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TF2 win64 + Ambuild tier1/mathlib + long=devil (#198)
* Fix compilation for windows, setup ambuild * Add built tier1 and mathlib for win64 * Ensure compilation is working on windows and linux * Add -fPIC * Add compiled libs, with optimisation enabled * Added windows lib * Fix hl2sdk for windows * Longs are the devil * Fix up threadtools functions * Add updated libs * Rework lib naming, and package script * Update lib directory according to new packaging --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
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@ -249,10 +249,10 @@ inline void Vector4D::Init( vec_t ix, vec_t iy, vec_t iz, vec_t iw )
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inline void Vector4D::Random( vec_t minVal, vec_t maxVal )
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{
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x = minVal + ((vec_t)rand() / RAND_MAX) * (maxVal - minVal);
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y = minVal + ((vec_t)rand() / RAND_MAX) * (maxVal - minVal);
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z = minVal + ((vec_t)rand() / RAND_MAX) * (maxVal - minVal);
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w = minVal + ((vec_t)rand() / RAND_MAX) * (maxVal - minVal);
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x = minVal + ((vec_t)rand() / (float)RAND_MAX) * (maxVal - minVal);
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y = minVal + ((vec_t)rand() / (float)RAND_MAX) * (maxVal - minVal);
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z = minVal + ((vec_t)rand() / (float)RAND_MAX) * (maxVal - minVal);
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w = minVal + ((vec_t)rand() / (float)RAND_MAX) * (maxVal - minVal);
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}
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inline void Vector4DClear( Vector4D& a )
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