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General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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@ -2178,7 +2178,7 @@ void C_BasePlayer::PlayPlayerJingle()
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if ( !filesystem->FileExists( fullsoundname ) )
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{
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char custname[ 512 ];
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Q_snprintf( custname, sizeof( custname ), "downloads/%s.dat", soundhex );
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Q_snprintf( custname, sizeof( custname ), "download/user_custom/%c%c/%s.dat", soundhex[0], soundhex[1], soundhex );
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// it may have been downloaded but not copied under materials folder
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if ( !filesystem->FileExists( custname ) )
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return; // not downloaded yet
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