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Update CNetworkGameServerBase::ConnectClient args (#290)
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@ -32,7 +32,7 @@ class GameSessionConfiguration_t;
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class KeyValues3;
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class CSVCMsg_ServerInfo_t;
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class CServerSideClientBase;
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class CCLCMsg_SplitPlayerConnect_t;
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class C2S_CONNECT_Message;
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typedef int ChallengeType_t;
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typedef int PauseGroup_t;
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@ -170,7 +170,7 @@ public:
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virtual void StartHLTVMaster() = 0;
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virtual CServerSideClientBase *ConnectClient( const char *pszName, ns_address *pAddr, int socket, CCLCMsg_SplitPlayerConnect_t *pSplitPlayer,
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virtual CServerSideClientBase *ConnectClient( const char *pszName, ns_address *pAddr, void *pNetInfo, C2S_CONNECT_Message *pConnectMsg,
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const char *pszChallenge, const byte *pAuthTicket, int nAuthTicketLength, bool bIsLowViolence ) = 0;
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virtual CServerSideClientBase *CreateNewClient( CPlayerSlot slot ) = 0;
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