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Updated IBSPPack.

This commit is contained in:
Nicholas Hastings
2014-02-04 09:32:28 -05:00
parent 0134c042b0
commit aa44fb4174

View File

@ -34,6 +34,10 @@ public:
// populates list of files that bsp owns, i.e. world/cubmap materials, statis props, etc // populates list of files that bsp owns, i.e. world/cubmap materials, statis props, etc
virtual bool GetBSPDependants( IFileSystem *pFileSystem, const char *pBSPFilename, CUtlVector< CUtlString > *pList ) = 0; virtual bool GetBSPDependants( IFileSystem *pFileSystem, const char *pBSPFilename, CUtlVector< CUtlString > *pList ) = 0;
// This is here to avoid having things like the runtime engine.dll have to statically link to LZMA for the encoder!!!
virtual void AddBufferToPackAndLZMACompress( const char *relativename, void *data, int length ) = 0;
virtual void RemoveFileFromPack( char const *relativename ) = 0;
}; };
#define IBSPPACK_VERSION_STRING "IBSPPACK003" #define IBSPPACK_VERSION_STRING "IBSPPACK003"