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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

Sync with upstream (Issue #30).

Recompiled tier1 and mathlib  for all platforms will come in next commit.
This commit is contained in:
Nicholas Hastings
2016-11-30 10:01:15 -05:00
parent 98fe5b5a34
commit 3957adff10
491 changed files with 29846 additions and 10698 deletions

View File

@ -1,4 +1,26 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
// TOGL CODE LICENSE
//
// Copyright 2011-2014 Valve Corporation
// All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// glmgr.h
// singleton class, common basis for managing GL contexts
@ -11,6 +33,11 @@
#pragma once
#undef HAVE_GL_ARB_SYNC
#ifndef OSX
#define HAVE_GL_ARB_SYNC 1
#endif
#include "glbase.h"
#include "glentrypoints.h"
#include "glmdebug.h"
@ -28,6 +55,9 @@
#include "dxabstract_types.h"
#include "tier0/icommandline.h"
#undef FORCEINLINE
#define FORCEINLINE inline
//===============================================================================
#define GLM_OPENGL_VENDOR_ID 1
@ -1066,7 +1096,7 @@ struct GLMVertexSetup
#define kGLMProgramParamInt4Limit 16
#define kGLMVertexProgramParamFloat4Limit 256
#define kGLMFragmentProgramParamFloat4Limit 32
#define kGLMFragmentProgramParamFloat4Limit 256
struct GLMProgramParamsF
{
@ -1174,6 +1204,7 @@ public:
};
//===========================================================================//
#ifndef OSX
#ifndef GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
@ -1187,7 +1218,16 @@ class CPinnedMemoryBuffer
CPinnedMemoryBuffer & operator= ( const CPinnedMemoryBuffer & );
public:
CPinnedMemoryBuffer() : m_pRawBuf( NULL ), m_pBuf( NULL ), m_nSize( 0 ), m_nOfs( 0 ), m_nBufferObj( 0 ), m_nSyncObj( 0 )
CPinnedMemoryBuffer()
:
m_pRawBuf( NULL )
, m_pBuf( NULL )
, m_nSize( 0 )
, m_nOfs( 0 )
, m_nBufferObj( 0 )
#ifdef HAVE_GL_ARB_SYNC
, m_nSyncObj( 0 )
#endif
{
}
@ -1199,7 +1239,7 @@ public:
bool Init( uint nSize )
{
Deinit();
// Guarantee 64KB alignment
m_pRawBuf = malloc( nSize + 65535 );
m_pBuf = reinterpret_cast<void *>((reinterpret_cast<uint64>(m_pRawBuf) + 65535) & (~65535));
@ -1210,7 +1250,7 @@ public:
gGL->glBindBufferARB( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_nBufferObj );
gGL->glBufferDataARB( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_nSize, m_pBuf, GL_STREAM_COPY );
return true;
}
@ -1218,22 +1258,22 @@ public:
{
if ( !m_pRawBuf )
return;
BlockUntilNotBusy();
gGL->glBindBufferARB(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_nBufferObj );
gGL->glBufferDataARB( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0, (void*)NULL, GL_STREAM_COPY );
gGL->glBindBufferARB( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0 );
gGL->glDeleteBuffersARB( 1, &m_nBufferObj );
m_nBufferObj = 0;
free( m_pRawBuf );
m_pRawBuf = NULL;
m_pBuf = NULL;
m_nSize = 0;
m_nOfs = 0;
}
@ -1246,43 +1286,49 @@ public:
void InsertFence()
{
#ifdef HAVE_GL_ARB_SYNC
if ( m_nSyncObj )
{
gGL->glDeleteSync( m_nSyncObj );
