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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.

This commit is contained in:
Scott Ehlert
2011-04-28 01:29:22 -05:00
parent 88dd2ac536
commit 7f4855ae1f
265 changed files with 904 additions and 945 deletions

View File

@ -2641,7 +2641,7 @@ int CBaseCombatCharacter::GiveAmmo( int iCount, int iAmmoIndex, bool bSuppressSo
return 0;
int iMax = GetAmmoDef()->MaxCarry(iAmmoIndex);
int iAdd = min( iCount, iMax - m_iAmmo[iAmmoIndex] );
int iAdd = MIN( iCount, iMax - m_iAmmo[iAmmoIndex] );
if ( iAdd < 1 )
return 0;
@ -2854,7 +2854,7 @@ void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRa
{
// Even the tiniest explosion gets attention. Don't let the radius
// be less than 128 units.
float soundRadius = max( 128.0f, flRadius * 1.5 );
float soundRadius = MAX( 128.0f, flRadius * 1.5 );
CSoundEnt::InsertSound( SOUND_COMBAT | SOUND_CONTEXT_EXPLOSION, vecSrc, static_cast<int>(soundRadius), 0.25, info.GetInflictor() );
}