1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-20 20:46:03 +08:00

Update from SDK 2013

This commit is contained in:
Kenzzer
2025-02-19 18:39:00 -05:00
committed by Nicholas Hastings
parent 6d5c024820
commit 94b660e16e
7474 changed files with 2597282 additions and 1254065 deletions

View File

@ -1,53 +1,53 @@
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "gamemovement.h"
#include "sdk_gamerules.h"
#include "sdk_shareddefs.h"
#include "in_buttons.h"
#include "movevars_shared.h"
#ifdef CLIENT_DLL
#include "c_sdk_player.h"
#else
#include "sdk_player.h"
#endif
class CSDKGameMovement : public CGameMovement
{
public:
DECLARE_CLASS( CSDKGameMovement, CGameMovement );
CSDKGameMovement();
};
// Expose our interface.
static CSDKGameMovement g_GameMovement;
IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement );
// ---------------------------------------------------------------------------------------- //
// CSDKGameMovement.
// ---------------------------------------------------------------------------------------- //
CSDKGameMovement::CSDKGameMovement()
{
//m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET;
}
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "gamemovement.h"
#include "sdk_gamerules.h"
#include "sdk_shareddefs.h"
#include "in_buttons.h"
#include "movevars_shared.h"
#ifdef CLIENT_DLL
#include "c_sdk_player.h"
#else
#include "sdk_player.h"
#endif
class CSDKGameMovement : public CGameMovement
{
public:
DECLARE_CLASS( CSDKGameMovement, CGameMovement );
CSDKGameMovement();
};
// Expose our interface.
static CSDKGameMovement g_GameMovement;
IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement );
// ---------------------------------------------------------------------------------------- //
// CSDKGameMovement.
// ---------------------------------------------------------------------------------------- //
CSDKGameMovement::CSDKGameMovement()
{
//m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET;
}