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https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
Modified SDK for GCC 4.2
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@ -516,7 +516,7 @@ void studiohdr_t::SetAttachmentBone( int iAttachment, int iBone )
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// Purpose:
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//-----------------------------------------------------------------------------
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char *studiohdr_t::pszNodeName( int iNode ) const
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const char *studiohdr_t::pszNodeName( int iNode ) const
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{
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if (numincludemodels == 0)
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{
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@ -799,7 +799,9 @@ const virtualmodel_t * CStudioHdr::ResetVModel( const virtualmodel_t *pVModel )
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if (pVModel != NULL)
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{
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m_pVModel = (virtualmodel_t *)pVModel;
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#if defined(_WIN32) && !defined(THREAD_PROFILER)
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Assert( !pVModel->m_Lock.GetOwnerId() );
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#endif
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m_pStudioHdrCache.SetCount( m_pVModel->m_group.Count() );
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int i;
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@ -847,7 +849,9 @@ const studiohdr_t *CStudioHdr::GroupStudioHdr( int i ) const
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if (pStudioHdr == NULL)
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{
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#if defined(_WIN32) && !defined(THREAD_PROFILER)
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Assert( !m_pVModel->m_Lock.GetOwnerId() );
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#endif
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virtualgroup_t *pGroup = &m_pVModel->m_group[ i ];
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pStudioHdr = pGroup->GetStudioHdr();
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m_pStudioHdrCache[ i ] = pStudioHdr;
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@ -1149,7 +1153,7 @@ void CStudioHdr::SetAttachmentBone( int iAttachment, int iBone )
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// Purpose:
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//-----------------------------------------------------------------------------
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char *CStudioHdr::pszNodeName( int iNode ) const
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const char *CStudioHdr::pszNodeName( int iNode ) const
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{
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if (m_pVModel == NULL)
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{
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@ -1816,4 +1820,4 @@ void CStudioHdr::CActivityToSequenceMapping::SetValidationPair( const CStudioHdr
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{
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m_expectedPStudioHdr = pstudiohdr->GetRenderHdr();
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m_expectedVModel = pstudiohdr->GetVirtualModel();
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}
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}
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