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Update ISource2GameEntities::CheckTransmit

This commit is contained in:
GAMMACASE
2025-08-04 20:20:20 +03:00
parent 774d82f598
commit 5164337066

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@ -507,8 +507,9 @@ public:
// //
// This is also where an entity can force other entities to be transmitted if it refers to them // This is also where an entity can force other entities to be transmitted if it refers to them
// with ehandles. // with ehandles.
virtual void CheckTransmit( CCheckTransmitInfo **pInfoInfoList, int nInfoCount, CBitVec<16384> &unionTransmitEdicts, const Entity2Networkable_t **pNetworkables, virtual void CheckTransmit( CCheckTransmitInfo **pInfoInfoList, int nInfoCount, CBitVec<16384> &unionTransmitEdicts,
const uint16 *pEntityIndicies, int nEntityIndices, bool bEnablePVSBits ) = 0; CBitVec<16384> &, const Entity2Networkable_t **pNetworkables,
const uint16 *pEntityIndicies, int nEntityIndices ) = 0;
// TERROR: Perform any PVS cleanup before a full update // TERROR: Perform any PVS cleanup before a full update
virtual void PrepareForFullUpdate( CEntityIndex nPlayerEntityIndex ) = 0; virtual void PrepareForFullUpdate( CEntityIndex nPlayerEntityIndex ) = 0;