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Update from SDK 2013
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committed by
Nicholas Hastings

parent
6d5c024820
commit
94b660e16e
@ -1,30 +1,30 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: returns the module handle of the game dll
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// this is in its own file to protect it from tier0 PROTECTED_THINGS
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//=============================================================================//
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#if defined(_WIN32)
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#include "winlite.h"
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extern HMODULE win32DLLHandle;
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#elif defined(_LINUX)
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#include <stdio.h>
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#include "tier0/dbg.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void *GetGameModuleHandle()
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{
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#if defined(_WIN32)
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return (void *)win32DLLHandle;
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#elif defined(_LINUX)
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Assert(0);
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return NULL; // NOT implemented
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#else
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#error "GetGameModuleHandle() needs to be implemented"
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#endif
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}
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: returns the module handle of the game dll
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// this is in its own file to protect it from tier0 PROTECTED_THINGS
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//=============================================================================//
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#if defined(_WIN32)
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#include "winlite.h"
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extern HMODULE win32DLLHandle;
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#elif defined(POSIX)
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#include <stdio.h>
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#include "tier0/dbg.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void *GetGameModuleHandle()
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{
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#if defined(_WIN32)
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return (void *)win32DLLHandle;
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#elif defined(POSIX)
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Assert(0);
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return NULL; // NOT implemented
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#else
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#error "GetGameModuleHandle() needs to be implemented"
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#endif
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}
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