mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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40
fgdlib/fgdlib.vpc
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40
fgdlib/fgdlib.vpc
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//-----------------------------------------------------------------------------
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// FGDLIB.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\common"
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}
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}
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$Project "Fgdlib"
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{
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$Folder "Source Files"
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{
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$File "gamedata.cpp"
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$File "gdclass.cpp"
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$File "gdvar.cpp"
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$File "inputoutput.cpp"
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$File "wckeyvalues.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\fgdlib\fgdlib.h"
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$File "$SRCDIR\public\fgdlib\gamedata.h"
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$File "$SRCDIR\public\fgdlib\gdclass.h"
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$File "$SRCDIR\public\fgdlib\gdvar.h"
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$File "$SRCDIR\public\fgdlib\helperinfo.h"
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$File "$SRCDIR\public\fgdlib\ieditortexture.h"
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$File "$SRCDIR\public\fgdlib\inputoutput.h"
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$File "$SRCDIR\public\fgdlib\wckeyvalues.h"
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}
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}
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