1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-20 04:26:03 +08:00

Fix file encoding

This commit is contained in:
Nick Hastings
2025-05-17 14:16:14 -04:00
committed by Nicholas Hastings
parent 24a6a43d99
commit 60366d951e
2413 changed files with 2416 additions and 2416 deletions

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Swap a compiled caption file. // Purpose: Swap a compiled caption file.
// //

View File

@ -1,4 +1,4 @@
//======= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======// //======= Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Add a specially formatted string to each debug DLL of the form // Purpose: Add a specially formatted string to each debug DLL of the form
// "%DLLNAME%.dll is built debug!". We can search for this string via // "%DLLNAME%.dll is built debug!". We can search for this string via

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
// //
// Purpose: languages definition // Purpose: languages definition
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
// //
// Purpose: represent a canonical list of the languages we support, // Purpose: represent a canonical list of the languages we support,
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
// //
// Purpose: common routines to operate on matchmaking sessions and members // Purpose: common routines to operate on matchmaking sessions and members
// Assumptions: caller should include all required headers before including mm_helpers.h // Assumptions: caller should include all required headers before including mm_helpers.h

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Swaps the bytes in all file types generated by studiomdl // Purpose: Swaps the bytes in all file types generated by studiomdl
// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded // (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
// //
// Purpose: StudioMDL byteswapping functions. // Purpose: StudioMDL byteswapping functions.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture // Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
// it's working on matches the desired texture to work on. // it's working on matches the desired texture to work on.

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Material Modify control entity. // Purpose: Material Modify control entity.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Water LOD control entity. // Purpose: Water LOD control entity.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Utility code. // Purpose: Utility code.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which is rendered image on top of an entity // Purpose: This is a panel which is rendered image on top of an entity
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which is rendered image on top of an entity // Purpose: This is a panel which is rendered image on top of an entity
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which is rendered image on top of an entity // Purpose: This is a panel which is rendered image on top of an entity
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which draws a viewcone // Purpose: This is a panel which draws a viewcone
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Implementation for CBaseClientRenderTargets class. // Purpose: Implementation for CBaseClientRenderTargets class.
// Provides Init functions for common render textures used by the engine. // Provides Init functions for common render textures used by the engine.

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========== Copyright <EFBFBD> 2006, Valve Corporation, All rights reserved. ======== //========== Copyright © 2006, Valve Corporation, All rights reserved. ========
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client's C_BaseCombatCharacter entity // Purpose: Client's C_BaseCombatCharacter entity
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Defines the client-side representation of CBaseCombatCharacter. // Purpose: Defines the client-side representation of CBaseCombatCharacter.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client side implementation of CBaseCombatWeapon. // Purpose: Client side implementation of CBaseCombatWeapon.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client's CBaseCombatWeapon entity // Purpose: Client's CBaseCombatWeapon entity
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client handler implementations for instruction players how to play // Purpose: Client handler implementations for instruction players how to play
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client handler for instruction players how to play // Purpose: Client handler for instruction players how to play
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =====// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====//
// //
// Purpose: Client-side CBasePlayer. // Purpose: Client-side CBasePlayer.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Client-side CBasePlayer. // Purpose: Client-side CBasePlayer.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Core Temp Entity client implementation. // Purpose: Core Temp Entity client implementation.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client side view model implementation. Responsible for drawing // Purpose: Client side view model implementation. Responsible for drawing
// the view model. // the view model.

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Color correction entity with simple radial falloff // Purpose: Color correction entity with simple radial falloff
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Color correction entity with simple radial falloff // Purpose: Color correction entity with simple radial falloff
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Color correction entity. // Purpose: Color correction entity.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Dynamic light // Purpose: Dynamic light
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Ambient light controller entity with simple radial falloff // Purpose: Ambient light controller entity with simple radial falloff
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ==== //========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====
// //
// An entity that allows level designer control over the fog parameters. // An entity that allows level designer control over the fog parameters.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Sunlight shadow control entity. // Purpose: Sunlight shadow control entity.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2003, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

Some files were not shown because too many files have changed in this diff Show More