}
m_nSyncObj = gGL->glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
#endif
}
void BlockUntilNotBusy()
{
#ifdef HAVE_GL_ARB_SYNC
if ( m_nSyncObj )
{
gGL->glClientWaitSync( m_nSyncObj, GL_SYNC_FLUSH_COMMANDS_BIT, 3000000000000ULL );
gGL->glDeleteSync( m_nSyncObj );
gGL->glDeleteSync( m_nSyncObj );
m_nSyncObj = 0;
}
#endif
m_nOfs = 0;
}
void Append( uint nSize )
{
m_nOfs += nSize;
Assert( m_nOfs <= m_nSize );
}
private:
void *m_pRawBuf;
void *m_pBuf;
uint m_nSize;
uint m_nOfs;
GLuint m_nBufferObj;
GLuint m_nBufferObj;
#ifdef HAVE_GL_ARB_SYNC
GLsync m_nSyncObj;
#endif
};
#endif // !OSX
//===========================================================================//
@ -1310,7 +1356,7 @@ class GLMContext
// textures
// Lock and Unlock reqs go directly to the tex object
CGLMTex *NewTex( GLMTexLayoutKey *key, const char *debugLabel=NULL );
CGLMTex *NewTex( GLMTexLayoutKey *key, uint levels=1, const char *debugLabel=NULL );
void DelTex( CGLMTex *tex );
// options for Blit (replacement for ResolveTex and BlitTex)
@ -1347,7 +1393,7 @@ class GLMContext
// render targets (FBO's)
CGLMFBO *NewFBO( void );
void DelFBO( CGLMFBO *fbo );
// programs
CGLMProgram *NewProgram( EGLMProgramType type, char *progString, const char *pShaderName );
void DelProgram( CGLMProgram *pProg );
@ -1360,6 +1406,7 @@ class GLMContext
void SetDrawingLang( EGLMProgramLang lang, bool immediate=false ); // choose ARB or GLSL. immediate=false defers lang change to top of frame
void LinkShaderPair( CGLMProgram *vp, CGLMProgram *fp ); // ensure this combo has been linked and is in the GLSL pair cache
void ValidateShaderPair( CGLMProgram *vp, CGLMProgram *fp );
void ClearShaderPairCache( void ); // call this to shoot down all the linked pairs
void QueryShaderPair( int index, GLMShaderPairInfo *infoOut ); // this lets you query the shader pair cache for saving its state
@ -1403,8 +1450,12 @@ class GLMContext
void FlushDrawStatesNoShaders();
// drawing
#ifndef OSX
FORCEINLINE void DrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, uint baseVertex, CGLMBuffer *pIndexBuf );
void DrawRangeElementsNonInline( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, uint baseVertex, CGLMBuffer *pIndexBuf );
#else
void DrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, CGLMBuffer *pIndexBuf );
#endif
void CheckNative( void );
@ -1421,7 +1472,7 @@ class GLMContext
// Called when IDirect3DDevice9::Reset() is called.
void Reset();
// writers for the state block inputs
FORCEINLINE void WriteAlphaTestEnable( GLAlphaTestEnable_t *src ) { m_AlphaTestEnable.Write( src ); }
@ -1482,7 +1533,6 @@ class GLMContext
#endif
FORCEINLINE void SetMaxUsedVertexShaderConstantsHint( uint nMaxConstants );
FORCEINLINE DWORD GetCurrentOwnerThreadId() const { return m_nCurOwnerThreadId; }
protected:
@ -1507,8 +1557,10 @@ class GLMContext
GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params );
~GLMContext();
#ifndef OSX
FORCEINLINE GLuint FindSamplerObject( const GLMTexSamplingParams &desiredParams );
