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General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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@ -63,7 +63,8 @@ public:
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// Adds decals to static props, returns point of decal in trace_t
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virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0;
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virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
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// Adds/removes shadows from static props
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virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0;
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virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
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