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https://github.com/alliedmodders/hl2sdk.git
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Modified SDK for GCC 4.2
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@ -168,7 +168,7 @@ void CDecal::StaticDecal( void )
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if ( pEntity->IsEffectActive( EF_NODRAW ) )
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return false;
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for ( int i = 0; i < ARRAYSIZE(ppszIgnoredClasses); i++ )
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for ( size_t i = 0; i < ARRAYSIZE(ppszIgnoredClasses); i++ )
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{
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if ( pEntity->ClassMatches( ppszIgnoredClasses[i] ) )
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return false;
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@ -188,7 +188,7 @@ void CDecal::StaticDecal( void )
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bool canDraw = true;
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entityIndex = (short)trace.m_pEnt ? trace.m_pEnt->entindex() : 0;
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entityIndex = trace.m_pEnt ? trace.m_pEnt->entindex() : 0;
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if ( entityIndex )
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{
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CBaseEntity *ent = trace.m_pEnt;
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@ -567,7 +567,7 @@ static const char *g_DefaultLightstyles[] =
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const char *GetDefaultLightstyleString( int styleIndex )
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{
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if ( styleIndex < ARRAYSIZE(g_DefaultLightstyles) )
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if ( styleIndex < (int)ARRAYSIZE(g_DefaultLightstyles) )
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{
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return g_DefaultLightstyles[styleIndex];
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}
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@ -651,7 +651,7 @@ void CWorld::Precache( void )
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//
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// Setup light animation tables. 'a' is total darkness, 'z' is maxbright.
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//
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for ( int i = 0; i < ARRAYSIZE(g_DefaultLightstyles); i++ )
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for ( int i = 0; i < (int)ARRAYSIZE(g_DefaultLightstyles); i++ )
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{
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engine->LightStyle( i, GetDefaultLightstyleString(i) );
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}
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