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Updated ILauncherMgr and shaderapiempty.
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@ -572,6 +572,12 @@ public:
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virtual void BeginGeneratingCSMs();
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virtual void EndGeneratingCSMs();
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virtual void PerpareForCascadeDraw( int, float, float );
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virtual bool GetCSMAccurateBlending() const;
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virtual void SetCSMAccurateBlending( bool bEnable );
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virtual bool SupportsResolveDepth() const;
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virtual bool HasFullResolutionDepthTexture() const;
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virtual int NumBooleanPixelShaderConstants() const;
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virtual int NumIntegerPixelShaderConstants() const;
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private:
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enum
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{
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@ -3217,3 +3223,34 @@ void CShaderAPIEmpty::PerpareForCascadeDraw( int, float, float )
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{
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}
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bool CShaderAPIEmpty::GetCSMAccurateBlending() const
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{
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return false;
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}
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void CShaderAPIEmpty::SetCSMAccurateBlending( bool bEnable )
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{
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}
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bool CShaderAPIEmpty::SupportsResolveDepth() const
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{
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return false;
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}
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bool CShaderAPIEmpty::HasFullResolutionDepthTexture() const
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{
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return false;
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}
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int CShaderAPIEmpty::NumBooleanPixelShaderConstants() const
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{
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return 0;
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}
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int CShaderAPIEmpty::NumIntegerPixelShaderConstants() const
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{
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return 0;
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}
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