mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-20 12:36:05 +08:00
Update from SDK 2013
This commit is contained in:

committed by
Nicholas Hastings

parent
6d5c024820
commit
94b660e16e
@ -1,63 +1,63 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ENTITYDISSOLVE_H
|
||||
#define ENTITYDISSOLVE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
class CEntityDissolve : public CBaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_SERVERCLASS();
|
||||
DECLARE_CLASS( CEntityDissolve, CBaseEntity );
|
||||
|
||||
CEntityDissolve( void );
|
||||
~CEntityDissolve( void );
|
||||
|
||||
static CEntityDissolve *Create( CBaseEntity *pTarget, const char *pMaterialName,
|
||||
float flStartTime, int nDissolveType = 0, bool *pRagdollCreated = NULL );
|
||||
static CEntityDissolve *Create( CBaseEntity *pTarget, CBaseEntity *pSource );
|
||||
|
||||
void Precache();
|
||||
void Spawn();
|
||||
void AttachToEntity( CBaseEntity *pTarget );
|
||||
void SetStartTime( float flStartTime );
|
||||
void SetDissolverOrigin( Vector vOrigin ) { m_vDissolverOrigin = vOrigin; }
|
||||
void SetMagnitude( int iMagnitude ){ m_nMagnitude = iMagnitude; }
|
||||
void SetDissolveType( int iType ) { m_nDissolveType = iType; }
|
||||
|
||||
Vector GetDissolverOrigin( void )
|
||||
{
|
||||
Vector vReturn = m_vDissolverOrigin;
|
||||
return vReturn;
|
||||
}
|
||||
int GetMagnitude( void ) { return m_nMagnitude; }
|
||||
int GetDissolveType( void ) { return m_nDissolveType; }
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
CNetworkVar( float, m_flStartTime );
|
||||
CNetworkVar( float, m_flFadeInStart );
|
||||
CNetworkVar( float, m_flFadeInLength );
|
||||
CNetworkVar( float, m_flFadeOutModelStart );
|
||||
CNetworkVar( float, m_flFadeOutModelLength );
|
||||
CNetworkVar( float, m_flFadeOutStart );
|
||||
CNetworkVar( float, m_flFadeOutLength );
|
||||
|
||||
protected:
|
||||
void InputDissolve( inputdata_t &inputdata );
|
||||
void DissolveThink( void );
|
||||
void ElectrocuteThink( void );
|
||||
|
||||
CNetworkVar( int, m_nDissolveType );
|
||||
CNetworkVector( m_vDissolverOrigin );
|
||||
CNetworkVar( int, m_nMagnitude );
|
||||
};
|
||||
|
||||
#endif // ENTITYDISSOLVE_H
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ENTITYDISSOLVE_H
|
||||
#define ENTITYDISSOLVE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
class CEntityDissolve : public CBaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_SERVERCLASS();
|
||||
DECLARE_CLASS( CEntityDissolve, CBaseEntity );
|
||||
|
||||
CEntityDissolve( void );
|
||||
~CEntityDissolve( void );
|
||||
|
||||
static CEntityDissolve *Create( CBaseEntity *pTarget, const char *pMaterialName,
|
||||
float flStartTime, int nDissolveType = 0, bool *pRagdollCreated = NULL );
|
||||
static CEntityDissolve *Create( CBaseEntity *pTarget, CBaseEntity *pSource );
|
||||
|
||||
void Precache();
|
||||
void Spawn();
|
||||
void AttachToEntity( CBaseEntity *pTarget );
|
||||
void SetStartTime( float flStartTime );
|
||||
void SetDissolverOrigin( Vector vOrigin ) { m_vDissolverOrigin = vOrigin; }
|
||||
void SetMagnitude( int iMagnitude ){ m_nMagnitude = iMagnitude; }
|
||||
void SetDissolveType( int iType ) { m_nDissolveType = iType; }
|
||||
|
||||
Vector GetDissolverOrigin( void )
|
||||
{
|
||||
Vector vReturn = m_vDissolverOrigin;
|
||||
return vReturn;
|
||||
}
|
||||
int GetMagnitude( void ) { return m_nMagnitude; }
|
||||
int GetDissolveType( void ) { return m_nDissolveType; }
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
CNetworkVar( float, m_flStartTime );
|
||||
CNetworkVar( float, m_flFadeInStart );
|
||||
CNetworkVar( float, m_flFadeInLength );
|
||||
CNetworkVar( float, m_flFadeOutModelStart );
|
||||
CNetworkVar( float, m_flFadeOutModelLength );
|
||||
CNetworkVar( float, m_flFadeOutStart );
|
||||
CNetworkVar( float, m_flFadeOutLength );
|
||||
|
||||
protected:
|
||||
void InputDissolve( inputdata_t &inputdata );
|
||||
void DissolveThink( void );
|
||||
void ElectrocuteThink( void );
|
||||
|
||||
CNetworkVar( int, m_nDissolveType );
|
||||
CNetworkVector( m_vDissolverOrigin );
|
||||
CNetworkVar( int, m_nMagnitude );
|
||||
};
|
||||
|
||||
#endif // ENTITYDISSOLVE_H
|
||||
|
Reference in New Issue
Block a user