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Modified SDK for GCC 4.2
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@ -988,7 +988,7 @@ void CTestEffect::Think( void )
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for (i = 0; i < m_iBeam; i++)
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{
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t = (gpGlobals->curtime - m_flBeamTime[i]) / ( 3 + m_flStartTime - m_flBeamTime[i]);
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m_pBeam[i]->SetBrightness( 255 * t );
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m_pBeam[i]->SetBrightness( (int)(255 * t) );
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// m_pBeam[i]->SetScrollRate( 20 * t );
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}
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SetNextThink( gpGlobals->curtime + 0.1f );
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@ -1169,11 +1169,11 @@ void CBlood::InputEmitBlood( inputdata_t &inputdata )
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{
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if ( HasSpawnFlags( SF_BLOOD_STREAM ) )
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{
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UTIL_BloodStream( BloodPosition(inputdata.pActivator), Direction(), Color(), BloodAmount() );
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UTIL_BloodStream( BloodPosition(inputdata.pActivator), Direction(), Color(), (int)BloodAmount() );
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}
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else
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{
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UTIL_BloodDrips( BloodPosition(inputdata.pActivator), Direction(), Color(), BloodAmount() );
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UTIL_BloodDrips( BloodPosition(inputdata.pActivator), Direction(), Color(), (int)BloodAmount() );
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}
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if ( HasSpawnFlags( SF_BLOOD_DECAL ) )
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@ -1210,7 +1210,7 @@ void CBlood::InputEmitBlood( inputdata_t &inputdata )
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nFlags |= FX_BLOODSPRAY_GORE;
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}
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UTIL_BloodSpray(GetAbsOrigin(), Direction(), Color(), BloodAmount(), nFlags);
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UTIL_BloodSpray(GetAbsOrigin(), Direction(), Color(), (int)BloodAmount(), nFlags);
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}
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}
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@ -1615,7 +1615,7 @@ void CEnvWind::Spawn( void )
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SetSolid( SOLID_NONE );
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AddEffects( EF_NODRAW );
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m_EnvWindShared.Init( entindex(), 0, gpGlobals->frametime, GetLocalAngles().y, 0 );
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m_EnvWindShared.Init( entindex(), 0, gpGlobals->frametime, (int)GetLocalAngles().y, 0 );
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SetThink( &CEnvWind::WindThink );
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SetNextThink( gpGlobals->curtime );
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