1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Implement CEntityHandle & CEntitySystem (#134)

Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
This commit is contained in:
zer0.k
2023-09-30 14:49:35 +02:00
committed by GitHub
parent 0ac0302c8e
commit 7931af02fa
23 changed files with 543 additions and 267 deletions

View File

@ -1,4 +1,4 @@
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@ -15,7 +15,7 @@
#include "trace.h"
#include "tier0/dbg.h"
#include "basehandle.h"
#include "entityhandle.h"
struct edict_t;
struct model_t;