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Fix file encoding
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committed by
Nicholas Hastings

parent
ddcda93d30
commit
862c3e47bf
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Color conversion routines.
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//
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@ -6,7 +6,7 @@ use Text::Wrap;
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srand(31456);
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print <<END
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: static data for noise() primitives.
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Math primitives.
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: static data for noise() primitives.
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: generates 4 randum numbers in the range 0..1 quickly, using SIMD
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: Provide a class (SSE/SIMD only) holding a 2d matrix of class FourVectors,
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// for high speed processing in tools.
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: noise() primitives.
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: SSE Math primitives.
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Fast low quality noise suitable for real time use
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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