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Modified SDK for GCC 4.2

This commit is contained in:
Scott Ehlert
2008-09-15 02:50:57 -05:00
parent 86f3bc8a60
commit 7ff7f366d5
696 changed files with 23423 additions and 22634 deletions

View File

@ -1917,9 +1917,9 @@ QuadBarycentricRetval_t PointInQuadToBarycentric( const Vector &v1, const Vector
// NOTE: axisU[0][projAxes[0]] < axisU[0][projAxes[1]],
// this is done to decrease error when dividing later
//
if( FloatMakePositive( axisU[0][projAxes[0]] ) < FloatMakePositive( axisU[0][projAxes[1]] ) )
if( FloatMakePositive( axisU[0][(int)projAxes[0]] ) < FloatMakePositive( axisU[0][(int)projAxes[1]] ) )
{
int tmp = projAxes[0];
int tmp = (int)projAxes[0];
projAxes[0] = projAxes[1];
projAxes[1] = tmp;
}
@ -1948,21 +1948,21 @@ QuadBarycentricRetval_t PointInQuadToBarycentric( const Vector &v1, const Vector
double s = 0.0, t = 0.0;
double A, negB, C;
A = ( axisU[0][projAxes[1]] * axisV[0][projAxes[0]] ) -
( axisU[0][projAxes[0]] * axisV[0][projAxes[1]] ) -
( axisU[1][projAxes[1]] * axisV[0][projAxes[0]] ) +
( axisU[1][projAxes[0]] * axisV[0][projAxes[1]] );
C = ( v1[projAxes[1]] * axisU[0][projAxes[0]] ) -
( point[projAxes[1]] * axisU[0][projAxes[0]] ) -
( v1[projAxes[0]] * axisU[0][projAxes[1]] ) +
( point[projAxes[0]] * axisU[0][projAxes[1]] );
A = ( axisU[0][(int)projAxes[1]] * axisV[0][(int)projAxes[0]] ) -
( axisU[0][(int)projAxes[0]] * axisV[0][(int)projAxes[1]] ) -
( axisU[1][(int)projAxes[1]] * axisV[0][(int)projAxes[0]] ) +
( axisU[1][(int)projAxes[0]] * axisV[0][(int)projAxes[1]] );
C = ( v1[(int)projAxes[1]] * axisU[0][(int)projAxes[0]] ) -
( point[(int)projAxes[1]] * axisU[0][(int)projAxes[0]] ) -
( v1[(int)projAxes[0]] * axisU[0][(int)projAxes[1]] ) +
( point[(int)projAxes[0]] * axisU[0][(int)projAxes[1]] );
negB = C -
( v1[projAxes[1]] * axisU[1][projAxes[0]] ) +
( point[projAxes[1]] * axisU[1][projAxes[0]] ) +
( v1[projAxes[0]] * axisU[1][projAxes[1]] ) -
( point[projAxes[0]] * axisU[1][projAxes[1]] ) +
( axisU[0][projAxes[1]] * axisV[0][projAxes[0]] ) -
( axisU[0][projAxes[0]] * axisV[0][projAxes[1]] );
( v1[(int)projAxes[1]] * axisU[1][(int)projAxes[0]] ) +
( point[(int)projAxes[1]] * axisU[1][(int)projAxes[0]] ) +
( v1[(int)projAxes[0]] * axisU[1][(int)projAxes[1]] ) -
( point[(int)projAxes[0]] * axisU[1][(int)projAxes[1]] ) +
( axisU[0][(int)projAxes[1]] * axisV[0][(int)projAxes[0]] ) -
( axisU[0][(int)projAxes[0]] * axisV[0][(int)projAxes[1]] );
if( ( A > -PIQ_PLANE_EPSILON ) && ( A < PIQ_PLANE_EPSILON ) )
{
@ -2008,7 +2008,7 @@ QuadBarycentricRetval_t PointInQuadToBarycentric( const Vector &v1, const Vector
double QPlus = ( negB + quad ) / ( 2.0f * A );
double QMinus = ( negB - quad ) / ( 2.0f * A );
ResolveQuadratic( QPlus, QMinus, axisU[0], axisU[1], axisV[0], axisV[1], v1, point, projAxes[0], s, t );
ResolveQuadratic( QPlus, QMinus, axisU[0], axisU[1], axisV[0], axisV[1], v1, point, (int)projAxes[0], s, t );
}
if( !bFlipped )
@ -3250,4 +3250,4 @@ bool RayHasFullyContainedIntersectionWithQuad( const Ray_t &ray,
return true; //there were lines crossing the quad plane, and every line crossing that plane had its intersection with the plane within the quad's boundaries
}
#endif // !_STATIC_LINKED || _SHARED_LIB
#endif // !_STATIC_LINKED || _SHARED_LIB