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TF2 win64 + Ambuild tier1/mathlib + long=devil (#198)
* Fix compilation for windows, setup ambuild * Add built tier1 and mathlib for win64 * Ensure compilation is working on windows and linux * Add -fPIC * Add compiled libs, with optimisation enabled * Added windows lib * Fix hl2sdk for windows * Longs are the devil * Fix up threadtools functions * Add updated libs * Rework lib naming, and package script * Update lib directory according to new packaging --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
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@ -8,6 +8,7 @@
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#ifndef _3D_UNITVEC_H
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#define _3D_UNITVEC_H
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#include <cstdint>
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#define UNITVEC_DECLARE_STATICS \
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float cUnitVector::mUVAdjustment[0x2000]; \
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@ -75,8 +76,8 @@ public:
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// a little slower... old pack was 4 multiplies and 2 adds.
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// This is 2 multiplies, 2 adds, and a divide....
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float w = 126.0f / ( tmp.x + tmp.y + tmp.z );
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long xbits = (long)( tmp.x * w );
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long ybits = (long)( tmp.y * w );
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int32_t xbits = (int32_t)( tmp.x * w );
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int32_t ybits = (int32_t)( tmp.y * w );
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Assert( xbits < 127 );
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Assert( xbits >= 0 );
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@ -110,8 +111,8 @@ public:
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// multiplication
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// get the x and y bits
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long xbits = (( mVec & TOP_MASK ) >> 7 );
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long ybits = ( mVec & BOTTOM_MASK );
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int32_t xbits = (( mVec & TOP_MASK ) >> 7 );
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int32_t ybits = ( mVec & BOTTOM_MASK );
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// map the numbers back to the triangle (0,0)-(0,126)-(126,0)
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if (( xbits + ybits ) >= 127 )
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@ -139,8 +140,8 @@ public:
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{
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for ( int idx = 0; idx < 0x2000; idx++ )
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{
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long xbits = idx >> 7;
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long ybits = idx & BOTTOM_MASK;
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int32_t xbits = idx >> 7;
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int32_t ybits = idx & BOTTOM_MASK;
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// map the numbers back to the triangle (0,0)-(0,127)-(127,0)
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if (( xbits + ybits ) >= 127 )
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