );
|
||||
MessageEnd();
|
||||
|
||||
if ( !bDedicatedServer )
|
||||
@ -506,11 +551,7 @@ void CVoteController::SendVoteFailedToPassMessage( vote_create_failed_t nReason
|
||||
{
|
||||
Assert( m_potentialIssues[m_iActiveIssueIndex] );
|
||||
|
||||
// See if we have a player target.
|
||||
CBasePlayer *pVoteTarget = m_potentialIssues[m_iActiveIssueIndex]->m_hPlayerTarget;
|
||||
bool bFakeClient = ( pVoteTarget && ( pVoteTarget->IsFakeClient() || pVoteTarget->IsHLTV() || pVoteTarget->IsReplay() ) );
|
||||
|
||||
UTIL_LogPrintf( "Vote failed \"%s %s\" with code %i (proxy: %i) \n", m_potentialIssues[m_iActiveIssueIndex]->GetTypeString(), m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString(), (int)nReason, bFakeClient );
|
||||
UTIL_LogPrintf( "Vote failed \"%s %s\" with code %i\n", m_potentialIssues[m_iActiveIssueIndex]->GetTypeString(), m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString(), (int)nReason );
|
||||
|
||||
CBroadcastRecipientFilter filter;
|
||||
filter.MakeReliable();
|
||||
@ -526,24 +567,24 @@ void CVoteController::SendVoteFailedToPassMessage( vote_create_failed_t nReason
|
||||
//-----------------------------------------------------------------------------
|
||||
CVoteController::TryCastVoteResult CVoteController::TryCastVote( int iEntIndex, const char *pszVoteString )
|
||||
{
|
||||
if( !sv_allow_votes.GetBool() )
|
||||
if ( !IsVoteSystemEnabled() )
|
||||
return CAST_FAIL_SERVER_DISABLE;
|
||||
|
||||
if( iEntIndex >= ARRAYSIZE( m_nVotesCast ) )
|
||||
if ( iEntIndex >= ARRAYSIZE( m_nVotesCast ) )
|
||||
return CAST_FAIL_SYSTEM_ERROR;
|
||||
|
||||
if( !IsVoteActive() )
|
||||
if ( !IsVoteActive() )
|
||||
return CAST_FAIL_NO_ACTIVE_ISSUE;
|
||||
|
||||
if( m_executeCommandTimer.HasStarted() )
|
||||
if ( m_executeCommandTimer.HasStarted() )
|
||||
return CAST_FAIL_VOTE_CLOSED;
|
||||
|
||||
if( m_potentialIssues[m_iActiveIssueIndex] && m_potentialIssues[m_iActiveIssueIndex]->IsAllyRestrictedVote() )
|
||||
if ( m_potentialIssues[m_iActiveIssueIndex] && m_potentialIssues[m_iActiveIssueIndex]->IsTeamRestrictedVote() )
|
||||
{
|
||||
CBaseEntity *pVoteHolder = UTIL_EntityByIndex( m_iEntityHoldingVote );
|
||||
CBaseEntity *pVoter = UTIL_EntityByIndex( iEntIndex );
|
||||
|
||||
if( ( pVoteHolder == NULL ) || ( pVoter == NULL ) || ( GetVoterTeam( pVoteHolder ) != GetVoterTeam( pVoter ) ) )
|
||||
if ( ( pVoteHolder == NULL ) || ( pVoter == NULL ) || ( GetVoterTeam( pVoteHolder ) != GetVoterTeam( pVoter ) ) )
|
||||
{
|
||||
return CAST_FAIL_TEAM_RESTRICTED;
|
||||
}
|
||||
@ -552,7 +593,7 @@ CVoteController::TryCastVoteResult CVoteController::TryCastVote( int iEntIndex,
|
||||
// Look for a previous vote
|
||||
int nOldVote = m_nVotesCast[iEntIndex];
|
||||
#ifndef DEBUG
|
||||
if( nOldVote != VOTE_UNCAST )
|
||||
if ( nOldVote != VOTE_UNCAST )
|
||||
{
|
||||
return CAST_FAIL_NO_CHANGES;
|
||||
}
|
||||
@ -644,67 +685,54 @@ void CVoteController::VoteControllerThink( void )
|
||||
}
|
||||
|
||||
// Vote time is up - process the result
|
||||
if( m_acceptingVotesTimer.HasStarted() && m_acceptingVotesTimer.IsElapsed() )
|
||||
if ( m_acceptingVotesTimer.HasStarted() && m_acceptingVotesTimer.IsElapsed() )
|
||||
{
|
||||
m_acceptingVotesTimer.Invalidate();
|
||||
|
||||
int nVoteTally = 0;
|
||||
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
|
||||
{
|
||||
nVoteTally += m_nVoteOptionCount.Get( index );
|
||||
}
|
||||
|
||||
bool bVotePassed = true;
|
||||
|
||||
// for record-keeping
|
||||
// For GC record-keeping
|
||||
if ( m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() )
|
||||
{
|
||||
m_potentialIssues[m_iActiveIssueIndex]->SetYesNoVoteCount( m_nVoteOptionCount[VOTE_OPTION1], m_nVoteOptionCount[VOTE_OPTION2], m_nPotentialVotes );
|
||||
}
|
||||
|
||||
// Have we exceeded the required ratio of Voted-vs-Abstained?
