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Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
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@ -1,4 +1,4 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -15,7 +15,7 @@
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#include "trace.h"
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#include "tier0/dbg.h"
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#include "basehandle.h"
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#include "entityhandle.h"
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struct edict_t;
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struct model_t;
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