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Modified SDK for GCC 4.2
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@ -173,12 +173,12 @@ bool CParticleSystemQuery::MovePointInsideControllingObject(
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#endif
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}
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#ifndef GAME_DLL
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static float GetSurfaceCoord( float flRand, float flMinX, float flMaxX )
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{
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return Lerp( flRand, flMinX, flMaxX );
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}
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#endif
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void CParticleSystemQuery::GetRandomPointsOnControllingObjectHitBox(
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CParticleCollection *pParticles,
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@ -559,7 +559,7 @@ static CollisionGroupNameRecord_t s_NameMap[]={
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int CParticleSystemQuery::GetCollisionGroupFromName( const char *pszCollisionGroupName )
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{
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for(int i = 0; i < ARRAYSIZE( s_NameMap ); i++ )
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for(size_t i = 0; i < ARRAYSIZE( s_NameMap ); i++ )
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{
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if ( ! stricmp( s_NameMap[i].m_pszGroupName, pszCollisionGroupName ) )
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return s_NameMap[i].m_nGroupID;
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