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Sync with upstream (Issue #30).

Recompiled tier1 and mathlib  for all platforms will come in next commit.
This commit is contained in:
Nicholas Hastings
2016-11-30 10:01:15 -05:00
parent 98fe5b5a34
commit 3957adff10
491 changed files with 29846 additions and 10698 deletions

View File

@ -1271,23 +1271,24 @@ void EndBSPFile (void)
// Compute bounds after creating disp info because we need to reference it
ComputeBoundsNoSkybox();
// Make sure that we have a water lod control eneity if we have water in the map.
EnsurePresenceOfWaterLODControlEntity();
// Doing this here because stuff about may filter out entities
UnparseEntities ();
// remove unused texinfos
CompactTexinfos();
// Figure out which faces want macro textures.
DiscoverMacroTextures();
char targetPath[1024];
GetPlatformMapPath( source, targetPath, g_nDXLevel, 1024 );
Msg ("Writing %s\n", targetPath);
WriteBSPFile (targetPath);
char fileName[1024];
V_strncpy( fileName, source, sizeof( fileName ) );
V_DefaultExtension( fileName, ".bsp", sizeof( fileName ) );
Msg ("Writing %s\n", fileName);
WriteBSPFile (fileName);
}