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Update from SDK 2013
This commit is contained in:

committed by
Nicholas Hastings

parent
6d5c024820
commit
94b660e16e
@ -1,37 +1,37 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SDK_WEAPON_PARSE_H
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#define SDK_WEAPON_PARSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_parse.h"
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#include "networkvar.h"
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//--------------------------------------------------------------------------------------------------------
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class CSDKWeaponInfo : public FileWeaponInfo_t
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{
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public:
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DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
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CSDKWeaponInfo();
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
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char m_szAnimExtension[16]; // string used to generate player animations with this weapon
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// Parameters for FX_FireBullets:
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int m_iDamage;
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int m_iBullets;
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float m_flCycleTime;
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};
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#endif // SDK_WEAPON_PARSE_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SDK_WEAPON_PARSE_H
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#define SDK_WEAPON_PARSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_parse.h"
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#include "networkvar.h"
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//--------------------------------------------------------------------------------------------------------
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class CSDKWeaponInfo : public FileWeaponInfo_t
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{
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public:
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DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
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CSDKWeaponInfo();
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
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char m_szAnimExtension[16]; // string used to generate player animations with this weapon
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// Parameters for FX_FireBullets:
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int m_iDamage;
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int m_iBullets;
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float m_flCycleTime;
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};
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#endif // SDK_WEAPON_PARSE_H
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