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Update CNetworkGameServerBase (#265)
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@ -152,15 +152,15 @@ public:
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virtual void FillKV3ServerInfo( KeyValues3 *out ) = 0;
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virtual void unk401() = 0;
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virtual bool IsHLTV() = 0;
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virtual bool IsPausable( PauseGroup_t ) = 0;
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// Returns sv_password cvar value, if it's set to "none" nullptr would be returned!
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virtual const char *GetPassword() = 0;
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virtual void unk501() = 0;
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virtual void unk502() = 0;
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virtual bool IsInPureServerMode() = 0;
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virtual void RemoveClientFromGame(CServerSideClientBase *, /*ENetworkDisconnectionReason*/ int ) = 0;
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virtual void FillServerInfo( CSVCMsg_ServerInfo_t *pServerInfo ) = 0;
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virtual void UserInfoChanged( CPlayerSlot slot ) = 0;
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@ -168,7 +168,7 @@ public:
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// 2nd arg is unused.
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virtual void GetClassBaseline( void *, ServerClass *pClass, intp *pOut ) = 0;
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virtual void unk601() = 0;
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virtual void StartHLTVMaster() = 0;
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virtual CServerSideClientBase *ConnectClient( const char *pszName, ns_address *pAddr, int socket, CCLCMsg_SplitPlayerConnect_t *pSplitPlayer,
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const char *pszChallenge, const byte *pAuthTicket, int nAuthTicketLength, bool bIsLowViolence ) = 0;
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@ -177,7 +177,7 @@ public:
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virtual bool FinishCertificateCheck( const ns_address *pAddr, int socket, byte ) = 0;
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virtual ChallengeType_t GetChallengeType( const ns_address &addr ) = 0;
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virtual bool CheckChallenge( const ns_address &addr, const char *pszChallenge ) = 0;
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virtual bool CheckPassword( const ns_address &addr, const char *password ) = 0;
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virtual void CalculateCPUUsage() = 0;
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};
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