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TF2 win64 + Ambuild tier1/mathlib + long=devil (#198)

* Fix compilation for windows, setup ambuild

* Add built tier1 and mathlib for win64

* Ensure compilation is working on windows and linux

* Add -fPIC

* Add compiled libs, with optimisation enabled

* Added windows lib

* Fix hl2sdk for windows

* Longs are the devil

* Fix up threadtools functions

* Add updated libs

* Rework lib naming, and package script

* Update lib directory according to new packaging

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Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
This commit is contained in:
Benoist
2024-03-09 04:57:12 +01:00
committed by GitHub
parent dcf515fea8
commit 8a6d1c6cd2
82 changed files with 830 additions and 1933 deletions

View File

@ -6,6 +6,7 @@
/// FIXME: As soon as all references to mathlib.c are gone, include it in here
#include <algorithm>
#include <math.h>
#include <float.h> // Needed for FLT_EPSILON
@ -2949,9 +2950,9 @@ float CalcSqrDistanceToAABB( const Vector &mins, const Vector &maxs, const Vecto
void CalcClosestPointOnAABB( const Vector &mins, const Vector &maxs, const Vector &point, Vector &closestOut )
{
closestOut.x = clamp( point.x, mins.x, maxs.x );
closestOut.y = clamp( point.y, mins.y, maxs.y );
closestOut.z = clamp( point.z, mins.z, maxs.z );
closestOut.x = std::clamp( point.x, mins.x, maxs.x );
closestOut.y = std::clamp( point.y, mins.y, maxs.y );
closestOut.z = std::clamp( point.z, mins.z, maxs.z );
}
void CalcSqrDistAndClosestPointOnAABB( const Vector &mins, const Vector &maxs, const Vector &point, Vector &closestOut, float &distSqrOut )
@ -3027,7 +3028,7 @@ void CalcClosestPointOnLineSegment( const Vector &P, const Vector &vLineA, const
{
Vector vDir;
float t = CalcClosestPointToLineT( P, vLineA, vLineB, vDir );
t = clamp( t, 0, 1 );
t = std::clamp( t, 0.0f, 1.0f );
if ( outT )
{
*outT = t;
@ -3099,7 +3100,7 @@ void CalcClosestPointOnLineSegment2D( const Vector2D &P, const Vector2D &vLineA,
{
Vector2D vDir;
float t = CalcClosestPointToLineT2D( P, vLineA, vLineB, vDir );
t = clamp( t, 0, 1 );
t = std::clamp( t, 0.0f, 1.0f );
if ( outT )
{
*outT = t;