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Modified SDK for GCC 4.2

This commit is contained in:
Scott Ehlert
2008-09-15 02:50:57 -05:00
parent 86f3bc8a60
commit 7ff7f366d5
696 changed files with 23423 additions and 22634 deletions

View File

@ -988,7 +988,7 @@ void CTestEffect::Think( void )
for (i = 0; i < m_iBeam; i++)
{
t = (gpGlobals->curtime - m_flBeamTime[i]) / ( 3 + m_flStartTime - m_flBeamTime[i]);
m_pBeam[i]->SetBrightness( 255 * t );
m_pBeam[i]->SetBrightness( (int)(255 * t) );
// m_pBeam[i]->SetScrollRate( 20 * t );
}
SetNextThink( gpGlobals->curtime + 0.1f );
@ -1169,11 +1169,11 @@ void CBlood::InputEmitBlood( inputdata_t &inputdata )
{
if ( HasSpawnFlags( SF_BLOOD_STREAM ) )
{
UTIL_BloodStream( BloodPosition(inputdata.pActivator), Direction(), Color(), BloodAmount() );
UTIL_BloodStream( BloodPosition(inputdata.pActivator), Direction(), Color(), (int)BloodAmount() );
}
else
{
UTIL_BloodDrips( BloodPosition(inputdata.pActivator), Direction(), Color(), BloodAmount() );
UTIL_BloodDrips( BloodPosition(inputdata.pActivator), Direction(), Color(), (int)BloodAmount() );
}
if ( HasSpawnFlags( SF_BLOOD_DECAL ) )
@ -1210,7 +1210,7 @@ void CBlood::InputEmitBlood( inputdata_t &inputdata )
nFlags |= FX_BLOODSPRAY_GORE;
}
UTIL_BloodSpray(GetAbsOrigin(), Direction(), Color(), BloodAmount(), nFlags);
UTIL_BloodSpray(GetAbsOrigin(), Direction(), Color(), (int)BloodAmount(), nFlags);
}
}
@ -1615,7 +1615,7 @@ void CEnvWind::Spawn( void )
SetSolid( SOLID_NONE );
AddEffects( EF_NODRAW );
m_EnvWindShared.Init( entindex(), 0, gpGlobals->frametime, GetLocalAngles().y, 0 );
m_EnvWindShared.Init( entindex(), 0, gpGlobals->frametime, (int)GetLocalAngles().y, 0 );
SetThink( &CEnvWind::WindThink );
SetNextThink( gpGlobals->curtime );