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https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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@ -116,6 +116,7 @@
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#include "rtime.h"
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#include "tf_hud_disconnect_prompt.h"
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#include "../engine/audio/public/sound.h"
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#include "tf_shared_content_manager.h"
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#endif
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#include "clientsteamcontext.h"
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#include "renamed_recvtable_compat.h"
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@ -1018,6 +1019,7 @@ int CHLClient::Init( CreateInterfaceFn appSystemFactory, CreateInterfaceFn physi
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#if defined( TF_CLIENT_DLL )
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IGameSystem::Add( CustomTextureToolCacheGameSystem() );
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IGameSystem::Add( TFSharedContentManager() );
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#endif
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#if defined( TF_CLIENT_DLL )
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