#endif
FORCEINLINE void SetBufAndVertexAttribPointer( uint nIndex, GLuint nGLName, GLuint stride, GLuint datatype, GLboolean normalized, GLuint nCompCount, const void *pBuf, uint nRevision )
{
VertexAttribs_t &curAttribs = m_boundVertexAttribs[nIndex];
@ -1518,7 +1570,7 @@ class GLMContext
gGL->glBindBufferARB( GL_ARRAY_BUFFER_ARB, nGLName );
}
else if ( ( curAttribs.m_pPtr == pBuf ) &&
( curAttribs.m_revision == nRevision ) &&
( curAttribs.m_revision == nRevision ) &&
( curAttribs.m_stride == stride ) &&
( curAttribs.m_datatype == datatype ) &&
( curAttribs.m_normalized == normalized ) &&
@ -1533,7 +1585,7 @@ class GLMContext
curAttribs.m_stride = stride;
curAttribs.m_pPtr = pBuf;
curAttribs.m_revision = nRevision;
gGL->glVertexAttribPointer( nIndex, nCompCount, datatype, normalized, stride, pBuf );
}
@ -1555,7 +1607,7 @@ class GLMContext
m_CurAttribs.m_vtxAttribMap[0] = 0xBBBBBBBBBBBBBBBBULL;
m_CurAttribs.m_vtxAttribMap[1] = 0xBBBBBBBBBBBBBBBBULL;
}
FORCEINLINE void ReleasedShader() { NullProgram(); }
// textures
@ -1572,7 +1624,7 @@ class GLMContext
// render targets / FBO's
void BindFBOToCtx( CGLMFBO *fbo, GLenum bindPoint = GL_FRAMEBUFFER_EXT ); // you can also choose GL_READ_FRAMEBUFFER_EXT / GL_DRAW_FRAMEBUFFER_EXT
// buffers
FORCEINLINE void BindGLBufferToCtx( GLenum nGLBufType, GLuint nGLName, bool bForce = false )
{
@ -1585,40 +1637,48 @@ class GLMContext
gGL->glBindBufferARB( nGLBufType, nGLName );
}
}
void BindBufferToCtx( EGLMBufferType type, CGLMBuffer *buff, bool force = false ); // does not twiddle any enables.
FORCEINLINE void BindIndexBufferToCtx( CGLMBuffer *buff );
FORCEINLINE void BindVertexBufferToCtx( CGLMBuffer *buff );
CPinnedMemoryBuffer *GetCurPinnedMemoryBuffer( ) { return &m_PinnedMemoryBuffers[m_nCurPinnedMemoryBuffer]; }
// members------------------------------------------
GLuint CreateTex( GLenum texBind, GLenum internalFormat );
void CleanupTex( GLenum texBind, GLMTexLayout* pLayout, GLuint tex );
void DestroyTex( GLenum texBind, GLMTexLayout* pLayout, GLuint tex );
GLuint FillTexCache( bool holdOne, int newTextures );
void PurgeTexCache( );
// debug font
void GenDebugFontTex( void );
void DrawDebugText( float x, float y, float z, float drawCharWidth, float drawCharHeight, char *string );
#ifndef OSX
CPinnedMemoryBuffer *GetCurPinnedMemoryBuffer( ) { return &m_PinnedMemoryBuffers[m_nCurPinnedMemoryBuffer]; }
#endif
CPersistentBuffer* GetCurPersistentBuffer( EGLMBufferType type ) { return &( m_persistentBuffer[m_nCurPersistentBuffer][type] ); }
// members------------------------------------------
// context
DWORD m_nCurOwnerThreadId;
uint m_nThreadOwnershipReleaseCounter;
bool m_bUseSamplerObjects;
bool m_bPreferMapBufferRange;
bool m_bTexClientStorage;
IDirect3DDevice9 *m_pDevice;
GLMRendererInfoFields m_caps;
bool m_displayParamsValid; // is there a param block copied in yet
GLMDisplayParams m_displayParams; // last known display config, either via constructor, or by SetDisplayParams...
