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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

Fix file encoding

This commit is contained in:
Nick Hastings
2025-05-17 14:11:31 -04:00
committed by Nicholas Hastings
parent ddcda93d30
commit 862c3e47bf
2698 changed files with 2706 additions and 2706 deletions

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Color conversion routines.
//

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@ -6,7 +6,7 @@ use Text::Wrap;
srand(31456);
print <<END
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: static data for noise() primitives.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Math primitives.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: static data for noise() primitives.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: generates 4 randum numbers in the range 0..1 quickly, using SIMD
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
//
// Purpose: Provide a class (SSE/SIMD only) holding a 2d matrix of class FourVectors,
// for high speed processing in tools.

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: noise() primitives.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: SSE Math primitives.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: Fast low quality noise suitable for real time use
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//