mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
This commit is contained in:
@ -6,18 +6,26 @@
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$IgnoreRedundancyWarning "ON"
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$MacroRequired "PLATSUBDIR"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME"
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$MacroRequired "OUTBINDIR"
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$MacroRequired "LIBPUBLIC"
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$MacroRequired "LIBCOMMON"
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$MacroRequired "PLATSUBDIR"
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$MacroRequired "OUTDLLEXT"
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$MacroRequiredAllowEmpty "GAMENAME"
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$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
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$MacroRequiredAllowEmpty "_UNITYSUBDIR"
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$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
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$Configuration "Debug"
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{
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$General
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{
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// General
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$OutputDirectory ".\Debug$PLATSUBDIR"
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$IntermediateDirectory ".\Debug$PLATSUBDIR"
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$OutputDirectory ".\Debug$_SUBDIRSUFFIX"
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$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
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$ExtensionsToDeleteOnClean
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$BuildLogFile
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$InheritedProjectPropertySheets
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@ -49,11 +57,10 @@ $Configuration "Debug"
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// General
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$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
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$Resolve#UsingReferences
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$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
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$DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
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$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
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$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
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$SuppressStartupBanner
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$WarningLevel "Level 4 (/W4)"
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$Detect64bitPortabilityIssues "Yes (/Wp64)"
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$TreatWarningsAsErrors
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$UseUNICODEResponseFiles
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@ -67,19 +74,14 @@ $Configuration "Debug"
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$WholeProgramOptimization
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// Preprocessor
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$PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME"
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$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
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$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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$IgnoreStandardIncludePath
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$GeneratePreprocessedFile
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$KeepComments
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// Code Generation
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$EnableStringPooling "Yes (/GF)"
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// EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
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// and it also makes it hard to iterate on warnings because the compiler
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// detects that there is no reason to recompile when you request it.
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// It should always be off? It should definitely be off for /analyze builds.
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//$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
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$EnableMinimalRebuild
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$EnableC++Exceptions "No"
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$SmallerTypeCheck
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$BasicRuntimeChecks "Default"
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@ -88,7 +90,6 @@ $Configuration "Debug"
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$BufferSecurityCheck "Yes"
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$EnableFunctionLevelLinking
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$EnableEnhancedInstructionSet
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$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
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$FloatingPointModel "Fast (/fp:fast)"
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$EnableFloatingPointExceptions
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@ -127,18 +128,18 @@ $Configuration "Debug"
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$ShowIncludes
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$UndefinePreprocessorDefinitions
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$UndefineAllPreprocessorDefinitions
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$UseFullPaths
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$UseFullPaths "Yes (/FC)"
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$OmitDefaultLibraryNames
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$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
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// Command Line
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$AdditionalOptions "$BASE /MP"
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// Command Line (L4D adding /MP)
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$AdditionalOptions "/MP /Zm200"
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}
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$Linker
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{
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// General
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$OutputFile "$(OutDir)/$OUTBINNAME.dll"
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$OutputFile "$(OutDir)/$OUTBINNAME$OUTDLLEXT"
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$ShowProgress "Not Set"
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$Version
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$EnableIncrementalLinking "Yes (/INCREMENTAL)"
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@ -166,13 +167,12 @@ $Configuration "Debug"
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$ManifestFile
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$AdditionalManifestDependencies
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$AllowIsolation
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//$UACExecutionLevel [$VS2010]
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// Debugging
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$GenerateDebugInfo "Yes (/DEBUG)"
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$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
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$StripPrivateSymbols
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$GenerateMapFile "No"
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$MapFileName "$(IntDir)/$(TargetName).map"
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$MapExports
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$DebuggableAssembly
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@ -188,6 +188,9 @@ $Configuration "Debug"
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$SwapRunFromNetwork
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$Driver
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// DYNAMICBASE/ASLR in debug builds is annoying and not helpful.
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$RandomizedBaseAddress "false"
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// Optimization
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$References
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$EnableCOMDATFolding
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@ -213,6 +216,7 @@ $Configuration "Debug"
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$DelayLoadedDLL
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$ImportLibrary
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$MergeSections
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$TargetMachine
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$Profile
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$CLRThreadAttribute
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$CLRImageType
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@ -226,12 +230,6 @@ $Configuration "Debug"
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$AdditionalOptions
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}
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$Linker [$VS2010]
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{
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// SAFE_SEH should always be disabled on debug builds.
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$ImageHasSafeExceptionHandlers "false"
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}
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$ManifestTool
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{
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// General
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@ -285,7 +283,7 @@ $Configuration "Debug"
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$Resources
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{
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// General
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$PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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$PreprocessorDefinitions "$BASE;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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$Culture "English (United States) (0x409)"
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$AdditionalIncludeDirectories
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$IgnoreStandardIncludePath
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