#ifdef OSX
CGLPixelFormatAttribute m_pixelFormatAttribs[100]; // more than enough
PseudoNSGLContextPtr m_nsctx;
CGLContextObj m_ctx;
#elif defined( USE_SDL )
#if defined( USE_SDL )
int m_pixelFormatAttribs[100]; // more than enough
PseudoNSGLContextPtr m_nsctx;
void * m_ctx;
#endif
bool m_oneCtxEnable; // true if we use the window's context directly instead of making a second one shared against it
bool m_bUseBoneUniformBuffers; // if true, we use two uniform buffers for vertex shader constants vs. one
// texture form table
@ -1712,15 +1772,17 @@ class GLMContext
CGLMFBO *m_scratchFBO[ kGLMScratchFBOCount ]; // general purpose FBO's for internal use
CUtlVector< CGLMFBO* > m_fboTable; // each live FBO goes in the table
uint m_fragDataMask;
// program bindings
EGLMProgramLang m_drawingLangAtFrameStart; // selector for start of frame (spills into m_drawingLang)
EGLMProgramLang m_drawingLang; // selector for which language we desire to draw with on the next batch
CGLMProgram *m_drawingProgram[ kGLMNumProgramTypes ];
bool m_bDirtyPrograms;
GLMProgramParamsF m_programParamsF[ kGLMNumProgramTypes ];
GLMProgramParamsB m_programParamsB[ kGLMNumProgramTypes ]; // two banks, but only the vertex one is used
GLMProgramParamsB m_programParamsB[ kGLMNumProgramTypes ];
GLMProgramParamsI m_programParamsI[ kGLMNumProgramTypes ]; // two banks, but only the vertex one is used
EGLMParamWriteMode m_paramWriteMode;
@ -1730,7 +1792,11 @@ class GLMContext
CGLMProgram *m_preload2DTexFragmentProgram;
CGLMProgram *m_preload3DTexFragmentProgram;
CGLMProgram *m_preloadCubeTexFragmentProgram;
#if defined( OSX ) && defined( GLMDEBUG )
CGLMProgram *m_boundProgram[ kGLMNumProgramTypes ];
#endif
CGLMShaderPairCache *m_pairCache; // GLSL only
CGLMShaderPair *m_pBoundPair; // GLSL only
@ -1741,7 +1807,7 @@ class GLMContext
// buffer bindings
GLuint m_nBoundGLBuffer[kGLMNumBufferTypes];
struct VertexAttribs_t
{
GLuint m_nCompCount;
@ -1773,23 +1839,39 @@ class GLMContext
// batch/frame debugging support
int m_debugFrameIndex; // init to -1. Increment at BeginFrame
int m_nMaxUsedVertexProgramConstantsHint;
uint32 m_dwRenderThreadId;
volatile bool m_bIsThreading;
uint m_nCurFrame;
uint m_nBatchCounter;
struct TextureEntry_t
{
GLenum m_nTexBind;
GLenum m_nInternalFormat;
GLuint m_nTexName;
};
GLuint m_destroyPBO;
CUtlVector< TextureEntry_t > m_availableTextures;
#ifndef OSX
enum { cNumPinnedMemoryBuffers = 4 };
CPinnedMemoryBuffer m_PinnedMemoryBuffers[cNumPinnedMemoryBuffers];
uint m_nCurPinnedMemoryBuffer;
#endif
enum { cNumPersistentBuffers = 3 };
CPersistentBuffer m_persistentBuffer[cNumPersistentBuffers][kGLMNumBufferTypes];
uint m_nCurPersistentBuffer;
void SaveColorMaskAndSetToDefault();
void RestoreSavedColorMask();
GLColorMaskSingle_t m_SavedColorMask;
#if GLMDEBUG
// interactive (DebugHook) debug support
@ -1825,6 +1907,8 @@ class GLMContext
#endif
};
#ifndef OSX
FORCEINLINE void GLMContext::DrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, uint baseVertex, CGLMBuffer *pIndexBuf )
{
#if GL_ENABLE_INDEX_VERIFICATION
@ -1836,20 +1920,25 @@ FORCEINLINE void GLMContext::DrawRangeElements( GLenum mode, GLuint start, GLuin
#else
//tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s %d-%d count:%d mode:%d type:%d", __FUNCTION__, start, end, count, mode, type );
#endif
++m_nBatchCounter;
SetIndexBuffer( pIndexBuf );
void *indicesActual = (void*)indices;
if ( pIndexBuf->m_bPseudo )
{
// you have to pass actual address, not offset
