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Update Collision_Group_t (#184)
Found from vphysics2.dll and `phys_debug_draw` concommand output
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@ -355,10 +355,10 @@ enum RenderFx_t : unsigned char
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enum Collision_Group_t
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enum Collision_Group_t
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{
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{
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COLLISION_GROUP_NONE = 0,
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COLLISION_GROUP_ALWAYS = 0,
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COLLISION_GROUP_UNKNOWN1,
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COLLISION_GROUP_NEVER,
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COLLISION_GROUP_UNKNOWN2,
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COLLISION_GROUP_TRIGGER,
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COLLISION_GROUP_UNKNOWN3,
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COLLISION_GROUP_CONDITIONALLY_SOLID,
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COLLISION_GROUP_DEFAULT,
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COLLISION_GROUP_DEFAULT,
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COLLISION_GROUP_DEBRIS, // Collides with nothing but world, static stuff and triggers
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COLLISION_GROUP_DEBRIS, // Collides with nothing but world, static stuff and triggers
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COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
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COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
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