|
||||
if ( nVoteTally >= m_nPotentialVotes * sv_vote_quorum_ratio.GetFloat() )
|
||||
{
|
||||
int nWinningVoteOption = GetWinningVoteOption();
|
||||
Assert( nWinningVoteOption >= 0 && nWinningVoteOption < m_VoteOptions.Count() );
|
||||
bool bVotePassed = false;
|
||||
|
||||
if ( nWinningVoteOption >= 0 && nWinningVoteOption < MAX_VOTE_OPTIONS )
|
||||
if ( GetNumVotesCast() >= ( m_nPotentialVotes * m_potentialIssues[m_iActiveIssueIndex]->GetQuorumRatio() ) )
|
||||
{
|
||||
int nPassingVoteOptionIndex = GetVoteIssueIndexWithHighestCount();
|
||||
if ( nPassingVoteOptionIndex >= 0 && nPassingVoteOptionIndex < MAX_VOTE_OPTIONS )
|
||||
{
|
||||
// YES/NO VOTES
|
||||
// YES/NO VOTES - hard-wired to VOTE_OPTION1 (Yes)
|
||||
if ( m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() )
|
||||
{
|
||||
// Option1 is Yes
|
||||
if ( nWinningVoteOption != VOTE_OPTION1 )
|
||||
if ( nPassingVoteOptionIndex == VOTE_OPTION1 )
|
||||
{
|
||||
SendVoteFailedToPassMessage( VOTE_FAILED_YES_MUST_EXCEED_NO );
|
||||
bVotePassed = false;
|
||||
}
|
||||
bVotePassed = true;
|
||||
}
|
||||
}
|
||||
// GENERAL VOTES:
|
||||
// We set the details string after the vote, since that's when
|
||||
// we finally have a parameter to pass along and execute
|
||||
else if ( nWinningVoteOption < m_VoteOptions.Count() )
|
||||
// GENERAL VOTES - as long as there's a quorum, go with the most popular choice
|
||||
else
|
||||
{
|
||||
m_potentialIssues[m_iActiveIssueIndex]->SetIssueDetails( m_VoteOptions[nWinningVoteOption] );
|
||||
bVotePassed = true;
|
||||
|
||||
// We set the details string after the vote, since that's when
|
||||
// we finally have a parameter to pass along and execute
|
||||
m_potentialIssues[m_iActiveIssueIndex]->SetIssueDetails( m_VoteOptions[nPassingVoteOptionIndex] );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendVoteFailedToPassMessage( VOTE_FAILED_QUORUM_FAILURE );
|
||||
bVotePassed = false;
|
||||
}
|
||||
|
||||
if ( bVotePassed )
|
||||
if ( bVotePassed )
|
||||
{
|
||||
m_executeCommandTimer.Start( sv_vote_command_delay.GetFloat() );
|
||||
m_resetVoteTimer.Start( 5.0 );
|
||||
|
||||
// Target is not always a player (changelevel, etc)
|
||||
// Always NULL check, as some votes don't target players (i.e. ChangeLevel)
|
||||
CBasePlayer *pVoteTarget = m_potentialIssues[m_iActiveIssueIndex]->m_hPlayerTarget;
|
||||
bool bFakeClient = ( pVoteTarget && ( pVoteTarget->IsFakeClient() || pVoteTarget->IsHLTV() || pVoteTarget->IsReplay() ) );
|
||||
|
||||
UTIL_LogPrintf( "Vote succeeded \"%s %s\" (proxy: %i) \n", m_potentialIssues[m_iActiveIssueIndex]->GetTypeString(), m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString(), bFakeClient );
|
||||
// Don't delay successful kick votes
|
||||
float flDelay = IsPlayerBeingKicked( pVoteTarget ) ? 0.f : sv_vote_command_delay.GetFloat();
|
||||
m_executeCommandTimer.Start( flDelay );
|
||||
m_resetVoteTimer.Start( 5.f );
|
||||
|
||||
UTIL_LogPrintf( "Vote succeeded \"%s %s\"\n", m_potentialIssues[m_iActiveIssueIndex]->GetTypeString(), m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString() );
|
||||
|
||||
CBroadcastRecipientFilter filter;
|
||||
filter.MakeReliable();
|
||||
@ -717,8 +745,10 @@ void CVoteController::VoteControllerThink( void )