indicesActual = (void*)( (int)indicesActual + (int)pIndexBuf->m_pPseudoBuf );
}
if (pIndexBuf->m_bUsingPersistentBuffer)
{
indicesActual = (void*)( (int)indicesActual + (int)pIndexBuf->m_nPersistentBufferStartOffset );
}
#if GLMDEBUG
//#if GLMDEBUG
#if 0
bool hasVP = m_drawingProgram[ kGLMVertexProgram ] != NULL;
bool hasFP = m_drawingProgram[ kGLMFragmentProgram ] != NULL;
@ -1931,6 +2020,8 @@ FORCEINLINE void GLMContext::DrawRangeElements( GLenum mode, GLuint start, GLuin
#endif // GL_ENABLE_INDEX_VERIFICATION
}
#endif // #ifndef OSX
FORCEINLINE void GLMContext::SetVertexProgram( CGLMProgram *pProg )
{
m_drawingProgram[kGLMVertexProgram] = pProg;
@ -1969,23 +2060,53 @@ FORCEINLINE void GLMContext::SetProgramParametersF( EGLMProgramType type, uint b
if ( ( type == kGLMVertexProgram ) && ( m_bUseBoneUniformBuffers ) )
{
if ( ( baseSlot + slotCount ) > DXABSTRACT_VS_FIRST_BONE_SLOT )
// changes here to handle vertex shaders which use constants before and after the bone array i.e. before c58 and after c216
// a better change may be to modify the shaders and place the bone consts at either start or end - would simplify this and the flush code
// the current supporting code (shader translator(dx9asmtogl2), param setting(here) and flushing(glmgr_flush.inl) should work unchanged, even if the const mapping is changed.
int firstDirty = (int)baseSlot;
int highWater = (int)(baseSlot + slotCount);
if ( highWater <= DXABSTRACT_VS_FIRST_BONE_SLOT )
{
if ( baseSlot < DXABSTRACT_VS_FIRST_BONE_SLOT )
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, firstDirty );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, highWater );
}
else if ( highWater <= (DXABSTRACT_VS_LAST_BONE_SLOT+1) )
{
if ( firstDirty < DXABSTRACT_VS_FIRST_BONE_SLOT )
{
// The register set crosses between the constant buffers - should only happen at startup during init.
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, (int)baseSlot );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, (int)MIN( baseSlot + slotCount, DXABSTRACT_VS_FIRST_BONE_SLOT ) );
baseSlot = DXABSTRACT_VS_FIRST_BONE_SLOT;
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, firstDirty );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, MIN( DXABSTRACT_VS_FIRST_BONE_SLOT, highWater ) );
firstDirty = DXABSTRACT_VS_FIRST_BONE_SLOT;
}
int nNumActualBones = ( baseSlot + slotCount ) - DXABSTRACT_VS_FIRST_BONE_SLOT;
int nNumActualBones = ( firstDirty + slotCount ) - DXABSTRACT_VS_FIRST_BONE_SLOT;
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterBone, nNumActualBones );
}
else
{
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, (int)baseSlot );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, (int)(baseSlot + slotCount) );
const int maxBoneSlots = ( DXABSTRACT_VS_LAST_BONE_SLOT + 1 ) - DXABSTRACT_VS_FIRST_BONE_SLOT;
if ( firstDirty > DXABSTRACT_VS_LAST_BONE_SLOT )
{
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, firstDirty - maxBoneSlots );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, highWater - maxBoneSlots );
}
else if ( firstDirty >= DXABSTRACT_VS_FIRST_BONE_SLOT )
{
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterBone = DXABSTRACT_VS_LAST_BONE_SLOT + 1;
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, DXABSTRACT_VS_FIRST_BONE_SLOT );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, highWater - maxBoneSlots );
}
else
{
int nNumActualBones = ( DXABSTRACT_VS_LAST_BONE_SLOT + 1 ) - DXABSTRACT_VS_FIRST_BONE_SLOT;
