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Update CNetworkGameServerBase::ConnectClient args (#290)

This commit is contained in:
Alex
2024-12-22 14:21:50 -05:00
committed by GitHub
parent 14e77af283
commit a658a0f7ef

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@ -32,7 +32,7 @@ class GameSessionConfiguration_t;
class KeyValues3; class KeyValues3;
class CSVCMsg_ServerInfo_t; class CSVCMsg_ServerInfo_t;
class CServerSideClientBase; class CServerSideClientBase;
class CCLCMsg_SplitPlayerConnect_t; class C2S_CONNECT_Message;
typedef int ChallengeType_t; typedef int ChallengeType_t;
typedef int PauseGroup_t; typedef int PauseGroup_t;
@ -170,7 +170,7 @@ public:
virtual void StartHLTVMaster() = 0; virtual void StartHLTVMaster() = 0;
virtual CServerSideClientBase *ConnectClient( const char *pszName, ns_address *pAddr, int socket, CCLCMsg_SplitPlayerConnect_t *pSplitPlayer, virtual CServerSideClientBase *ConnectClient( const char *pszName, ns_address *pAddr, void *pNetInfo, C2S_CONNECT_Message *pConnectMsg,
const char *pszChallenge, const byte *pAuthTicket, int nAuthTicketLength, bool bIsLowViolence ) = 0; const char *pszChallenge, const byte *pAuthTicket, int nAuthTicketLength, bool bIsLowViolence ) = 0;
virtual CServerSideClientBase *CreateNewClient( CPlayerSlot slot ) = 0; virtual CServerSideClientBase *CreateNewClient( CPlayerSlot slot ) = 0;