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Sync with upstream (Issue #30).
Recompiled tier1 and mathlib for all platforms will come in next commit.
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29
public/materialsystem/combineoperations.h
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29
public/materialsystem/combineoperations.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef COMBINEOPERATIONS_H
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#define COMBINEOPERATIONS_H
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#pragma once
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// New combines can be written in the middle (and generally should be written before Error).
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// Keep these in sync with cCombineMaterialName in ctexturecompositor.cpp
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enum ECombineOperation
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{
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ECO_Multiply = 0,
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ECO_Add,
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ECO_Lerp,
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ECO_Select,
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ECO_Legacy_Lerp_FirstPass,
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ECO_Legacy_Lerp_SecondPass,
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ECO_Error,
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ECO_COUNT
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};
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#endif /* COMBINEOPERATIONS_H */
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