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterBone, nNumActualBones );
m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone = MIN( m_programParamsF[kGLMVertexProgram].m_firstDirtySlotNonBone, firstDirty );
m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone = MAX( m_programParamsF[kGLMVertexProgram].m_dirtySlotHighWaterNonBone, highWater - maxBoneSlots );
}
}
}
else
@ -2002,7 +2123,7 @@ FORCEINLINE void GLMContext::SetProgramParametersB( EGLMProgramType type, uint b
#endif
Assert( m_drawingLang == kGLMGLSL );
Assert( type==kGLMVertexProgram );
Assert( type==kGLMVertexProgram || type==kGLMFragmentProgram );
Assert( baseSlot < kGLMProgramParamBoolLimit );
Assert( baseSlot+boolCount <= kGLMProgramParamBoolLimit );
@ -2069,21 +2190,21 @@ FORCEINLINE void GLMContext::SetSamplerTex( int sampler, CGLMTex *tex )
m_samplers[sampler].m_pBoundTex = tex;
if ( tex )
{
if ( !gGL->m_bHave_GL_EXT_direct_state_access )
{
if ( sampler != m_activeTexture )
if ( !gGL->m_bHave_GL_EXT_direct_state_access )
{
gGL->glActiveTexture( GL_TEXTURE0 + sampler );
m_activeTexture = sampler;
}
if ( sampler != m_activeTexture )
{
gGL->glActiveTexture( GL_TEXTURE0 + sampler );
m_activeTexture = sampler;
}
gGL->glBindTexture( tex->m_texGLTarget, tex->m_texName );
gGL->glBindTexture( tex->m_texGLTarget, tex->m_texName );
}
else
{
gGL->glBindMultiTextureEXT( GL_TEXTURE0 + sampler, tex->m_texGLTarget, tex->m_texName );
}
}
else
{
gGL->glBindMultiTextureEXT( GL_TEXTURE0 + sampler, tex->m_texGLTarget, tex->m_texName );
}
}
if ( !m_bUseSamplerObjects )
{
@ -2184,8 +2305,8 @@ FORCEINLINE void GLMContext::BindIndexBufferToCtx( CGLMBuffer *buff )
GLMPRINTF(( "--- GLMContext::BindIndexBufferToCtx buff %p, GL name %d", buff, (buff) ? buff->m_nHandle : -1 ));
Assert( !buff || ( buff->m_buffGLTarget == GL_ELEMENT_ARRAY_BUFFER_ARB ) );
GLuint nGLName = buff ? buff->m_nHandle : 0;
GLuint nGLName = buff ? buff->GetHandle() : 0;
if ( m_nBoundGLBuffer[ kGLMIndexBuffer] == nGLName )
return;
@ -2199,8 +2320,8 @@ FORCEINLINE void GLMContext::BindVertexBufferToCtx( CGLMBuffer *buff )
GLMPRINTF(( "--- GLMContext::BindVertexBufferToCtx buff %p, GL name %d", buff, (buff) ? buff->m_nHandle : -1 ));
Assert( !buff || ( buff->m_buffGLTarget == GL_ARRAY_BUFFER_ARB ) );
GLuint nGLName = buff ? buff->m_nHandle : 0;
GLuint nGLName = buff ? buff->GetHandle() : 0;
if ( m_nBoundGLBuffer[ kGLMVertexBuffer] == nGLName )
return;
@ -2232,6 +2353,45 @@ struct GLMTestParams
int m_frameCount; // how many frames to test.
};
class GLMTester
{
public:
GLMTester(GLMTestParams *params);
~GLMTester();
// optionally callable by test routines to get basic drawables wired up
void StdSetup( void );
void StdCleanup( void );
// callable by test routines to clear the frame or present it
void Clear( void );
void Present( int seed );
// error reporting
void CheckGLError( const char *comment ); // obey m_params setting for console / debugger response
void InternalError( int errcode, char *comment ); // if errcode!=0, obey m_params setting for console / debugger response
void RunTests();
void RunOneTest( int testindex );
// test routines themselves
void Test0();
void Test1();
void Test2();
void Test3();
GLMTestParams m_params; // copy of caller's params, do not mutate...
// std-setup stuff
int m_drawWidth, m_drawHeight;
CGLMFBO *m_drawFBO;
CGLMTex *m_drawColorTex;
CGLMTex *m_drawDepthTex;
};
class CShowPixelsParams
{
public: