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Modified SDK for GCC 4.2
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@ -508,7 +508,7 @@ float CalculateDefaultPhysicsDamage( int index, gamevcollisionevent_t *pEvent, f
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// If we have a specified damage table, find it and use it instead
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if ( iszDamageTableName != NULL_STRING )
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{
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for ( int i = 0; i < ARRAYSIZE(gDamageTableRegistry); i++ )
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for ( size_t i = 0; i < ARRAYSIZE(gDamageTableRegistry); i++ )
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{
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if ( !Q_strcmp( gDamageTableRegistry[i].pszTableName, STRING(iszDamageTableName) ) )
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return CalculatePhysicsImpactDamage( index, pEvent, *(gDamageTableRegistry[i].pTable), energyScale, allowStaticDamage, damageType, bDamageFromHeldObjects );
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