|
||||
}
|
||||
else
|
||||
{
|
||||
vote_create_failed_t nReason = m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() ? VOTE_FAILED_YES_MUST_EXCEED_NO : VOTE_FAILED_QUORUM_FAILURE;
|
||||
SendVoteFailedToPassMessage( nReason );
|
||||
m_potentialIssues[m_iActiveIssueIndex]->OnVoteFailed( m_iEntityHoldingVote );
|
||||
m_resetVoteTimer.Start( 5.0 );
|
||||
m_resetVoteTimer.Start( 5.f );
|
||||
}
|
||||
}
|
||||
|
||||
@ -768,12 +798,15 @@ void CVoteController::CheckForEarlyVoteClose( void )
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CVoteController::IsValidVoter( CBasePlayer *pWhom )
|
||||
{
|
||||
if ( pWhom == NULL )
|
||||
if ( !pWhom )
|
||||
return false;
|
||||
|
||||
if ( !pWhom->IsConnected() )
|
||||
return false;
|
||||
|
||||
if ( pWhom->GetTeamNumber() == TEAM_UNASSIGNED )
|
||||
return false;
|
||||
|
||||
if ( !sv_vote_allow_spectators.GetBool() )
|
||||
{
|
||||
if ( pWhom->GetTeamNumber() == TEAM_SPECTATOR )
|
||||
@ -818,7 +851,7 @@ void CVoteController::RegisterIssue( CBaseIssue *pszNewIssue )
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVoteController::ListIssues( CBasePlayer *pForWhom )
|
||||
{
|
||||
if( !sv_allow_votes.GetBool() )
|
||||
if ( !IsVoteSystemEnabled() )
|
||||
return;
|
||||
|
||||
ClientPrint( pForWhom, HUD_PRINTCONSOLE, "---Vote commands---\n" );
|
||||
@ -832,45 +865,34 @@ void CVoteController::ListIssues( CBasePlayer *pForWhom )
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Purpose: -1 when invalid
|
||||
//-----------------------------------------------------------------------------
|
||||
int CVoteController::GetWinningVoteOption( void )
|
||||
int CVoteController::GetVoteIssueIndexWithHighestCount( void )
|
||||
{
|
||||
if ( m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() )
|
||||
int nMaxIndex = -1;
|
||||
|
||||
// Legacy Yes/No system
|
||||
if ( m_iActiveIssueIndex != INVALID_ISSUE && m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() )
|
||||
{
|
||||
return ( m_nVoteOptionCount[VOTE_OPTION1] > m_nVoteOptionCount[VOTE_OPTION2] ) ? VOTE_OPTION1 : VOTE_OPTION2;
|
||||
}
|
||||
// Which option had the most votes?
|
||||
else
|
||||
{
|
||||
CUtlVector <int> pVoteCounts;
|
||||
int nMaxCount = 0;
|
||||
|
||||
// Which option had the most votes?
|
||||
// driller: Need to handle ties
|
||||
int nHighest = m_nVoteOptionCount[0];
|
||||
// TODO: Handle ties
|
||||
for ( int iIndex = 0; iIndex < m_nVoteOptionCount.Count(); iIndex ++ )
|
||||
{
|
||||
nHighest = ( ( nHighest < m_nVoteOptionCount[iIndex] ) ? m_nVoteOptionCount[iIndex] : nHighest );
|
||||
pVoteCounts.AddToTail( m_nVoteOptionCount[iIndex] );
|
||||
}
|
||||
|
||||
m_nHighestCountIndex = -1;
|
||||
for ( int iIndex = 0; iIndex < m_nVoteOptionCount.Count(); iIndex++ )
|
||||
{
|
||||
if ( m_nVoteOptionCount[iIndex] == nHighest )
|
||||
if ( m_nVoteOptionCount[iIndex] && m_nVoteOptionCount[iIndex] > nMaxCount )
|
||||
{
|
||||
m_nHighestCountIndex = iIndex;
|
||||
// henryg: break on first match, not last. this avoids a crash
|
||||
// if we are all tied at zero and we pick something beyond the
|
||||
// last vote option. this code really ought to ignore attempts
|
||||
// to tally votes for options beyond the last valid one!
