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Update CGlobalVarsBase (#207)
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@ -77,8 +77,8 @@ public:
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// Simulation ticks - does not increase when game is paused
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int tickcount;
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// Simulation tick interval
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float interval_per_tick;
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// Non-zero when during movement processing, it's the part after the decimal point of the "when" field in player's subtick moves.
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float m_flSubtickFraction;
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};
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inline CGlobalVarsBase::CGlobalVarsBase()
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