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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.

This commit is contained in:
Scott Ehlert
2011-04-28 01:29:22 -05:00
parent 88dd2ac536
commit 7f4855ae1f
265 changed files with 904 additions and 945 deletions

View File

@ -3445,7 +3445,7 @@ void CAI_BaseNPC::RebalanceThinks()
int iMaxThinkersPerTick = static_cast<int>(ceil( (float)( rebalanceCandidates.Count() + 1 ) / (float)iTicksPer10Hz )); // +1 to account for "this"
int iCurTickDistributing = min( gpGlobals->tickcount, rebalanceCandidates[0].iNextThinkTick );
int iCurTickDistributing = MIN( gpGlobals->tickcount, rebalanceCandidates[0].iNextThinkTick );
int iRemainingThinksToDistribute = iMaxThinkersPerTick - 1; // Start with one fewer first time because "this" is
// always gets a slot in the current tick to avoid complications
// in the calculation of "last think"
@ -5499,7 +5499,7 @@ void CAI_BaseNPC::GatherEnemyConditions( CBaseEntity *pEnemy )
float tooFar = m_flDistTooFar;
if ( GetActiveWeapon() && HasCondition(COND_SEE_ENEMY) )
{
tooFar = max( m_flDistTooFar, GetActiveWeapon()->m_fMaxRange1 );
tooFar = MAX( m_flDistTooFar, GetActiveWeapon()->m_fMaxRange1 );
}
if ( flDistToEnemy >= tooFar )