|
||||
break;
|
||||
nMaxCount = m_nVoteOptionCount[iIndex];
|
||||
nMaxIndex = iIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return m_nHighestCountIndex;
|
||||
}
|
||||
|
||||
return -1;
|
||||
return nMaxIndex;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -898,11 +920,12 @@ void CVoteController::TrackVoteCaller( CBasePlayer *pPlayer )
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Check the history of steamIDs that called votes and test against a timer
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CVoteController::CanEntityCallVote( CBasePlayer *pPlayer, int &nCooldown )
|
||||
bool CVoteController::CanEntityCallVote( CBasePlayer *pPlayer, int &nCooldown, vote_create_failed_t &nErrorCode )
|
||||
{
|
||||
if ( !pPlayer )
|
||||
return false;
|
||||
|
||||
|
||||
#ifndef _DEBUG
|
||||
CSteamID steamID;
|
||||
pPlayer->GetSteamID( &steamID );
|
||||
|
||||
@ -913,15 +936,34 @@ bool CVoteController::CanEntityCallVote( CBasePlayer *pPlayer, int &nCooldown )
|
||||
// Timer elapsed?
|
||||
nCooldown = (int)( m_VoteCallers[ iIdx ] - gpGlobals->curtime );
|
||||
if ( nCooldown > 0 )
|
||||
{
|
||||
nErrorCode = VOTE_FAILED_RATE_EXCEEDED;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Expired
|
||||
m_VoteCallers.Remove( iIdx );
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
int CVoteController::GetNumVotesCast( void )
|
||||
{
|
||||
int nVoteTally = 0;
|
||||
|
||||
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
|
||||
{
|
||||
nVoteTally += m_nVoteOptionCount.Get( index );
|
||||
}
|
||||
|
||||
return nVoteTally;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -930,12 +972,41 @@ void CVoteController::AddPlayerToKickWatchList( CSteamID steamID, float flDurati
|
||||
VoteControllerSystem.AddPlayerToKickWatchList( steamID, flDuration );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVoteController::AddPlayerToNameLockedList( CSteamID steamID, float flDuration, int nUserID )
|
||||
{
|
||||
engine->ServerCommand( UTIL_VarArgs( "namelockid %d %d\n", nUserID, 1 ) );
|
||||
|
||||
VoteControllerSystem.AddPlayerToNameLockedList( steamID, flDuration );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CVoteController::IsPlayerBeingKicked( CBasePlayer *pPlayer )
|
||||
{
|
||||
#ifdef TF_DLL
|
||||
if ( pPlayer && m_iActiveIssueIndex != INVALID_ISSUE )
|
||||
{
|
||||
CKickIssue *pKickIssue = dynamic_cast< CKickIssue* >( m_potentialIssues[m_iActiveIssueIndex] );
|
||||
if ( pKickIssue )
|
||||
{
|
||||
return pKickIssue->m_hPlayerTarget == pPlayer;
|
||||
}
|
||||
}
|
||||
#endif // TF_DLL
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: BaseIssue
|
||||
//-----------------------------------------------------------------------------
|
||||
CBaseIssue::CBaseIssue( const char *pszTypeString )
|
||||
{
|
||||
Q_strcpy( m_szTypeString, pszTypeString );
|
||||
V_strcpy_safe( m_szTypeString, pszTypeString );
|
||||
|
||||
m_iNumYesVotes = 0;
|
||||
m_iNumNoVotes = 0;
|
||||
@ -979,13 +1050,13 @@ const char *CBaseIssue::GetDetailsString( void )
|
||||
//-----------------------------------------------------------------------------
|
||||
void CBaseIssue::SetIssueDetails( const char *pszDetails )
|
||||
{
|
||||
Q_strcpy( m_szDetailsString, pszDetails );
|
||||
V_strcpy_safe( m_szDetailsString, pszDetails );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CBaseIssue::IsAllyRestrictedVote( void )
|
||||
bool CBaseIssue::IsTeamRestrictedVote( void )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -1030,7 +1101,7 @@ void CBaseIssue::OnVoteFailed( int iEntityHoldingVote )
|
||||
// Need to create a new one
|
||||
FailedVote *pNewFailedVote = new FailedVote;
|
||||
int iIndex = m_FailedVotes.AddToTail( pNewFailedVote );
|
||||
Q_strcpy( m_FailedVotes[iIndex]->szFailedVoteParameter, GetDetailsString() );
|
||||
V_strcpy_safe( m_FailedVotes[iIndex]->szFailedVoteParameter, GetDetailsString() );
|
||||
m_FailedVotes[iIndex]->flLockoutTime = gpGlobals->curtime + sv_vote_failure_timer.GetFloat();
|
||||
}
|
||||
}
|
||||
@ -1184,4 +1255,12 @@ bool CBaseIssue::GetVoteOptions( CUtlVector <const char*> &vecNames )
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
float CBaseIssue::GetQuorumRatio( void )
|
||||
{
|
||||
return sv_vote_quorum_ratio.GetFloat();
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user