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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
This commit is contained in:
Joe Ludwig
2013-09-02 11:39:10 -07:00
parent e38213b8fe
commit 39d16ca147
189 changed files with 5804 additions and 732 deletions

View File

@ -116,6 +116,7 @@
#include "rtime.h"
#include "tf_hud_disconnect_prompt.h"
#include "../engine/audio/public/sound.h"
#include "tf_shared_content_manager.h"
#endif
#include "clientsteamcontext.h"
#include "renamed_recvtable_compat.h"
@ -1018,6 +1019,7 @@ int CHLClient::Init( CreateInterfaceFn appSystemFactory, CreateInterfaceFn physi
#if defined( TF_CLIENT_DLL )
IGameSystem::Add( CustomTextureToolCacheGameSystem() );
IGameSystem::Add( TFSharedContentManager() );
#endif
#if defined( TF_CLIENT_DLL )