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https://github.com/alliedmodders/hl2sdk.git
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Update from SDK 2013
This commit is contained in:

committed by
Nicholas Hastings

parent
6d5c024820
commit
94b660e16e
146
vpc_scripts/source_dll_win32_base.vpc
Normal file
146
vpc_scripts/source_dll_win32_base.vpc
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@ -0,0 +1,146 @@
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//-----------------------------------------------------------------------------
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// SOURCE_DLL_WIN32_BASE.VPC
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//
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// Base Settings for all Source(TM) Projects
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//-----------------------------------------------------------------------------
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$MacroRequired "OUTBINDIR"
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$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR"
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$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
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$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR\2015\release" [!$WIN32]
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$Macro LIBCOMMON "$SRCDIR\lib\common\win32\2015\release" [$WIN32]
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$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
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$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc"
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$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc"
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$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
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$MacroRequired "VSIGN_SERVER"
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$IgnoreRedundancyWarning "ON"
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// Common Configuration
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$Configuration
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{
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$General
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{
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$TargetName "$OUTBINNAME"
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}
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
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$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
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$PreprocessorDefinitions "$BASE;COMPILER_MSVC;_DLL_EXT=$_DLL_EXT"
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$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
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}
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$Compiler [$WIN32]
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{
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$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WIN32||$WIN64]
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$TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
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$TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
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// Suppress this pointless warning using the undocumented /ignore linker switch
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// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
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$AdditionalOptions "$BASE /ignore:4221"
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$AdditionalOptions "$BASE $SRCDIR\lib\public\ftol3.obj" [$VS2013 && $WIN32 && !$DISABLE_FTOL3_OVERRIDE && !$SOURCESDK] // Work around CRT bug https://connect.microsoft.com/VisualStudio/feedback/details/806362/vc12-pollutes-the-floating-point-stack-when-casting-infinity-nan-to-unsigned-long#
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}
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$PreBuildEvent
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{
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$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
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"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
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"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
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"$HOST_VPC_EXE -crc2 $QUOTE$VPC_OUTPUT_FILE$QUOTE" "\n"
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}
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$PostBuildEvent [!$ANALYZE]
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{
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$CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
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$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK && !$JOSH]
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$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetFileName)$QUOTE $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"if exist $QUOTE$(TargetDir)$(TargetName).map$QUOTE copy $QUOTE$(TargetDir)$(TargetName).map$QUOTE $OUTBINDIR\$(TargetName).map" "\n"
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$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetName).pdb$QUOTE $SRCDIR" "\n" [!$SOURCESDK && !$JOSH]
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$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetName).pdb$QUOTE $OUTBINDIR\$(TargetName).pdb" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"goto BuildEventOK" "\n" \
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":BuildEventFailed" "\n" \
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"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
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"del /q $QUOTE$(TargetDir)$(TargetFileName)$QUOTE" "\n" \
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"exit 1" "\n" \
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":BuildEventOK" "\n"
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$CommandLine "$BASE" "\n" \
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"$SRCDIR\devtools\signservice\signclient.exe $VSIGN_SERVER $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && $PUBLISH && !$JOSH]
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$CommandLine "$BASE" "\n" \
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"call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$PUBLISH && !$SOURCESDK && !$JOSH]
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$Description "Publishing to $OUTBINDIR"
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$ExcludedFromBuild "No"
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}
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}
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// Skeleton Project - All derived projects get this as a starting base
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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// Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
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// when building with VS 2010 and higher.
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$File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32]
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{
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$Configuration
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{
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$CustomBuildStep
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{
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// General
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$CommandLine "$QUOTE$(VC_ExecutablePath_x64_x86)\ml.exe$QUOTE /safeseh /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
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$Description "Compiling pointeroverride.asm"
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$Outputs "$(IntDir)\$(InputName).obj"
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}
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}
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}
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$File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK]
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Link Libraries"
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{
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$Implib "$LIBPUBLIC\tier0"
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$Lib "$LIBPUBLIC\tier1"
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$Implib "$LIBPUBLIC\vstdlib"
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}
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}
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