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https://github.com/alliedmodders/hl2sdk.git
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Update from SDK 2013
This commit is contained in:

committed by
Nicholas Hastings

parent
6d5c024820
commit
94b660e16e
@ -1,102 +1,102 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/KeyCode.h>
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#include <vgui_controls/ToggleButton.h>
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#include <KeyValues.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY_DEFAULT_TEXT( ToggleButton, ToggleButton );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ToggleButton::ToggleButton(Panel *parent, const char *panelName, const char* text) : Button(parent, panelName, text)
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{
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SetButtonActivationType(ACTIVATE_ONPRESSED);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turns double-click into normal click
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//-----------------------------------------------------------------------------
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void ToggleButton::OnMouseDoublePressed(MouseCode code)
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{
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OnMousePressed(code);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Color ToggleButton::GetButtonFgColor()
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{
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if (IsSelected())
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{
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// highlight the text when depressed
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return _selectedColor;
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}
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else
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{
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return BaseClass::GetButtonFgColor();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool ToggleButton::CanBeDefaultButton(void)
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Toggles the state of the button
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//-----------------------------------------------------------------------------
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void ToggleButton::DoClick()
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{
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if (IsSelected())
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{
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ForceDepressed(false);
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}
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else if (!IsSelected())
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{
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ForceDepressed(true);
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}
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SetSelected(!IsSelected());
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FireActionSignal();
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// post a button toggled message
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KeyValues *msg = new KeyValues("ButtonToggled");
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msg->SetInt("state", (int)IsSelected());
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PostActionSignal(msg);
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ToggleButton::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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_selectedColor = GetSchemeColor("ToggleButton.SelectedTextColor", pScheme);
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}
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void ToggleButton::OnKeyCodePressed(KeyCode code)
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{
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if (code != KEY_ENTER)
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/KeyCode.h>
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#include <vgui_controls/ToggleButton.h>
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#include <KeyValues.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY_DEFAULT_TEXT( ToggleButton, ToggleButton );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ToggleButton::ToggleButton(Panel *parent, const char *panelName, const char* text) : Button(parent, panelName, text)
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{
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SetButtonActivationType(ACTIVATE_ONPRESSED);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turns double-click into normal click
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//-----------------------------------------------------------------------------
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void ToggleButton::OnMouseDoublePressed(MouseCode code)
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{
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OnMousePressed(code);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Color ToggleButton::GetButtonFgColor()
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{
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if (IsSelected())
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{
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// highlight the text when depressed
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return _selectedColor;
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}
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else
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{
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return BaseClass::GetButtonFgColor();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool ToggleButton::CanBeDefaultButton(void)
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Toggles the state of the button
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//-----------------------------------------------------------------------------
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void ToggleButton::DoClick()
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{
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if (IsSelected())
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{
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ForceDepressed(false);
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}
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else if (!IsSelected())
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{
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ForceDepressed(true);
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}
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SetSelected(!IsSelected());
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FireActionSignal();
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// post a button toggled message
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KeyValues *msg = new KeyValues("ButtonToggled");
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msg->SetInt("state", (int)IsSelected());
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PostActionSignal(msg);
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ToggleButton::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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_selectedColor = GetSchemeColor("ToggleButton.SelectedTextColor", pScheme);
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}
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void ToggleButton::OnKeyCodePressed(KeyCode code)
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{
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if (code != KEY_ENTER)
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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