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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

Fix file encoding

This commit is contained in:
Nick Hastings
2025-05-17 14:11:31 -04:00
committed by Nicholas Hastings
parent ddcda93d30
commit 862c3e47bf
2698 changed files with 2706 additions and 2706 deletions

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Swap a compiled caption file. // Purpose: Swap a compiled caption file.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Swaps the bytes in all file types generated by studiomdl // Purpose: Swaps the bytes in all file types generated by studiomdl
// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded // (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded

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//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
// //
// Purpose: StudioMDL byteswapping functions. // Purpose: StudioMDL byteswapping functions.
// //

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//========= Copyright <EFBFBD> 1996-2004, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
// //
// Purpose: Win32 replacements for XBox. // Purpose: Win32 replacements for XBox.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture // Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
// it's working on matches the desired texture to work on. // it's working on matches the desired texture to work on.

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Material Modify control entity. // Purpose: Material Modify control entity.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Water LOD control entity. // Purpose: Water LOD control entity.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Utility code. // Purpose: Utility code.
// //

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//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which is rendered image on top of an entity // Purpose: This is a panel which is rendered image on top of an entity
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which is rendered image on top of an entity // Purpose: This is a panel which is rendered image on top of an entity
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which is rendered image on top of an entity // Purpose: This is a panel which is rendered image on top of an entity
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This is a panel which draws a viewcone // Purpose: This is a panel which draws a viewcone
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Implementation for CBaseClientRenderTargets class. // Purpose: Implementation for CBaseClientRenderTargets class.
// Provides Init functions for common render textures used by the engine. // Provides Init functions for common render textures used by the engine.

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Has init functions for all the standard render targets used by most games. // Purpose: Has init functions for all the standard render targets used by most games.
// Mods who wish to make their own render targets can inherit from this class // Mods who wish to make their own render targets can inherit from this class

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Base presence implementation for PC // Purpose: Base presence implementation for PC
// //

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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
// //
// Purpose: Base implementation of the IPresence interface // Purpose: Base implementation of the IPresence interface
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Base rich presence implementation for Xbox360 // Purpose: Base rich presence implementation for Xbox360
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========== Copyright <EFBFBD> 2006, Valve Corporation, All rights reserved. ======== //========== Copyright © 2006, Valve Corporation, All rights reserved. ========
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//===== Copy right <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ==// //===== Copy right © 1996-2005, Valve Corporation, All rights reserved. ==//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client's C_BaseCombatCharacter entity // Purpose: Client's C_BaseCombatCharacter entity
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Defines the client-side representation of CBaseCombatCharacter. // Purpose: Defines the client-side representation of CBaseCombatCharacter.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client side implementation of CBaseCombatWeapon. // Purpose: Client side implementation of CBaseCombatWeapon.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client's CBaseCombatWeapon entity // Purpose: Client's CBaseCombatWeapon entity
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: A base class for the client-side representation of entities. // Purpose: A base class for the client-side representation of entities.
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =====// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====//
// //
// Purpose: Client-side CBasePlayer. // Purpose: Client-side CBasePlayer.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client-side CBasePlayer. // Purpose: Client-side CBasePlayer.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Core Temp Entity client implementation. // Purpose: Core Temp Entity client implementation.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client side view model implementation. Responsible for drawing // Purpose: Client side view model implementation. Responsible for drawing
// the view model. // the view model.

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Client side view model implementation. Responsible for drawing // Purpose: Client side view model implementation. Responsible for drawing
// the view model. // the view model.

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Color correction entity with simple radial falloff // Purpose: Color correction entity with simple radial falloff
// //

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Color correction entity. // Purpose: Color correction entity.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Dynamic light // Purpose: Dynamic light
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ==== //========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====
// //
// An entity that allows level designer control over the fog parameters. // An entity that allows level designer control over the fog parameters.
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2003, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

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