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Update CEntitySystem & EventQueuePrioritizedEvent_t
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@ -44,6 +44,18 @@ extern CGameEntitySystem* GameEntitySystem();
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typedef void (*EntityResourceManifestCreationCallback_t)(IEntityResourceManifest *, void *);
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struct GameTime_t
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{
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public:
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GameTime_t( float value = 0.0f ) : m_Value( value ) {}
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float GetTime() const { return m_Value; }
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void SetTime( float value ) { m_Value = value; }
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private:
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float m_Value;
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};
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enum EntityIOTargetType_t
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{
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ENTITY_IO_TARGET_INVALID = -1,
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@ -99,7 +111,8 @@ enum EntityDormancyType_t
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struct EventQueuePrioritizedEvent_t
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{
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float m_flFireTime;
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int m_unk001;
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GameTime_t m_flFireTime;
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EntityIOTargetType_t m_eTargetType;
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CUtlSymbolLarge m_iTarget;
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CUtlSymbolLarge m_iTargetInput;
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@ -237,7 +250,10 @@ class CEntitySystem : public IEntityResourceManifestBuilder
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public:
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virtual ~CEntitySystem() = 0;
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virtual void unk_001() = 0;
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// This function is called in CGameEntitySystem::ProcessEventQueue()
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virtual GameTime_t unk_001( int ) = 0;
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virtual void ClearEntityDatabase(ClearEntityDatabaseMode_t eMode) = 0;
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virtual CEntityInstance* FindEntityProcedural(const char* szName, CEntityInstance* pSearchingEntity = nullptr, CEntityInstance* pActivator = nullptr, CEntityInstance* pCaller = nullptr) = 0;
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virtual void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) = 0; // empty function
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